
LootMage is a bullet-hell action roguelite game set in a medieval fantasy world. As an adventurer in this realm, you must brave ever-changing dungeons, battle fierce enemies, collect treasures, and fight to survive.
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LootMage is a bullet-hell action roguelite game set in a medieval fantasy world.
As an adventurer in this realm, you must brave ever-changing dungeons, battle fierce enemies, collect treasures, and fight to survive.

Dodge relentless waves of enemy attacks and experience thrilling combat with powerful magic.
If you're defeated, you'll lose all your items,but the skills and knowledge you've gained will carry over to your next challenge.
Will you be able to reach the end of the dungeon?


This world is brimming with magic staves, heavy swords, magic orbs, and all sorts of other weapons and items.
What you find in the dungeon and how you combine them to continue your journey depends on your luck and choices.

All passive items contain two distinct magical essences.
Collect 2, 4, or 6 items with the same essence to activate a special synergy effect.

Mana Stones hold powerful magical energy. The Gauntlet is a special device that channels that power.
Using Mana Stones to activate Arcs allows you to enhance or alter your combat abilities.
Combine various projectile options to create your own combat style!

Explore procedurally generated dungeons that present new challenges each time.
Observe enemy patterns and adapt to shifting terrain as you grow stronger with every attempt.
When will you finally master the art of surviving these treacherous depths?
"The dungeons of LootMage always hold new treasures and challenges awaiting your discovery."

