
The ultimate Hololive hide-and-seek adventure! Step into a world of coziness and colorful cuteness in Holo Hidden, a charming hidden object game where your are tasked to find hidden fans and missing items! Test your skill across 11+1 beautifully hand-drawn levels.
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The ultimate Hololive hide-and-seek adventure!
Step into a world of coziness and colorful cuteness in Holo Hidden, a charming hidden object game where your favorite Hololivers' are trying to find their hidden fans and missing items!
It’s your job to find hundreds of hidden fans & items scattered across 11 beautifully hand-drawn levels (plus 1 bonus level!).
Each stage is packed with illustrations, hundreds of hidden items, and some references to your favourite hololivers. Whether you're spotting chumbuds in a messy room or locating a missing donuts in a fuwamoco's favourite donut shop, there’s always a new surprise around the corner!
🕵️♀️ Features:
🎨 Cute, cozy art featuring beloved Hololive members.
🔍 Hundreds of items to find — from obvious to well hidden.
🌟 11 (+1) levels, each hundreds of hidden items and many references.
💬 Chill soundtrack and comfy vibes.
📸 Photo & Colouring mode for those creative minds.
Perfect for fans of Hololive, hidden object lovers, or anyone who enjoys a relaxing chill game. Grab your magnifying glass and start clicking — those hidden fans won't find themselves!
This game is published under CCMC Corp(※1)'s Indie game brand "holo Indie".(※2) This game is allowed to be monetized under the examination and terms of "holo Indie". Please note that any monetized derivative work games that include Cover Corp.'s content outside of holo Indie is not covered by these terms and is not allowed. ※1. About CCMC Corp. CCMC Corp. is entrusted with website management (ex: Steam) including, examination, publishing and other necessary tasks by Cover Corp. ※2. About "holo Indie" holo Indie's objective is to cooperate with hololive production fans and creators. It is a game brand that offers "Game Creator Support Program" for the derivative work games. For more details about "holo Indie", Please refer to the Cover Corp.'s "Derivative work guidelines".
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Indonesian, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h1] Genre [/h1] Ein Wimmelbild Spielchen mit Hololive Thema [h1] Gameplay [/h1] Es spielt sich wie auch z.B. die 100 Hidden Serie. Wir haben insgesamt 13 Level (2 sind bisher als Bonus dazugekommen). So gut wie jedes Level hat einen Easy & einen Normal Mode. Der Unterschied der beiden Modi ist im Prinzip lediglich, die Art wie gefundene Gegenstände markiert werden. Im Easy Mode werden diese Farblich hinterlegt während im Normal Mode die gefunden Gegenstände verschwinden. Man hat natürlich auch wieder ein Tipp System welches man beliebig oft benutzen kann, es hat lediglich einen kurzen Cooldown. Wenn man Level ohne Tipps absolviert, bekommt man eine Goldene Medaille ansonsten halt eine Silberne. Man bekommt nach jedem Abgeschlossenem Level auch Münzen. Diese kann man im In Game Shop für besondere Soundeffekte, Maus Cursor oder Glitzernde Markierungen (wenn man einen Gegenstand findet) eintauschen. Die Soundeffekte sind natürlich Hololive Mitgliedern nachempfunden, mit Ikonischen Sprüchen. Mit dabei sind Gura, Korone, Pekora, Fubuki & Fuwamoco. Das Neue Level hat auch einige nette kleine Andeutungen bzw. Sounds von Kaela & den 5 DEV_IS Regloss Mitgliedern (Hajime, Ririka, Raden, Kanade & Ao) [h1] Achievement Schwierigkeit 5/10 [/h1] Es gibt insgesamt 22 Erfolge. Hierfür muss man alle Level (ich glaub Level 13 nicht) mit Goldenen Medaillen abschließen, das bedeutet man darf keine Tipps benutzen und das ist in den späteren Leveln echt übel weil einige Gegenstände echt gut versteckt sind und man recht lange am suchen ist. Zudem muss man alle Shop Gegenstände erwerben [h1] Pro/Contra [/h1] + Günstig + Die Bilder sehen gut gemalt/gezeichnet aus + Einige Sounds/Aussagen von Hololive Mitgliedern + Nette kleine In Game Shop Käufe (für in Game Währung natürlich) + Achievements [h1] Fazit [/h1] Ein nettes, kleines Wimmelbild Spielchen wie man es ja von anderen Spielereihen wie z.B. die 100 Hidden Serie her kennt. Das besondere hier ist halt, das es ein Hololive Thema hat. Wer Fan ist von solchen Wimmelbildspielchen &/oder Hololive, kann hier ohne Gedanken zugreifen. Mir als Hololive Fan hat es gut gefallen 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
