
Plunge into a dark fantasy Action-RPG, harnessing powerful magic alongside a satisfying combat system. When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its 2026 and this game is still awesome.
I would recommend this game. Easy to get lost, slow movement. But not bad.
Got bored, didn´t finish 5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do not make this your first soulslike, or your first CI gaym. Rather go play the new LOTF - its fantastic. They have improved a lot since this gaym. Its not terrible - there really is a lot to like here. Cool weapons, cool gear, some fantastic enemy designs (in terms of looks) and some decent boss fights. BUT.. the buttt.. man this gaym has some stupid design decisions reflected in it. The lock on that fails, the camera that shakes and makes you sick, the random corridors and weird surfaces you need to interact to progress.. Weird as hell. And they want me to beat this thing 3x with each character, not that it really matters that much which one you pick. Its worth on sale for soulslike veterans. Not for casual or new players. But CI, honestly, why are there still 2 DLCs for this listed under upcoming gayms? Like mein gott, this reflects poorly. Nein nein nein
I like boss fight
Lembro lá pra 2014 quando joguei esse jogo pela primeira vez achei ele muito bonito, mas com controles pesados. Rejoguei esses dias, ou melhor, tentei. Não dá, cara... a memória afetiva me enganou muito. Isso aqui é mais pesado que a armadura mais pesada do dark souls 1 da época em que poise ainda tinha algum significado. É movimento extremamente lento pra tudo, desviar, atacar... e os gráficos continuam bons, claro. Mas não dá. Eu... não acho que quero passar por isso, especialmente quando os inimigos todos são mais rápidos que o protagonista. Infelizmente é mais um que vou banir da minha vida. Precisava de um mod pra arrumar isso aí. No 2 eles arrumaram, aliás, né? Dá pra ver que tem mais velocidade. Claramente eles viram que exageraram na falta de mobilidade desse jogo. Mesmo aumentando os status o negócio fica bem travadão.
Varios años despues me decidi a jugarlo. No le habia dado la oportunidad por malas reseñas que habia leido. Pero me gusto bastante.
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This game's pretty forgotten and pretty disliked, so I feel like trying to be more positive on it. The Good: +Solid story and lore +Surprisingly large amount of weapons & armour +Unique magic gauntlet feature offering you three magic attacks you customise with runes (like a luck rune, poison rune etc) that change their behaviour +Also lets you pick from three schools of magic that decide your non-gauntlet spells, a unique permanent choice +DLC is challenging and has a cool boss +All-round good voice acting +Great armour/weapon designs, reminds me of 2000s-era western fantasy aesthetic, lots of big pauldrons and edgy weapons. The Okay +Combat is a mixed bag. It's kind of floaty and imprecise and it will feel frustrating at times, but clearly some effort has been put in to try and make weapons feel punchy with interesting sound choices. I think the floatiness is made up for long-term by the unique magic (and mana regens so you are free to use magic often) +There are a solid amount of secrets & audio lore notes, and the game even has NG+ exclusive lore The Bad -Environments are very uninspired and the game's honestly pretty small, there's only really a handful of areas with you having to revisit them/fight multiple bosses in each. I really only think of the game as having maybe 3 or 4 unique-feeling areas. -Balance is baaaaad. Some enemies are the easiest ♥♥♥♥ ever, some are really annoying to fight. Most bosses are really, really easy. Weapon balance is similarly all over the place. -Gear distribution is like 60% strength werapons, 30% agility, 10% faith. I played a faith guy and only found 4 or 5 usable weapons. It goes really cheap. If you like janky souls clones you might have a good time here. But this is not a game for those that only like polished, modern experiences.
他妈的给我退钱!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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