
Plunge into a dark fantasy Action-RPG, harnessing powerful magic alongside a satisfying combat system. When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I waited years to play this game because my old computer couldn't run it. Now that I finally decided to splurge on a Steam Deck and can run the game I was so incredibly disappointed by it. It's mainly the combat - it's absolutely atrocious. It's so bad it made me hate almost every moment I was playing it. There's probably worse games out there... I think, but I definitely wouldn't recommend LotF 2014 to anyone. The only reason I was able to pull through and get the hundo (100% achievements) is thanks to the Twisted Winds community I'm a part of. Ye gotta get the hundo :D
The original Lords Of The Fallen (2014) I enjoyed more when it came out on PS4. I decided to pick this up and replay it before playing the new soft reboot/Sequel Lords of the Fallen (2023). This game was one of the first Souls-like games to be mildly popular back in the day, although most people seemed to not like it. I always thought it was fine. It's not an amazing game, but it's pretty decent. The combat is much more slow compared to Dark Souls (which already has slow combat compared to most action RPGs). The timing for combos is so slow that you usually have to wait longer than you think you do before the next input. Otherwise, the game will drop your inputs. There seems to be no queuing of actions like in Dark Souls. Heavy armor and shields are much more valuable in this game than Dark Souls. Especially shields as their hitboxes for blocking are active even when the shield is on your back. But this also works against you as the same applies to the enemies. I remember thinking this was a cool feature, but having to deal with the many enemies that constantly have their shields up is so annoying that I now would rather this feature didn't exist. For weapons, it seems that dual wield weapons are generally better as the combos DPS is incredibly high. The story is okay, nothing amazing but it does setup the background lore for the series as in the 2023 game the events of the 2014 game appear to have all taken place. The dialogue is kind of stiff or funny at times, but it's good enough. The game is quite short, especially on repeat playthroughs. Although there is not really any replay value due to how the combat works there does not seem to be much room to experiment. Magic is a secondary tool that mainly consists of support spells. Each class has magic, but there is really only 1 spell per class that is worth using. Decide if you want a heal, stealth, or damage. That's about it. The real issues seem to be a lot of bugs that are only being encountered for me on the second playthrough. Randomly during dialogue my controller is dropped in favor of the keyboard and mouse, there seems to be some occasional slowdown, I once died twice in a row (died, spawned and instantly died without anything being near me), and checkpoints don't always seem to work. A few times I have reached a checkpoint and quit the game for the day only to come back and have to re-fight a boss or go back through a few minutes of an area. I don't remember these bugs being present in the PS4 version, but I don't doubt that they were. Maybe I just unlucky this time. There are about 5 or so sidequests, and a handful of secret walls. Otherwise it is a straight forward experience. There are a few lore scrolls and items that are only available on NG+ but they aren't worth playing the game again. Also, the game only goes to NG++ after which you cannot start a new playthrough. I don't know why. I know there is nothing else to find after that, but really they just make you have a dead save? In any case, this game is okay for one playthrough and not much else. If it's on sale for a few dollars and your interested it might be worth it. Otherwise I'd just look up all the cutscenes if you want the story.