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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Traditional Chinese*, Simplified Chinese*, Czech*, Danish*, Finnish* +91 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've written multiple positive reviews for Maciej Targoni's games and this one is no exception. My play time on this game is low; I've put less than an hour in, but having played others I feel confident in my opinions. I'll edit this if that changes. This is, like many others by Maciej Targoni, a puzzle game. Not exceptionally difficult, but a puzzle game nonetheless. Where this advances beyond merely a puzzle game is the graphical style. You are thrust into a text-free void where you soon learn (by implication, not direction) that you must match the graphic shown to you by moving pieces around. What you soon find out is that you are not moving these pieces as some grand logic exercise, but as a showcase of the simplistic beauty of the visuals put before you. This game doesn't have a deep philosophical meaning, but rather it puts you in a space where you can enjoy the peace of solving a simple, good-looking puzzle with a calming audio accompaniment. For a mere 1USD, you will get an experience you can relax and enjoy for the brief time until you complete it. Nothing more or less than that.
There isn't much to No.9, but for a price of 99 cents, it's an entertaining 45-60 minutes to spend. The goal is to match two figures to each other by manipulating the bottom figure to what's displayed on the top. This gets progressively harder as movement and shapes are introduced, but the concept stays pretty accessible and (almost regrettably) never gets really difficult. As with most other games of this dev, what remains is a short, somewhat interesting puzzler that never really dares to be challenging, but remains a chill way to spend an hour looking and deciphering abstract art.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 Хорошая геометрическая головоломка на ~30-40 минут.
[b]No.9[/b] é mais um excelente jogo do desenvolvedor Maciej Targoni, que cria quebra-cabeças minimalistas com mecânicas diferenciadas. O objetivo do jogo é sincronizar os elementos gráficos e seus movimentos, de forma que as duas figuras se pareçam e comportem da mesma forma. É um jogo inteligente e com desafios na medida certa para ser relaxante. [i]Jogado no macOS com teclado e mouse.[/i]
What I mistakenly took to be a simple matching game quickly became something with a unique philosophy that matched the identity of its strangely haunting environment.
座標上の点を交換しながらお手本通りの図形を完成させる幾何学パズル。全面クリアまで30分程度。 お手本の図形だけでなく、「お手本の時間」も存在するのがこのパズルのミソ。見た目は2Dパズルですが、時間の次元を考慮する必要があるという意味で2+1Dパズルと言ってもいいかもしれません。 モノクロの幾何学図形とドローン音響が合わさって、まるで現代美術展のアブストラクトなインスタレーションを紐解くような体験ができるパズルでした。オススメです。
Puzzle / Casu Eh ouais, encore un Maciej Targoni (Hook, Push, oO, l'excellent Klocki), aka "jeu casu qui fait du bien au cerveau pendant 1h le temps de boucler tous les tableaux". Et cette fois-ci ça fonctionne très bien. Encore une nouvelle mécanique puisque cette fois il faut reproduire un pattern (en haut) en bougeant des potards sur des lignes (en bas). Vraiment très cool. L'innovation dans ce Targoni, c'est l'ambiance. Fini les décors bleu/vert dégueu, ici c'est un poil glauque. Rien de bien fou hein, juste un fond d'écran noir aux couleurs hésitantes, mais mine de rien, c'est le genre de détail qui rajoute un bon petit plus à l'expérience.
基本就是作者根据几个点做一段图形动画,然后随机打乱这几个点,让你重新拼一下,就成了一关。 没啥设计,分辨率适配还有问题,内容也少
内容有点少,半个小时左右就能通关了。没有特别有趣但也不那么无聊,更推荐同工作室其他作品。 玩法大概是观察上半的动画,总结出运动规律,接着通过类似拼图的玩法,协调还原出同样的动画。 纯粹依靠观察的小游戏,我其实因为心盲无法想象动画,觉得有些前面的关卡比后面的难。因为后面的、大概偏难的关卡,我觉得完全可以靠动画的节点对比分析,然后一段段试验来得出答案()但是中间有部分题目是很连贯的,不是特别好一段一段分析(。)
No.9 is a very creative mini/puzzle game built around placing track points to guide figures or their movements. With squares, lines, circles, and shifting objects, it creates a surprisingly engaging experience. It isn’t just about finding the right spot, it’s about figuring out how every piece of the mechanism fits together so the movement actually works. The ambient sounds are relaxing, and the color palette adds a lot to the atmosphere. Some levels introduce color cues that either help you or make things trickier when you’re lost. Personally, I didn’t find the color super useful, it only really helps in one or two levels, but it does make it easier to distinguish similar looking objects with different speeds or shapes. That visual variation becomes important when organizing everything in the small space the game gives you. There are a few things that could be improved. The game doesn’t explain basic controls, so it’s easy to get stuck on the very first level since you’re never told you need to hold the left click to progress. The hit boxes for track points are also tiny, sometimes you place a point correctly, and the game still acts like you didn’t. Just making those hit boxes bigger would smooth things out a lot. Another minor issue is that some of the large circles that mark used track points cover part of the screen, making it harder to see small white or gray objects. Maybe making those circles smaller or more transparent would help a lot, though with the game’s minimalistic style some of my points could be out of place. Back to the great stuff: the progression feels natural. Every new level is a bit harder or slightly different, but still familiar enough that you don’t feel overwhelmed. The calm presentation lets you take your time, and even players who usually lose their patience with puzzle games might get through this without guides or quitting. The difficulty is spot-on, not impossible, not trivial and every level asks a little bit from the player while giving you a satisfying new challenge in return. Overall, it’s a really good puzzle game that even people who aren’t big into puzzles could enjoy. It shows just how many possibilities the genre has. Extremely good game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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