
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 77% | — | $713.5K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Goog dame.
Super good would recomend!
lack a little balance but very good game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 745 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jhuj
슬더스처럼 빌드가 다양한것도 아니고 인벤정리도 단순수치 증가만 존재해서 깊이가 얕음 ui도 싼마이 한판끝나니까 나오는 강화요소는 억지 플탐늘리기 여러분은 1시간 반 날리지 마세요
its very reminiscent of Leshy's portion of inscryption, with a RE7 type of inventory management and a Darkest Dungeon's combat format THIS GAME IS NOT FOR EVERYONE! a lot of both negative and positive reviews ive seen chastise the dice rolls at the stop points of the game, while its one of the mechanics i actually love! sure, it is luck based, but you are able to either play low stakes and never mess it up, or high stakes and actually get an insane item, you can also sway the luck in your favor by using additional dice regained at map transitions The lore is something you kinda have to dig to find and the combat does get repetitive at some point, but the game is highly replayable! it lets you try out different characters and playing styles, for me this game is an 8/10
Listen is not a bad game but some decisions and its lack of variety don't allow me to give this a positive review. - The game seems random in a very negative way. Is impossible to predict who is going to receive the dmg in the party (or is not well explained) and if your main character dies you lose the run immediately. - The AI of the companions is just dumb. My witch setup corruption to a mob and its going to die automatically. In the next round the paladin decides to lose his dmg in the same mob. We need to be able to strategize better. - The skill variety is simply poor, I played two runs and they were exactly the same in terms of rotations and characters offered. - The inventory is made difficult on purpose. I get it we should experiment with the organization but do we need every helm and sword with a small spike or horn to make fitting difficult? - The skill selection is boring. The game doesn't give you enough variety of situations to make the decision making in each turn fun enough to sustain the game loop. This is for me the worst problem. - For a game called lootbound the loot is not fun at all. Not everything can be designed around the idea of having an aura and setup items around it. Make legendary and divine items meaningful, give me passives, change my skills, change the skin of the character. Otherwise a legendary item is just an orange piece in my inventory. I think the game is not ready to be released and it needs much more refinement, it has good potential but is not fun at the moment.
7/10
A beautiful roguelike with nice graphics. I thought it would be hard to understand the basics of combat, but it turned out that the game is quite easy to master. Definitely worth the money, especially on a discount like the one we have now.
2배속 4배속 이런거 없는건 아쉽긴 한데 그래도 낭만있고 가성비 좋다 재밌음
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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