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Não é o primo pobre do Dark Souls como dizem, e é mais difícil. O jogo vem com legendas PT-BR nativas, todos os menus e diálogos são traduzidos, a tradução é de boa qualidade. Enredo: Simples, forças do mal estão entrando no mundo dos homens através de um portal, é necessário impedir, destruir o portal, um diferencial é que nesse jogo, você não joga com um herói e sim com um ex criminoso que busca redenção por seus pecados. Gráficos: Bons, o jogo tem cenários bem construídos e detalhados, boa iluminação, é um jogo bonito pra época, o jogo se passa em um monastério, com uma cidadela, possui castelos, masmorras, prisões, em certos momentos é levado a outras dimensões. Equipamentos: Variedade de equipamentos, armas, armaduras, escudos, opções de armaduras leves, medianas e pesadas e é importante se atentar a isso, pois influencia toda experiência do jogo. Jogabilidade: Aqui está o ponto central do jogo, o que o torna difícil e que faz muitos desistirem, "o jogo é lento, pesado", é necessário entender isso; Cada equipamento (armas, escudos e armaduras) tem um peso, o player possui certa quantidade de peso que pode equipar, conforme vai subindo níveis e ficando mais forte, esse peso suportado aumenta. Porém esse peso influencia na stamina, quanto mais peso equipado, mais stamina é gasta para correr, atacar ou esquivar. Se a stamina estiver baixa, não poderá correr, sofrerá lentidão ao atacar e esquivar, você sente o personagem pesado, como se estivesse cansado, acho essa mecânica bem realista. É necessário escolher entre: Equipamento pesado; causando maior dano, recebendo menos dano, porém sentindo essa "lentidão" as vezes e consequentemente sendo atingido com mais frequência. ou Equipamento leve; causando menor dano, recebendo mais dano, porém mais ágil, mais rápido, conseguindo esquivar, evitando a maioria dos golpes de inimigos. Eu me adaptei melhor a segunda opção, bastão como arma, armadura leve e escudo pequeno. Mecânicas: Possui variedade de armas; espadas, machados, martelos, adagas, bastões, espadas leves e pesadas; Possui uma manopla que ataca a distancia com poder magico; Possui poucos feitiços, conforme a classe que você escolhe no inicio; Possui uma mecânica de forja de runas que podem ser equipadas em algumas armas e armaduras com sockets, porém até o momento achei essa forja pobre, adicionais baixos, nada que faça muita diferença; Possui muitos locais para explorar, varias portas, salas pequenas, com baús e recompensas. As poções de HP são fixas, começam com 2 e ao longo da gameplay vão aumentando, quando usa ficam vazias, ao passar em um acampamento o HP é recuperado e as poções reabastecidas. Leveling: O jogo é bem linear, porém te dá liberdade para ir e vir pelo cenário, toda vez que limpa uma área, ao sair e retornar, os inimigos também retornarão, sempre terá inimigos para enfrentar, não senti dificuldade em subir níveis e aumentar pontos de atributos. Inimigos: O jogo possui variedade de inimigos, com mecanicas diferentes, a IA é boa, alguns inimigos vão te ignorar a menos que chegue muito perto, outros correram freneticamente até você assim que entrar no territorio deles, alguns são bem fracos, outros usam armaduras pesadas e exigirão paciencia. Contras: Personagem: Não tem aquela criação de personagem com personalizações dos RPGs, o máximo que você escolhe é entre 3 builds, sendo focadas em ataque, defesa ou ilusão, cada build possui 4 feitiços, o primeiro feitiço é o mesmo nas 3 builds. Navegação; O jogo não possui um sistema de mapas para guiar a gameplay, os ambientes externos são bem lineares e característicos, mas as masmorras são grandes, as vezes ficamos vários minutos andando em círculos para ter certeza que vimos e pegamos tudo. Mercado: O jogo não possui um mercado, não possui moedas ou NPCs para compra e venda de itens, então a única forma de adquirir itens é por drop ou abrindo baús espalhados pelo cenário, não tem como descartar itens também, tudo que pegar ficará com você até o final do jogo, mas não interfere no peso ou movimentação e isso não faz sentido. O Peso das armas; As armas definidas como "pesadas" possuem ataque e animações lentas, em outros jogos geralmente o personagem vai se adaptando ao peso da arma ao subir níveis e adicionar pontos, em Lords of the Fallen não. Não importa seu level ou quantos pontos tenha adicionado em força, as armas "pesadas" continuarão pesadas e lentas, isso é frustrante, tem muitas armas pesadas com designer legal, mas praticamente injogaveis. Em certo momento vai notar que as armas "leves" do midgame são mais pesadas em Kg, do que as armas "pesadas" do inicio do jogo. Por exemplo: uma adaga ou cajado no midgame que pesa 3kg é considerada uma arma "leve", possibilita ataques rápidos e ágeis, no entanto uma espada ou martelo de 1kg que eram armas "pesadas" no inicio do jogo, continuam pesadas e lentas mesmo após subir vários níveis e adicionar muitos pontos em força, isso não faz muito sentido. No mais é um bom jogo, o inicio é lento e difícil, é necessário entender bem as mecânicas para não se frustrar, apesar das semelhanças em algumas mecânicas, não achei parecido com a franquia souls. O foco do jogo é exploração, é aquele jogo que sentirá necessidade de ver tudo, conferir tudo, procurar tesouros escondidos.