if anyone is having trouble finding the last item in any level, use the hint to find the missing item, and then exit to menu, and enter the level again you should still get your gold medal after that
I'd never played a game like this, so I wasn't sure what to expect. It's kind of like Where's Waldo, except there are 150 Waldos in the picture instead of one. Its a super chill game that you can play while listening to a podcast, or if you just need something to focus on. There are 11 pictures to play on, plus a bonus Holostars picture (that had a lot of funny references on it, like Team Snake Bite). You can play easy and normal on most pictures, though some only have one difficulty. For easy, each hidden object you find, it will be colored in, so you are slowly coloring the picture in as you find things, and for normal, the hidden thing disappears as you find them. You get medals and coins as you finish pictures. You can use the coins to unlock a few things, like effects, cursors, and voice packs. The voice packs are fun, but they each only have 2 or 3 different sounds for finding things, I do wish there was an option to just put them all together, having so few sounds play when finding hundreds of objects can make them get old fast. Fubuki's voice pack was the one I stuck with since the voice clips they chose for her were softer than the others. I got 100% in the game after only 4 and a half hours, but I haven't tried the coloring mode yet, so there's more to do after finishing all the objectives. I'd say at 4 bucks its worth it, but it helps that Ollie and Gura were two of the focus pictures. They also have Miko, Fubuki, Fuwamoco, Kobo, Koyori, Okakoro, Pekora, and Calli.
真的會看到脫窗 每次在最後一個時候真的很想抓狂 沒那麼容易 所以這個價錢算是值回票價了
I want to preface this short review by saying that I'm personally not a fan of anything related to Hololive (meaning I don't dislike it, I just don't "like" it). Holo Hidden is a quiet well made hidden object game. It's got a nice balance of easy objects that you find within a few seconds and objects that you might look for like 15 minutes. A fan of the streamers might catch a few references, but overall the different locations and different objects you have to find on each stage are a nice detail and keep it for getting stale. The only negative thing I have to say is that it's annoying to have to play every level twice (normal and hard difficulty) if you did it on hard first. I think that the same medal should be given to the normal difficulty for that level as well. Overall a thumbs up from me though!
Holo Hidden is a delightful and relaxing hidden-object game developed by toMoMI Games and published by holo Indie, offering players an endearing experience built around charm, fan appreciation, and detail. It is a love letter to both the hidden-object genre and the passionate Hololive community that inspired its design. Rather than relying on difficulty or mechanical complexity, it focuses on warmth, comfort, and the joy of discovery. Each level is filled with tiny treasures, familiar references, and lovingly hand-drawn illustrations that invite you to slow down, explore, and simply enjoy the process of finding what’s hidden in plain sight. It’s a game that understands that not every puzzle needs to be taxing; sometimes, satisfaction comes from noticing the small things. The premise of Holo Hidden is as straightforward as it is inviting. Players are presented with a series of beautifully drawn environments—ranging from cozy living spaces and bustling cafés to vibrant fan meetups—each packed with objects and references tied to Hololive talents and their fandom culture. The goal is to find a series of hidden fans or items within each scene, checking them off one by one as you progress. The game’s design emphasizes observation and attention to visual cues rather than speed, creating a relaxing flow that encourages players to take their time. There are no punishing timers or harsh penalties for mistakes; instead, each stage feels like an invitation to take in the scenery and appreciate the artistry behind it. The result is a quietly satisfying experience where every click feels rewarding, not stressful. Visually, Holo Hidden stands out through its distinctive, hand-drawn aesthetic. Every scene bursts with color and character, layered with delightful details that make the world feel alive. Fans of Hololive will recognize subtle