
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 77% | — | $713.5K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic art style, engaging gameplay. Don't expect the depth of something like Slay the Spire, but it's worth the asking price for 20+ hours of gameplay. This would be even better on a tablet or handheld.
A simple game, pleasant mechanics, boss battles, a large arsenal of weapons and upgrades. To drop in in the evening and relax to pleasant music — that’s the perfect thing.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 745 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lootbound has become one of my favorite indie games, after playing the snot out of the demo, the full game released 3 days later and playing through with the other characters has added so much variety to such a unique game, I look forward to what the devs think to add next.
It’s a cool game with good graphics and excellent design. I really liked it, thank you for this game!
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They said build your own final boss. I gave him the head of a dragon and the legs of a slime. He died in two seconds. The synergy system is brilliant when you finally line up three items perfectly, but the dice rooms will absolutely ruin your run. My companions are completely useless, but the loot is shiny. Worth the stress 🛡️
Рогалик в стилистике слей зе спаир, но без ККИ, вместо карт тут мана и способности, которые тоже попадаются рандомно, короче это тоже самое, что и ККИ игры, но без карт, игра интересная, но слишком сложная, последний босс размотал меня, хотя у меня была граната на 600 урона и хилка на 300 хп, хотелось бы более легкий уровень, не повторяйте ошибки игры Бессмертный. Сказки Старой Руси, от сложности которой все плевались, хотя там первые три босса были легчайшие, тут же меня первый же босс размотал.
ギリでオススメはできる! 私はゲーム本編は楽しめた。…がコレクターとしてはオススメはできない。 とりあえず全キャラ全難易度クリアしたが [h1]アイテム収集率は40%程度である![/h1] 無駄に多いアイテム。 [h1]日の目を見ることはない…[/h1] それとアンロックさせていく要素はステータスアップだけで大丈夫だ。 無駄にアイテム増やしても、既存のものが優秀だし [h1]それもまた日の目を見ることはない…[/h1] アイテムの形がいびつ? それだから楽しいではないか。 こねくり回して時間だけが過ぎ完成の暁に快楽を見る。 悩んだ挙句に品質のよい装備を選び隙間だらけになる… そんなんでもクリアできれば上手くいかなくていいじゃない! 難易度はそこまで高くないが、高い難易度だと瞬殺されたりする。 バフ&デバフを理解するとこのゲームがより楽しると思う。 良いゲームをありがとう!
Solid concept, decent execution. My favorite part is the art and the vibes. I love how many items there are because each one has a unique and beautiful piece of art attached to it. Really makes it special to find new items. The music and atmosphere is also really nice, and the character designs and art are fantastic. I enjoy the gameplay a lot, I think it is a nice blend of puzzle and combat. The build possibilities don't feel as diverse as some other games in this genre, but there is still a good variety of runs to be had. And I like the element of constructing the final boss, so that you don't just get randomly hard countered by rolling the wrong boss in the third act. My suggestions on how to make the game even better: - Since the day two balance patch the game is now too easy. Every combat used to be somewhat challenging, preparing you for a very challenging final boss, but not anymore. - The random dice rolls are also trivial after the day two patch. There used to be real consideration over which option to go for but now that the most difficult option is often just a 50/50 it is almost always best to go for that one. - The most frustrating part of this game, that will probably get me to stop playing, is the lack of any control over the companions. I get that it is supposed to feel like a party, and I appreciate that. But it happens so often where their moves are so painfully sub-optimal that it starts to be un-fun. Having to plan my moves so precisely around what I know my companions will do is tiring, and the feeling that I'm not getting nearly as much value out of them than I could be is deeply unsatisfying. If you don't want to go all the way to full control, I would say you should try out letting us do the targeting or pick the attack used. - One of the best parts of this game is how satisfying all the UI interactions are. However I will say that the dice rolling is not very satisfying at all. I like the sounds, but it is a dice roll! We should be able to see the facets on it, and actually watch it roll and land! I know this would be very difficult with the art style, but I truly think it detracts a lot of fun from the game. - Some smaller stuff: - The blacksmith gems tinting the art of the item they are applied to just makes the item look bad. It always makes me sad to apply one to an awesome looking item because I don't get to enjoy the art anymore. - Camp is usually pretty useless. I like going there to see the dialogue, and very rarely I will actually benefit from the heal (again, the game is too easy), but usually I avoid them as much as possible. This could be fixed by offering some other improvement that could be had there instead of the heal (chosen). Possibly could merge camps and training. Anyway, great game thanks for making it!
Très bon jeu, un Tetris de loot avec différentes stratégies pour optimiser ses stats et différents personnages avec des manières de jouer très différentes qui diversifient bien les différentes runs. Il y a pas mal de différents bonus entre les différentes dées pour limiter (ou augmenter) l'aléatoire de vos loot et les potions pour vous aider en combat. Le jeu a une bonne rejouabilité et c'est un pti jeu sympa pour chill et s'amuser. Pour l'instant, le principal point faible est la trop grande facilité des monstres, Il vous suffit de légèrement améliorer vos statistiques pour que tout deviennent grandement plus simple. Cependant, les devs ont déjà fait une mise à jour pour augmenter la difficulté du jeu donc il très probable que la difficulté s'équilibre au fur et à mesure des patchs. De manière générale, c'est un super jeu indé qui vaut vraiment le coup si vous aimez le genre Tetris.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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