Слышишь этот скрежет? Это не враги, это твои колени молят о пощаде под весом стокилограммового доспеха. Lords of the Fallen (2014) — это игра, в которой ты не просто сражаешься, ты борешься с гравитацией, инерцией и собственным желанием пойти прилечь. Суть: Узник совести и остеохондроза Ты играешь за Харкина — парня с таким количеством татуировок на лице, что даже в Мордоре его бы посчитали подозрительным. Тебя выпустили из тюрьмы, чтобы ты в одиночку остановил армию Рогаров и их падшего бога. Видимо, у человечества закончились нормальные герои, и они решили поставить на того, кто выглядит как шкаф, оббитый железом. Геймплей: Симулятор движения в киселе Если в Dark Souls ты порхаешь как бабочка, то здесь ты двигаешься как тектоническая плита. Вес имеет значение: Каждый кувырок ощущается как падение рояля с десятого этажа. Ты нажимаешь кнопку «уклонение», идешь заваривать чай, возвращаешься — и Харкин как раз заканчивает маневр. Удары: Ты замахиваешься мечом так долго, что враг успевает жениться, завести детей и умереть от старости. Но если ты попал — искры летят такие, что соседний замок загорается от яркости спецэффектов. Магия: У тебя есть перчатка. Она стреляет огнем, ставит мины и делает вид, что ты крутой маг, хотя на самом деле ты просто очень злой кузнец. Враги: Рогары и их щиты Здесь каждый второй противник — это парень с щитом размером с дверь от банковского хранилища. Вы будете стоять друг против друга вечность, кружась в медленном вальсе, пока кто-то из вас не зевнет и не опустит защиту. Боссы — огромные, пафосные и обожают прыгать на тебя сверху, превращая Харкина в аккуратную железную лепешку. Атмосфера: Очень много снега и металла Мир игры — это бесконечные монастыри, заснеженные горы и цитадели. Всё выглядит массивно, готично и очень дорого. Доспехи блестят так, что ими можно ослепить бога, а каждый удар по камню высекает столько искр, сколько не производят все заводы Урала за год. Итог Это игра для тех, кто никуда не торопится. Если ты любишь чувствовать вес каждого грамма своей брони и хочешь игру, которая выглядит как Souls, но пахнет как тяжелое немытое средневековье — тебе сюда. 7 медленных перекатов из 10.
As you’ve known me to state in the past, I don’t review every game I play. A game must strike an emotional chord with me for it to convey its virtues, vices, and shortcomings onto paper (or in this case, computer screen.) [i][b]Lords of the Fallen,[/b][/i] however, went beyond that. I can’t help but feel the game took a piece of me and claimed it for its own. Hacked or sawed flesh of my flesh, bone of my bone and kept it there in its deep dark fortress. I have no choice but to log my experience with the game, a cathartic expunge of the dark things swimming in my brain. [i][b]Lords of the Fallen,[/b][/i] which is impossible to not compare to [i][b]Dark Souls,[/b][/i] really does have its own signature flair in its carnival of dark fantasy horrors. Portraying a criminal released from a life sentence in the big house to rescue a kingdom from invading demon forces from another dimension. Deck 13, a German developer, produced this game as a double A title in the same vein as [b][i]Dark Souls,[/i][/b] basically a rip off, it was one of the first and one of the best to do so, with a better storyline and an easily followed plotline. People clamor about how easy the game is compared to [b][i]Dark Souls,[/i][/b] but that certainly was not my experience. It’s a 20 hour game, but it took me 100 hours to beat. There truly is nothing worse than totally sucking at a hobby you’re so passionate about. It’s about as bad as it gets. In typical fashion for ARPGs such as this, defeating bosses is all about patience, learning their attack moves, and timing your parries to stay alive long enough to beat them. Some bosses took me over a hundred attempts before I felled them like California Redwood trees. But the boss fights is not what accounted for the excessive time spent in this game, it was the horrible mapping involved. I spent over ten hours looking for a simple lever which unlocked the other half of the map I needed to obtain to fight the next boss in succession. Speaking of bosses, the final boss did me in. I discovered I had the wrong build to take him on and oddly, there was no feasible way to respec my character. I ended up having to cheat him to beat him. I was set to do a NG+ but that final boss left a sour taste.
