
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
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Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 663 reviews with recorded playtime.
Reviews
Themes across 662 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Когда‑то в 2023 году я купил себе на Плойку Lords of the Fallen. Естественно, без патчей, с бодитайп 1 и бодитайп 2, с ужасной оптимизацией на консолях. Я даже дальше первого босса не пошёл, показалось полной помойкой. Персонажи страшные, все как мужики. Короче, меня многое оттолкнуло, и я даже не думал возвращаться. Но когда анонсировали вторую часть, я узнал, что разработчики полностью отказались от повестки и сосредоточились на игроках и их кошельках, и это в хорошем смысле. Они ещё в первой части решили отойти от этой помойки, убрали бодитайпы, подтянули персонажей, насколько могли, добавили просто дофига контента и вообще не забросили игру. Френд‑пасс вообще отдельная тема, отдельное спасибо. Мы с кентофуриком прошли игру почти на одном дыхании, она казалась бесконечной, столько всего. Я как ветеринар сосаликов оценил продукт, а мой кент вообще не трогал соулсы, но тоже был в полном восторге. В общем, благодаря тому, что разрабы не забили на игру, отказались от повестки и думали об игроках, ребята сделали пушку. Я очень жду вторую часть и сильно болею за разработчиков. И отдельное спасибо им за русский язык во второй части.
No soy precisamente un gran jugador de juegos tipo souls, jugue en su dia un poco a dark souls y aproximadamente la mitad de bloodborne. Me gustan pero me llegan a abrumar en cierto sentido. Este teniendo un enfoque un pelin mas lineal con la linterna marcandote el camino a seguir, aunque sin quitar para nada la libertad de explorar y encontrar rutas secundarias (cosa que he hecho durante todo el juego) me ha encantado. Buen combate, buena musica, buena ambientacion y buen lore (hasta lo que he podido entender xD). No entiendo lo de las reseñas variadas, se que no es la octava maravilla pero para nada es para tener esas reseñas. Puede que fuera por el estado anterior del juego, cosa que desconozco ya que he jugado con la version mas actual (Junio-Julio 2026). En resumen, 8/10 Lo he disfrutado mucho.
Jogo porcamente otimizado, level desing mal feito e confunso chefes sem graça, inimigos repetitivos, o pior souls like que eu ja joguei na minha vida, congelou 3 vezes seguidas, fora os crashes. Uma vergonha, não recomendo nem em promoção.
Should have played this game years ago one of the best souls like i've ever played second to Sekiro.
At its best, Lords of the Fallen is aggressively mediocre and bland. At its worst, it a crap cashgrab on what soulslike offers (let's be real, its this. Just like the first game was). It takes everything it can from the successes in the genre and makes them boring or stupid. It really feels like as if the devs just made a bulleted list of keywords of what people like to see in games without a care in the world of how to implement them. Deflecting in Sekiro led to excellent combat flow and its iteration in Lies of P better fits a soulslike; too bad Lords wants you to be stunned on deflect too. Getting a dedicated jump button in Elden Ring was sick; too bad the jump is garbage in Lords and the button itself is tied to all other context dependent action (e.g., in a rush and want to climb a ladder? Too bad you're jumping now!). So on and so forth. The only standout feature is the dual world system, but it's lame. You think there's gonna be some kind of sick dual world navigation shenanigans like in Metroid Prime 2 or something. But what really happens is you're just in the Umbral the entire time. There's no real reason to be in Axiom other than to make runbacks easier because Umbral has all the items and platforms to navigate. Even then, because of the platform issue, the runback benefit might not even apply! So the devs put all this effort for a dual world system, only to have the players use 1 of them if they want to make any meaningful progress in the game. Brilliant. The cherry on top of all these poor implementations is the bugginess of it all. I often experience collision issues or the game not recognizing certain cues like the soulflay not working on the environment (i.e., getting progression blocked because the game can't game). I initially thought "must be me". Lo and Behold, exit and restart the game and the progression issues get fixed at that moment. I won't say this is a constant issue, but it happens frequently enough and in the worst places to create doubt as to what the game even wants. Is their a trick to this buffed enemy, or did the buffing parasite fail to load a body this time? Do I need to kill something to get this corpse loot, or did soulflay break again? IS THIS A LADDER A LADDER OR DID THE GAME FORGET HOW TO MOUNT LADDERS AGAIN. WHO KNOWS?!! This crap happening in the tutorial area is the most baffling thing and inexcusable. Playing the game of "is this a new mechanic, or is the game crapping out again" is no fun. By extension, playing this game in general is no fun. Too bad my mental illness compels me to get the most out of my money. EDIT: Just finished the radiant ending and here's the worst part: the game offers nothing worth seeing or doing. Nothing cool to be in awe at, nothing engaging to appreciate as an "addition to the genre", nothing. According to the boss rematch list, I'm missing 1 "actual" boss which I'm assuming is is on another ending route but I highly doubt 1 boss fight will redeem this game. So on top of everything else I said, the game is boring.
购买了完整版,结果玩了一个周目变成免费好友通行证了,超过了14天也不让退款,纯恶心人,现在不修复这个bug,白花钱体验一个周目,找了客服也说不能修改,游戏体验极差,白玩60小时给我完整版变免费好友通行证这种操作我是第一次见,希望官方引起重视
Рекомендую. Отличный кооп режим!
lords of the fallen esta mal escrito deberia ser chads of the fallen
就这还是更新过几年后的版本,我不敢想最开始这坨得有多恶臭。 全程严重堆怪+毫无节制地高频将敌人安排在掩体、拐角后偷袭,导致成为我玩过的类魂里推图体验最差的一款,非常憋屈。感觉像是为了缅怀制作组老母而做的游戏,因为制作组老母生前就喜欢走进阴暗的小巷子里故意被多人甚至多狗偷袭,然后开始放肆群P,大P特P,期间还有高手从八百里开外对着正在群P的制作组老母精准颜射,给制作组老母的群P淫趴平添几分乐趣。 制作组老母群P尽兴完了,回家路上多走过了一个街区,直接导致重要NPC制作组老登在家中暴毙,制作组老登亲子鉴定的绿帽后续支线直接就断了。想打全成就?那就强忍着对制作组老母的生理性厌恶,多花点功夫研究研究制作组老母的攻略再来一周目吧! 另外跳跃距离也跟制作组老登那没法让老母受孕的丁丁长度一般,短小又无力,而制作组偏偏又喜欢安排必须要在影界里跳跃的桥段,摔死了就重头再来观摩制作组老母群P跑图。
Lords of the fallen is a good stepping stone for their reboot. Combat feels nice and a bit weighty and the atmosphere of the world is amazing especially with the umbral elements. The bosses are hit and miss with the ones that have dedicated cutscenes being fun but not too challenging but with the mini boss types just being a bit stale because they all become regular enemies after your first major encounter with them. The multiplayer has been majorly improved since the games launch as me and my friend had to drop the game when it initially came out because of how bad it was. It's fine now after all of the improvements, I'm just hoping lords 2 has a far more polished launch. Overall I give the game a 6.5-7/10 with hopes of the sequel having a better overall experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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