
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #90, worst BR #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 10 → 41.43/day in the week after.
About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.3Kreviews | 68% | — | $26.7M |
| $39.99 | 34.2Kratings | 76% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2485 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
локализаторам срал на лоб, уберите хохловсхрюки из моей россиянской версии
как купить нормальную версию? а не от "друзей"
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese +1 more
| $29.99 |
| 9.2Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Positives: - Stunning Level Art Direction, actually top-tier - Interconnection of Levels leads to some cool AHA moments (though most of the time it servers no actual gameplay purpose) - Umbral Dimension can be an interesting gimmick - you can mix and match different armor set pieces due to the existence of tints Mixed: - Having to choose your own checkpoint spots can lead to interesting decision making but the spots for them are wildly inconsistent - The usual UE5 shennanigans, meaning good graphical fidelty but with peformance tradeoffs, also ugly sharpening filter which cannot be fully turned off Negatives: - generally floaty combat feel - Absolutely PATHETIC enemy variety, after 10h you will have seen 95% of the enemy roster, - Every enemy is obnoxius to fight, due to inconsistent staggers and hyperarmor - Enemies atttacks feel unnatural due to the subpar animation quality with weird delays added to throw you off - The devs thought its funny to pull the ENEMY BEHIND CORNER trick every 2 minutes - Elites get sold as Minibosses everytime - you will fight a miniboss and will instantly meet it as Elite 3 times in its following level - the culmination of this being the final level where you just fight all the elites multiple times - Main bosses are forgettable, have the moveset variety of a ds1 boss and ofc chopped af animations, sometimes their AI will bug out and they will just stand still - Extra mention of the attempt to reference the twin princes from ds3 and failing miserably - Final boss is an unfinished mess of reused animations because they had to overhaul him completely - some genuinely cringeworthy VA performances, especially in boss cinematics - Boring and predictable storyline - walking animation looks like you have poop in your pants, so you cant even walk slowly to feel cool
My friend bought the game today and I downloaded it with the friend pass. We could play together but as soon as we quit and go back to the game, I would loose my progress (even if "Shared progress" was selected). So I though to resolve the issue I would just buy the game, as I did. But now the issue is that we can play one session, but as soon as we quit and retry to join each other it says that our game doesn't match difficulty even if we are both at Veteran difficulty (+ the one that makes more monster spawn). As for the game itself, I think it is nice, but I would like to be able to play :/
ХАХАХАХАХАХАХАХАХАХАХАХАХАХАХАХАХХАХАХА Разрабы спустя 3 года добавили RU язык и даже разблокировали ее в RU регионе для покупки. а ведь сначала за Украинку топили, даже локализацию добавили. А сейчас продажи нужны и даже анонснули 2 часть с RU локализацией
Bu oyunun hikaye evrenini ve atmosferini sevsem de, bazı açılardan yetersiz kaldığını düşünüyorum; özellikle de hareket ve dövüş hissi konusunda. Lords of the Fallen'ın dünyası çok ilginç bir arka plana sahip ve "çift dünya" mekaniği oynaması son derece büyüleyici bir unsur. Ancak dünya değiştirme mekaniği bir yana, oyunun genelindeki dövüş hissi fazlasıyla sönük kalıyor. Başka oyunlarda kullanımı keyifli, özgün silahlar ve hareket setleri bulunurken, Lords of the Fallen'da bunların hiçbiri yok. Silahların hepsi birbirinin aynısı hissettiriyor ve vuruşlarda o beklenen "ağırlık" hissi yok. Saldırı sırasında maruz kaldığınız ileri doğru ivmelenme de sinir bozucu; hafif bir ileri hareket anlaşılabilir olsa da, burada her vuruşta karakteriniz adeta ileriye doğru atılıyor. Saldırılar hem his hem de görünüş açısından sıkıcı; hepsi aynı hissettiriyor ve silahları birbirinden ayırıp birini diğerine tercih etmenizi sağlayacak hiçbir özellik bulunmuyor. Hepsi aşağı yukarı aynı saldırı hissine ve hızına sahip; bir kılıç yerine hançer veya çift kılıç yerine çift hançer kullanmanın hiçbir anlamı yokmuş gibi hissettiriyor. Çift silah kullanımında her iki silah türü de aynı hareket setine sahip; aralarında hiçbir fark yok. Hiçbir silah türünün öne çıkan özgün bir kimliği, kendine has bir havası veya dikkat çekici bir özelliği bulunmuyor. Sanki ilkel bir mağara adamıymışsınız gibi elinizdeki metal yığınlarını rastgele savuruyormuşsunuz hissi veriyor. LotF'un ne yapmaya çalıştığını anlıyorum ancak bence dövüş sisteminin çok daha fazla geliştirilmesi ve üzerinde çalışılması gerekiyor. Öyle ki, dövüş hissinin bu denli sıkıcı olması yüzünden oyunda çok ilerlemek bile mümkün olmuyor.
I love this games atmosphere and armor it is so cool. The Combat at its core is fun. But Enemy placement is trash and cheap. bosses are stupidly underwhelming/weak I love the look of each area at least the ones I've been too but the layout itself is terrible and annoying. The game is fun but its also a miserable drag. If I could I would rate this game in the middle but I will be leaving a negative review for personal experience.
Если ДС2 показался вам плохим сосаликом, то вы ещё не пробовали этот кусок говна. Только не знаю, можно ли считать это соусом, если только "секретным", из местной привокзальной шаурмечной.
[h1]Sobre o Game:[/h1] Como Cruzador das Trevas, você deve buscar a verdade que está ocorrendo no mundo. Sua atual missão é derrotar Adyr, o deus demônio... será que isso está certo? quais coisas você encontrará em sua aventura? [h1]Minha Opinião:[/h1] Eu gostei do game Fiquei frustrada diversas vezes porque ele não te dá um caminho tão claro, mas, faz parte de um jogo souls. Não é tão difícil quanto dark souls [b]Positivos:[/b] - Excelente história (sim, você vai ter que ler os documentos, ir atrás de vestígios etc pra entender) - Jogo desafiador - A lanterna que torna o cenário completamente diferente, criando novos caminhos para se seguir - Quests desafiadoras (você vai ter que prestar atenção nos diálogos... passado uma vez, se vira pra lembrar o que foi dito rs) - Bons npcs - Dá pra jogar co-op (é opcional, particularmente não joguei, mas, isso fica legal para quem não quer invocar npcs por exemplo) - Conclusão interessante [b]Negativos:[/b] - Um ponto citado acima, as borboletinhas - Um dos itens do umbral está em russo, ele não está traduzindo para português (é um dos encaixes de olho na lanterna) - Tem-se uma quantidade de armas considerável, mas, boa parte dos ataques são idênticos (acaba ficando elas por elas, e usei a mesma arma desde o inicio rs) - Infelizmente, os monstros do umbral são sempre os mesmos (não tem uma diferença significativa de cenário a outro... (é os zumbizin, borboleta, os zumbizin de capuz, um que via e fica te batendo) ; - ; - Boss Adyr, quando vi.. fiquei "ué"
This game is absolute trash, runs poorly, input delay is blaring, the level design is convoluted to the point of being tedious. I want to like this game but a series of poor decisions make it impossible to enjoy. The fact the third boss shoots a bow faster than you can heal, has infinite dogs with zero indication on when they show up, can out move you when you close the gap and has a massive health pool is a psychotic. I can see this boss being something you run into 15 or so hours in but as a third boss with two elevators to get to, its like these people learned nothing from ds2 boss runs. Give the artist all the proceeds for the game because that truly is the only value I got from this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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