
Run your own medieval store! Stock shelves with groceries and legendary loot, set prices, serve customers, and expand your shop. Fund adventurers to explore dangerous lands and return with valuable chests full of swords, shields, and rare items and all without leaving the counter.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Run a medieval store where everyday groceries sit alongside swords and shields. Manage your inventory, set prices, fund adventurers, and turn a small shop into a bustling business. You bankroll adventurers so they are well equipped for their journeys and benefit from the loot they bring back.
Weapon Restoration
Clean, restore, and upgrade battered medieval weapons. Turn rusted, bloodied steel back into blades fit for battle.
Adventurer Funding
Send adventurers out with a simple investment. They’ll return with loot-filled chests containing rare weapons, gear, and valuable items you can resell for profit. Their success fuels your inventory.
Store Management
Buy and sell a wide range of items, from apples and bread to axes and armor. Keep your shelves stocked, adjust prices based on demand, and serve customers efficiently to keep the gold flowing.
Inventory and Pricing
Track your stock carefully. Too much of one item can leave customers unsatisfied, while rare goods can bring in huge profits. Smart pricing and good product selection are key to growing your wealth.
Strategic Growth
The heart of the game lies in smart decision-making. Choose where to invest, which products to focus on, and how to grow your store into the most trusted and profitable shop in the realm.
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spielstand hat sich aufgehangen. Ich kann einen Kauf nicht abschließen in dem ich dem Kunden sein Wechselgeld gebe. Somit Spielstand zerstört.
J'adore ce genre de jeu d'habitude mais aussitôt que la salle de vente à commencer à se remplir d'artéfacts le jeu s'est mis à ralentir de plus en plus à mesure que j'ajoutais des articles. Je ne comprends pas la logique des employés qui mettent des articles plus à l'entrepôt qu'au magasin. Bref, je ne recommande pas pour l'instant. Sinon les graphismes sont agréables, l'idée était vraiment intéressant.
Macht nur eine sehr kurze Zeit Spaß, bis man herausfindet, dass es echt wenig zu tun gibt. Viel zu simpel und eintönig. Wird schnell langweilig. Sogar der Einkauf ist automatisiert, was eine ganz coole Idee ist, aber man wartet irgendwann nur noch minutenlang auf die Fertigstellung der Waffen etc. an den Stationen und stellt sie dann in den Laden. Wäre für einen Early Access ok, wenn man davon ausgehen kann, das noch einiges an Inhalten. Anpassungen und Änderungen kommen kann... aber so keine Empfehlung. Da gibt es deeeeeeutlich bessere Shop-Games!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game. Max level in 11 somewhat hours. Slower start but later on more automation to improve you QOL. You can focus on the artifact bussiness!
bug真多,结账不能结,顾客没有给钱,所以无法结账!
Loot & Ledger is a fantasy business management simulator developed and published by Eddy that places players in a role rarely explored in role-playing worlds: the merchant who profits from the exploits of adventurers. Instead of venturing into dungeons personally, players build a thriving medieval store, stock shelves with valuable merchandise, and establish a profitable relationship with the heroes who explore dangerous lands in search of treasure. The premise is simple but effective, transforming familiar fantasy elements into the foundation of an engaging economic simulation. At its core, the game revolves around managing a growing shop that serves a wide range of customers. Players begin with a modest operation and gradually expand their inventory by purchasing goods, organizing displays, and setting prices that maximize profit while keeping customers satisfied. The selection of products ranges from everyday necessities to weapons, armor, and rare treasures recovered from distant expeditions. This variety helps create a satisfying sense of progression as the store evolves from a small marketplace into a bustling commercial center filled with increasingly valuable items. One of the game's most appealing mechanics is its expedition system. Rather than fighting monsters directly, players invest resources into adventurers who travel into the wilderness and return with loot. Choosing which heroes to support and how much to invest becomes an important strategic decision. Successful expeditions bring back valuable equipment and rare treasures that can significantly improve a shop's profitability. This system creates an enjoyable connection between the management and fantasy aspects of the game, making players feel involved in a larger world without requiring traditional combat gameplay. The equipment restoration feature adds another layer of depth to the experience. Weapons and gear recovered from expeditions are not always ready for sale, requiring players to clean, repair, and improve them before placing them on store shelves. This process makes valuable items feel earned rather than simply purchased through menus. Watching a damaged weapon transform into a desirable product ready for customers provides a rewarding sense of craftsmanship and helps break up the routine of buying and selling merchandise. From a presentation standpoint, Loot & Ledger embraces a first-person perspective that enhances immersion. Walking through the store, arranging products, and interacting with various elements of the business gives the game a more personal feel than many management titles that rely solely on overhead menus. The medieval fantasy setting complements the gameplay well, creating an atmosphere where commerce, exploration, and treasure hunting naturally coexist. While the visuals are not designed to compete with major AAA productions, they effectively support the game's focus on management and progression. The progression system encourages long-term planning. Every financial decision matters, whether it involves expanding inventory, investing in adventurers, upgrading facilities, or acquiring rare goods. Players who enjoy optimization will appreciate the constant balancing act between risk and reward. Growth feels gradual and meaningful, with each successful investment opening opportunities for larger profits and further expansion. This steady advancement helps maintain engagement throughout extended play sessions. The game is not without limitations. Players seeking a strong narrative, character-driven storytelling, or action-heavy gameplay may find the experience somewhat repetitive. Much of the enjoyment comes from refining systems, improving efficiency, and steadily increasing profits. Those who appreciate simulation games will likely find this rewarding, but players looking for constant excitement may discover that the management-focused structure requires patience. Additionally, some may wish for a greater variety of customer interactions and world events to further enrich the experience. Despite these shortcomings, Loot & Ledger successfully delivers a fresh interpretation of the fantasy genre. By shifting the spotlight away from dungeon crawling and placing it on the economics behind adventure, the game offers a distinctive gameplay loop that feels both familiar and original. The combination of shop management, expedition funding, inventory organization, pricing strategy, and item restoration creates a surprisingly compelling cycle of growth and profit. For fans of management simulations and fantasy-themed business games, it provides a satisfying and creative experience that stands out through its unique perspective. Rating: 7/10
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comecei com uma mini quitanda minuscula e agora nao sei nem onde colocar os produtos de tanta coisa q tem
Its an easy play I enjoyed it however i did complete in a 10 hours probably needs more content
It is a great game, simple but quickly sort of expanding into updates. But please all the small updates you need to actually explain the new upgrades and changes that are taking place, it's not that hard to do it. I like the game but i would like to know how it is improving or changing. You got me interested in it with the demo but you seem to not communicate with your fan base or faithful players. I would be happy to give a 5 star rating if I knew there was some communications other than the major updates, which are good but even the smaller updates information would be awesome as well. How are we as the players supposed to know if you have addressed our issues or bugs that we report on.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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