nods to familiar personalities and inside jokes, from character mascots tucked into background corners to themed props that evoke specific stream moments or fan-made creations. Each environment feels crafted with affection, blending everyday warmth with playful imagination. The game also features additional modes like a coloring option and a photo mode, allowing players to interact with the artwork beyond the standard hidden-object format. These creative touches show that Holo Hidden isn’t merely about puzzle-solving—it’s about celebrating a community and its shared enthusiasm through art and interactivity. The gameplay itself is designed to be intuitive, making it accessible for players of all ages and experience levels. The interface is clean, with item lists that update smoothly and a responsive click system that makes exploring each scene enjoyable. The progression through the eleven main levels, plus an additional bonus stage, feels natural, and the variety of environments keeps things from growing repetitive. Each level has its own identity, whether it’s a sunlit kitchen, a crowded festival, or a quiet fan’s bedroom. While the core mechanics remain consistent throughout, the sheer amount of visual variety and the clever placement of objects keep the hunt fresh. Finding that one cleverly hidden object often brings the same rush of satisfaction as solving a tough riddle, even without the pressure of competition or complex mechanics. While Holo Hidden’s charm is undeniable, it is also a modest game in scope. The campaign can be completed relatively quickly, and once you’ve memorized where the hidden objects are, there’s little incentive to replay levels beyond enjoying the visuals again. Some players might wish for a greater level of challenge or more dynamic mechanics to sustain long-term engagement. That said, this simplicity feels intentional. The game isn’t trying to be a brain-burning puzzle title—it’s designed to be a cozy, casual experience. Its strength lies in how approachable and stress-free it is, offering a rare space in gaming for relaxation and lighthearted engagement. The experience is further enhanced by its polished presentation and subtle music cues, which create a calming rhythm that pairs perfectly with its visual serenity. For fans of Hololive, the game is more than a hidden-object collection—it’s a celebration of a community. Each scene feels like a tribute to the VTuber phenomenon and the shared joy between creators and their audiences. The developers clearly understand the cultural touchstones that make Hololive special, infusing the environments with references that longtime followers will immediately recognize. Yet, even for players who have never watched a stream, Holo Hidden remains enjoyable as a cozy and visually appealing hidden-object adventure. It balances fan service with accessibility, ensuring that newcomers can appreciate its artistry without needing to know every reference. In the end, Holo Hidden succeeds by being exactly what it sets out to be: a relaxing, lovingly made hidden-object game that radiates positivity and appreciation. Its inviting visuals, gentle pacing, and heartfelt design make it ideal for short play sessions or quiet evenings when you want something calm and engaging. It may not have the depth or length of more complex puzzle games, but it doesn’t need to. Instead, it thrives on simplicity, creativity, and emotional connection. For Hololive fans, it’s a treasure trove of visual tributes; for everyone else, it’s a charming reminder of the joy found in small discoveries. Holo Hidden is a warm, comforting experience that encourages players to slow down, smile, and take pleasure in the little things hidden all around them. Rating: 8/10
SO CUTE!!! I really appreciate the Holostars level as well!
I like the game, I recommend it. My only issue is the length not being worth the price. The colouring mode is a cool addition, but I don't use it. The achievements are easy too--I thought they were going to be tough since I'm not good at these kinds of games, but you don't even have to get gold on every level on every difficulty.
有難度,同時又會給提示,不會感到無助 (遊戲裏 語言有繁體中文 但它沒有變,介紹那也沒有說有繁體 可能正在開發吧)
音樂是很好聽啦,作畫也很可愛 就是布局跟設計差強人意 很多關卡要找的東西設計的偏粗糙 像是試管與美乃滋、愛心、魚 感覺就是來把畫面塞好塞滿湊數用的 以這些幾個線條設計的簡單物件填滿整個畫面讓關卡有大量的物件可以找 乍看豐富實際上蠻雜亂的 也許在物件的設計上有討論的空間 給予鼓勵,以後加油
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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