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish
Reviews
まだ序盤しかやってないけど、めちゃ面白い。 ローグライト+ドッド絵+魔法、この組み合わせは強いね。 世界設定は剣と魔法の時代の冒険者、めちゃ好き。 BGMと戦闘音がちょうど良く、中毒性がある。 HP回復の手段と量が少ない、ゆえに被弾しない立ち回りを訓練する必要がある。面白い。 割とすぐ戦闘不能になって、また一からになるが、リトライは早いし、敵をポコポコ倒すのが気持ちいいので、苦にならない。 システム面での強化もあるが、プレイヤースキルの上達余地も大いにありそうなので、成長が楽しそう。 持ち帰りの強化要素があるが、進行度によって上限があるっぽい?自火力インフレしなくて、とても良い。 先の予想が立たなくて、とてもワクワクしている。
EA版クリアまでプレイしました。 EA版ということでやや内容の少なさやアラはありましたが、 アクション部分等の全体的な挙動としては同ジャンルの人気作品に迫る完成度すでにあり、 今後のブラッシュアップに期待が高まる出来でありました。 個人的にはどんどん派手になっていって欲しいと感じました。
アーリーアクセス版クリアまでプレイ。 ゲーム性はEnter The Gungeonに近い。 1ステージ毎に結構な数のアイテムがドロップするので、15個しか持てないインベントリはすぐに一杯になってしまう。 その中から、どのアイテムを取捨選択するかが頭を悩ませる点であり、面白い点でもある。 一度クリアした部屋はどこへでもファストトラベルでき、移動の煩雑さが無いのも良い。 難易度に関しては、ローグライト的な永久強化要素もあるためやや簡単だと感じた。 仕様なのかはわからないが、戦闘中にレベルアップボーナスの割り振りを変更できるのは面白かったので仕様ということにしてほしい 以下惜しいと思ったところ ・雑魚敵がいきなり目の前に出現する 大半の雑魚敵は2ウェーブにかけて出現するのだが、目の前に現れるせいで接触ダメージがかさむ。 クリアまでの被ダメージの半分くらいがこの接触ダメージだったので、出現予告表示などを取り入れてほしい。 ・武器の差別化をしてほしい 現状幾つかの杖と近接武器が実装されているが、ダメージにそんなに差が無いので下手に新しい杖を持つより、強化した初期杖でいいやとなってしまう。 近接武器に関してはダメージを今の倍ぐらいにしないとリスクリターンが釣り合わない。
游戏看着很有潜力 画风是我喜欢的 羁绊系统太少 建议多一点 冲刺建议➕一个cd 道具多一点机制类的 现在大部分都是数值 话说之后会支持手柄吗? 这种小游戏想在deck上玩
Quite a good game. It has a lot of potential. It is still early access, I hope I will come back in a few months and will be able to enjoy it again with more content. It took me 80 minutes to beat the game which was a lot disappointing for me. I enjoyed every minute though :D It is not an easy game, you need to juggle items you are picking. In some runs, you get bad or very little items and it is difficult to get far. In other runs you got a lof them and you can actually plan on what to equip. But the potential is there. I would also appreciate a bit of update on weapons, currently those weapons I used felt pretty much all the same.
I enjoyed this game for a few hours. It reminds me a lot of the old iPhone game, Solomon's Keep, except it's a bit less cute and there is less to do. You start as a wizard (no choice of skin) and then gather up magical objects and level-ups that strengthen your wizard. A few powers remain from run to run, but most reset, as is expected in a roguelite. You find weapons eventually that let you get different types of shots off, like a ice shot or a lightning bolt, and mana and health management is important. If you collect enough of the same type of item, you get extra bonuses -- for example, enough "cross" items and you will regenerate health when in combat up to 40% of your max health, or enough "tree" items and treants will join you that fight and if they survive, they might drop fruit that heals you. All of this is good and fun, and if you like bullet hell games, you are likely to enjoy this, too. The biggest complaint I have is that the game is very short. In 5 hours I have most of the achievements and all the items are already repetitive. Solomon's Keep had more diversity of builds and because advancement was relatively fast during a session, you often had a chance to correct for errors like being too short on mana. Here it's very random generation bound. You may find tons of great items that synergize early, or you might find boxes of fruit and shards that very slowly advance. I think it's already mined out only 5.5 hours in, as far as I'm concerned. So, is it fun? Yes, I would say so. However, it's not a lot of game right now. Maybe in the future it will expand and increase the consequentialness of level-ups relative to random item drops, which I think would help.
還算喜歡,正在想辦法如何活過第二關的第一次戰鬥
[h1][b]可自定义输出模式的小体量肉鸽[/b][/h1] 《掠宝法师》是一款小巧的俯视角肉鸽游戏,以弹幕为主动作为辅,角色可以获取多样化的道具,并可用魔力石强化输出模式,打造爽快的清关体验。 本作采用了像素风打造,整体风格统一,色彩清新,视觉观感还不错。 游戏采用的是俯视角设计,视野范围挺大,冒险场景以各种房间组合到一起,形式上类似于《挺进地牢》和《以撒的结合》。 游戏同样有小地图设计,除了右下角的小地图外,还可以按Tab查看完整的地图,点击还可以快速传送到已通过的房间,跑图挺方便。 角色初始的武器是法杖,可以发射球形弹幕,手感还不错,发射速率也挺快。 冒险过程中还可以获取其它武器以及道具,其中既有增加属性的被动道具,也有能够主动释放法术的魔法卷轴,需要注意的是主动道具只能拿一个。 魔力石是构筑的关键所在,其通过杀敌获得的碎片自动转化而成,可以从各个方面加强输出,比如增加弹幕数量、使弹幕碰到障碍物后反弹、位弹幕附带轻微的追踪效果、提高攻速、伤害、增加穿透次数等。 玩家可自由选择强化的方向,由此可打造出爽快的构筑,比如密集且高速的弹幕,或是一发足以致命的魔弹等。 整体比较有趣的一款小体量游戏,框架挺完善,喜欢此类游戏的话可以一试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
EA版でステージ1までプレイ。 ゲームパッドに対応したので評価をサムズアップに変更。対応ありがとうございます! [strike]現時点でゲームパッド非対応、キー設定変更不可。[/strike] 序盤の回復手段が少なく、移動とダッシュで被弾しないようにプレイできるかというのが最初の壁。 ダメージを受けない無敵モードあり。
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