There are bad and broken games made all the time. There can be a ton of reasons, but there are specific games made solely to misguide and disrespect players. I really wished I could enjoy another cool looking Dark Fantasy if not a good Souls-Like. Lord of the Fallen is not only one of the worst video games of all time, it’s clearly made with the bare minimum effort while pretending to deliver something genuinely cool. Minor Issues: -Story and exploration are rushed and poorly done. -You can tell that each location's structure or art in some cases don't feel different or unique to the last (This line unlike other criticism I'm going for, is compared to Fromsoftware games) Serious Issues: -Each and every step you take along with every single action (whether it's opening a simple door or a striking an enemy) will shake the camera so much to the point, you cannot go on for 15 minutes without motion sickness or a headache. This was implanted in the game and (likely senior) devs never made the effort to address or fix it, despite the criticism for over a decade. -Combat and movement are so clunky especially with delayed inputs, awkward lock-on mechanic, and rolling which again shakes the camera enough to give a headache.. Finally, the reboot that released in 2023 did fix some of the problems but still have bad level design and yes, still motion sickness.
A frustatingly fun game, The ambience, soundtrack and artstyle is sooo good, But the combat feels like the most overweight person in planet earth is fighting against the gods. The Guy can hardly move!! Also the later levels are just trying to ragebait the players with cheap difficulty tricks. Negatives far outweigh the positives for this game sadly. Now to tryout the reboot!
This is more of a neutral review. All throughout playing the game, I kept wavering between thinking this game was garbage and thinking I kind of like this game. This game is a buggy mess with some poor design choices and lack of enemy variety where you feel like you are playing in mud, but it does scratch a certain souls itch. There are honestly so many noticeable flaws to the game, and it is vastly inferior to the Dark Souls trilogy. However, there were still redeemable parts to the game that made me think "oh hey this ain't too bad". For one, most bosses fights were interesting. As someone who has played through the Souls/Elden Ring games, I'd say most of the bosses actually leaned to the easier side, but they had cool designs and attacks to learn (except the twins and the final boss, which were both absolute ♥♥♥♥♥♥♥ terribly designed battles of attrition). The environment was also pretty cool to travel around in, esp when some areas linked back up. But it really seemed like every good thing would just get offset by a bad thing, such as my screen shaking like crazy for no reason at all, fighting a heavy armored enemy for the 1 millionth time, or getting shot through the wall. Honestly, I would not recommend this game to anyone aside from hardcore souls fans looking to scratch an itch. This game is just not a good starting place for anyone who isn't familiar with the genre. However, if you are a souls player that is looking for a game to pass the time between the next Fromsoft game, this could be for you.
This game are soo goooooodd.. I bleeding.. burned.. fell.. thrown.. hurt.. killed.. but I managed to reach the goal of graduating.. souls like easy in my opinion.. you can even multiply your XP.. amazing game.. and underrated 100% Don't mind the people who say this game are bad.. they just don't want their treasure to be enjoyed by many people.. This game is very cheap during sale. but it is not cheap in making me a little tortured. .
I didnt like the mechanics and gameplay at all. Unless you get it free i dont reccomend buying it with spending money which you can rather save and spend on souls-like games with better mechanics.
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