
In a west lab of Lop Nor, staff were infected by virus and become to Zombies. Soldier 9527 discovered the threaten and entered the town to investigate what happened in the town. You have to survive by killing all the zombies you met.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lop Nor Zombie VR (HTC Vive) is an early-generation virtual reality shooter developed and published by 哈视奇科技 that reflects both the excitement and the limitations of VR design during the medium’s formative years. Built specifically for HTC Vive and SteamVR, the game drops players into a contained zombie outbreak scenario rooted in a fictionalized Lop Nor research site, where a viral experiment has gone disastrously wrong. Rather than aiming for narrative depth or large-scale progression, the experience is built around immediacy, physical interaction, and short bursts of action designed to showcase VR gunplay. The premise is straightforward and functional. You step into the role of a soldier sent in to contain and eliminate zombies roaming a compromised facility and its surrounding areas. Story context is minimal, serving mainly as a justification for constant combat, but this simplicity keeps the focus on moment-to-moment action. The game prioritizes immersion through physical movement and controller-based weapon handling rather than exposition, which was a common design approach among early VR titles seeking to demonstrate the novelty of presence and interaction. Gameplay centers on shooting and survival, with players wielding firearms using motion-tracked controllers. Aiming, firing, and reloading rely on physical gestures, reinforcing the sense of embodiment that VR excels at. Zombies advance directly toward the player, creating pressure that feels more intense in VR than on a traditional screen, especially when enemies close the distance. The combat design leans toward arcade-style encounters, emphasizing reflexes and spatial awareness over tactical depth or resource management. Movement and comfort options attempt to strike a balance between immersion and accessibility. The game supports limited free locomotion and room-scale movement, allowing players to physically step, turn, and aim without relying entirely on teleportation. While this approach can enhance immersion, it also reflects the experimental nature of early VR comfort design, and movement can feel rigid or dated compared to modern standards. Still, for its time, the implementation shows a clear effort to accommodate different play styles and reduce motion discomfort. Visually, Lop Nor Zombie VR is utilitarian rather than striking. Environments are functional, focusing on clear sightlines and performance stability rather than detailed textures or complex geometry. Zombie models and animations are serviceable but repetitive, reinforcing the game’s arcade-like structure. While the graphics no longer impress by modern VR standards, they are consistent with the hardware constraints and optimization priorities of early Vive-era titles. Sound design plays a supporting role, with basic weapon effects, ambient noise, and enemy sounds providing necessary feedback without leaving a lasting impression. Audio cues help convey direction and proximity, which is important in VR, but the overall soundscape remains simple. This minimalism aligns with the game’s short runtime and limited scope, keeping attention on action rather than atmosphere. One of the most frequently noted aspects of Lop Nor Zombie VR is its brevity. The entire experience can be completed in a very short amount of time, sometimes feeling closer to a proof of concept or arcade demo than a full-length VR game. For players expecting extended progression, varied objectives, or replay systems, this can be disappointing. On the other hand, the concise design makes it approachable as a quick VR session or a lightweight introduction to zombie shooting in virtual reality. Replay value is limited primarily by repetition. Enemy variety is minimal, objectives rarely change, and environments offer little incentive for return visits once completed. The challenge comes more from the novelty of VR combat than from evolving mechanics. This places the game firmly in the category of short-form VR experiences that prioritize immediacy over longevity. Taken in context, Lop Nor Zombie VR (HTC Vive) works best as a snapshot of early VR experimentation rather than a modern benchmark. It demonstrates how developers initially approached immersive shooters, focusing on physical gunplay, direct threat, and compact sessions. While its mechanics, visuals, and scope feel dated today, it still delivers moments of tension and engagement that stem purely from being surrounded by enemies in virtual space. Ultimately, Lop Nor Zombie VR is best suited for players interested in early VR titles, short arcade-style experiences, or historical examples of how VR shooters first took shape. It does not offer the depth, polish, or content volume expected from contemporary VR games, but within its narrow scope it succeeds in delivering a simple, hands-on zombie combat experience that highlights both the promise and growing pains of early virtual reality design. Rating: 6/10
Good Zombie shooter for the price! You navigate a rundown city infested with the living dead, picking up weapons as you go. It feels much like the "House of the Dead" games, but so much more magical in VR! It's not very long, and doesn't have much re-playability, but for the price of a single gallon of gas, it's well worth it.
This game is not yet ready i'd say. It needs loads of optimalisation. (980ti barly runs it) It doesn't look great (no to bad, but just a bit better than mobile vr) the enemys are quite bad... If this is one of the first real games this guy made I think it is a great game! but it does not compare to other games. (but i have played worse games than this)
Crashes after opening....what can I do to get it to run?
Wave/telepoting zombie shooter. The guns work reasonably well but the axe and the grenades need a lot more work. Kept me amused for half an hour but that was it. I got it in a bundle so was ok with the price I paid. £2 is a bit steep as it stands, needs more content and depth to be classed as a full release rather than a paid demo. If you can get it cheap then give it a go.
Don't waste your time with this. At best this is a prototype. This shouldn't be sold.
Eigentlich ganz nett. Es ist kein schweres Spiel und bis auf den Bosskampf zu jeder Zeit fair. Selbst der Boss ist aber machbar, da man ziemlich viel aushält. Schade das das Spiel nach 15 Minuten schon durchgespielt ist. Ich denke auch nicht das es einen wiederspiel- Wert besitzt. Dennoch kann man es sich mal anschauen.
I managed to survive to 1st bosss. The game gave me guns, ammo, and enemies. SO far the best shooter.
游戏简单暴力,一枪爆头的感觉很爽,僵尸狗和吸血蝙蝠让游戏不再单调,很不错的创意,同时游戏里穿插的小机关还是很新颖的,让游戏不再单调,希望有新的版本更新,期待。
Scary As F#@k !! Good Graphics
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| SEEP Universe | $3.9K | 57 | 81% | $2.99 |
| Nothing | $3.9K | 164 | 92% | $1.99 |
| Sherlock Holmes Consulting Detective: The Case of the Mystified Murderess | $3.9K | 57 | 72% | $3.99 |
| 3DRPG | $3.9K | 263 | 61% | $0.69 |
| Observe and Report | $3.9K | 50 | 86% | $3.49 |
| Forgotten Realms: The Archives - Collection Three | $3.9K | 74 | 85% | $2.99 |
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| DayZ | $531.7M | 465.8K | 78% | $49.99 |
| DARK SOULS™ III | $467.1M | 438K | 94% | $59.99 |
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Call of Duty®: Black Ops III | $370.1M | 231.3K | 85% | $59.99 |
| Hogwarts Legacy | $323.6M | 370K | 90% | $59.99 |