
Plunge into a dark fantasy Action-RPG, harnessing powerful magic alongside a satisfying combat system. When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
worst souls game ever camera sucks and slow...
This game is just ridiculously clunky and hard. its not fun when you can hardly move or attack and the enemy can hit you through anything. Combat is really clunky to the point where its not fun.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peguei na promoção por 5 pila, quero meus 5 pila de volta
这么说吧,能忍受并且通关这个游戏的人,做什么都会成功的。
[h3]LORDS (=Hollywood-level grim fantasy wannabe hero character)[/h3] [h3]OF THE FALLEN (=lacking any hyperarmor whatsoever and unable to secure a single kill without first being pinned down by the unreasonable crowd control of a single basic enemy first regardless of armor type)[/h3] This game exemplifies a case in which laundering the defining and popular traits of a souls-like genre ultimately fails. Across all of souls-like games I’ve played (and completed all of its achievements) so far, I’ve never had such an awful experience. The only praiseworthy features are the visual design and aesthetics, interface design, experience multiplier system, shield interactions, and short bossfight runbacks - everything else feels extremely low effort, underdeveloped or painfully poorly thought-out. --[list] [*]the cheapest and the most cliché execution of fantasy RPG worldbuilding and "chosen hypermasculine warrior battling against god and saving the humanity" narrative imaginable, storyline/questline decisions having virtually no impact, characters lacking any discernible personality, one basic storyline progression consisting of several walkthroughs of two unchanged areas [*]slow and stiff unresponsive heavy-suited stamina-hungry combat style - unreasonably paired with not-the-best hitboxes, weird parry windows and completely unbalanced, absurd and hardly managable enemy attack animation speed and stagger design [*]lacking equipment upgrade system, completely lacking sale option, pointless looting system, NG+ progression option locked past NG++ [*]occassional poor performance, interaction option issues, community-wide issues with unrecognized completed Steam achievements, completely lacking autosave system [/list] As superficial as this game is, it is only capable of providing a superficially good gaming experience, or a good gaming experience for superficial players. [h3]final rating - not recommended [3/10 or below][/h3] [i]no wonder it got so reworked lol[/i]
Ağlayanlara bakmayın, oynayın. Tavsiye; 1- Önyargıyla girme. 2- Biraz zaman tanı, sen de seveceksin.
Катакомбы были созданы невменяемым больным ублюдком. Левел дизайн местами заставляет усомниться в адекватности команды разработчиков
Plays and looks like high budged mobile game. What the hell is that screen shake while running, I thought it was earthquake at first. Getting hit and hitting enemies doesnt even register in my brain, with how unresponsive it feels.
Miło dla odmiany zagrać w soulslike, który nie wymaga doktoratu z YouTube’a, żeby zrozumieć mechaniki i fabułę. Lords of the Fallen jest zaskakująco przystępne — systemy są czytelne, a gra nie sprawia wrażenia, jakby projektowano ją wyłącznie po to, by upokorzyć gracza. To w zasadzie bardziej gra akcji niż pełnoprawny soulslike. Walka jest dosłownie CIĘŻKA — bohater porusza się ślamazarnie, a każdy zamach wygląda tak, jakby wymagał wcześniejszego pozwolenia od fizjoterapeuty. Na początku to męczy, ale z czasem zaczyna budować charakter gry. Tu nie ma finezyjnego tańca wokół przeciwnika — jest toporność, która potrafi dać satysfakcję. Graficznie tytuł nadal się broni. Styl balansuje między bajkowością a mrokiem — coś jak bardziej brutalny Warcraft. Do tego działa płynnie i obsługuje ultrawide (tak, patrzę na ciebie, Elden Ring). Muzyka też robi klimat, jest zaskakująco dobra. Bossowie są prości i w tej prostocie całkiem udani — czytelne mechaniki, ciekawe modele, satysfakcjonujące starcia bez przesadnego kombinowania. Nie ma tu wielofazowych oper mydlanych z piętnastoma paskami życia. Słabiej wypada nadużywanie wrogów z tarczami — walka z nimi często sprowadza się do biegania w kółko za plecami, co wygląda bardziej komicznie niż epicko. Do tego dochodzi jedna z najgorszych implementacji skakania, jakie widziałem: po skoku bohater robi jeszcze wyjątkowo długi przewrót, więc trzeba uwzględniać dodatkowy ruch. Intuicyjne to nie jest. Na szczęście platformowania jest mało. Backtracking też potrafi zirytować — pomysł z dawaniem klucza do skrzyń z poprzednich etapów to sposób na sztuczne wydłużenie gry, a nie realna nagroda. Brak szybkiej podróży sprawił, że część questów zwyczajnie odpuściłem. Lords of the Fallen to przystępny, „bezpieczny” soulslike z niskim progiem wejścia. Nie oddaje tempa i feelingu lepszych przedstawicieli gatunku, ale jako wprowadzenie do formuły — bez nadmiernej frustracji — sprawdza się naprawdę dobrze. Weterani znajdą tu raczej ciekawostkę niż wyzwanie, ale trzy przyjemne wieczory da się z tego wycisnąć bez problemu.
I can say many things about "Lords of the Fallen 2014"! Some of them are expletive. But there is one undeniable complement you can make: their next souls-like, [b]"The Surge"[/b], is much better! And probably it's big thanks to all learning experience from making this game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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