
Music meets mayhem in this twin-stick shooter action-RPG! Craft synthesizer modules to gain new weapons and experiment with the original music of Look Mum No Computer. Meet quirky NPCs, complete quests and battle huge bosses.
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About
Brace yourself for a wild ride where music meets mayhem! Look Mum No Computer takes you to the quirky, pixel-art universe of Soldersworth in this twin-stick shooter action-RPG. Join Sam and his synthesizer sidekick, Kosmo, as you battle rogue machines and fix them from the inside — one electrifying beat at a time!
🎵 Interactive Music: Craft and upgrade unique synthesizer modules that not only serve as powerful weapons but also form the instruments of the game’s evolving soundtrack. Customize your playstyle and experiment with the original electronic music of Look Mum No Computer.
🔧 DIY Crafting System: Collect electronic components and craft new synth modules inspired by creator Look Mum No Computer’s iconic designs, including the flamethrower module — a fiery nod to the infamous flamethrower organ.
🌟 Quirky Worlds to Explore: Warp into the strange and vibrant pixel-art landscapes inside machines, teeming with bizarre creatures ranging from acid-spewing capacitors to undead broccoli. Help the inhabitants by completing challenging quests and overcoming epic boss fights.
⚡ Dynamic Combat: Take on swarms of enemies using twin-stick controls, balancing the equipment slots and energy between your modules to power both your arsenal and your electrifying music.
🎸 For Music Lovers and Gamers Alike: Whether you're a fan of retro games, electronic music, or Look Mum No Computer's inventive DIY spirit, this game offers something you’ll love.
The Adventure Awaits
Travel through the world of Soldersworth’s rogue devices, meet unforgettable characters, and unravel the musical chaos inside. Will you repair the machines, conquer the bosses, and restore harmony — or lose the beat forever?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a synth loving lad who works at a electronics repair shop I feel like this game was made for me.
If you're into music or electronics, you'll love this game!
rock my eurorack ich liebe den kerl!und retrogames auch.schade nur das man mit den modulen so wenig musik machen kann.ich hoffe das sowas noch mit einem patch kommt......
ver good wowie mr no computer game
总评:A(整体素质优秀的作品) 游戏时长:8-12小时(取决于是否做支线以及是否全收集) 美术设计: ☐ 看了想吐 ☐ 同一个妈生的 ☑ 中规中矩 ☐ 视觉享受 ☐ 极致色彩 氛围塑造: ☐ 键鼠操作平台 ☐ 略有代入感 ☑ 知道在玩游戏 ☐ 极具沉浸感 ☐ 已置身于游戏世界了 游戏性: ☐ 上班牛马 ☐ 普通游戏 ☑ 有精彩处 ☐ 非常优秀 ☐ 年度游戏 BOSS设计: ☐ 普通杂兵 ☐ 动作单一 ☑ 稍有挑战 ☑ 招式华丽(后期的BOSS以及最终BOSS) ☐ 黑暗之魂 难度: ☐ 有手就行 ☐ 简单亲民 ☑ 难度适中 ☑ 会让你红温 ☐ 近乎不可能 音乐/音效: ☐ 耳朵流血 ☐ 尚可接受 ☑ 好坏参半 ☐ 天籁之音 ☐ 妈妈我飞起来了 剧情/设定: ☐ 可有可无 ☐ 俗套乏味 ☐ 见仁见智 ☑ 独一无二 ☐ 震撼至极 买入价格建议: ☐ 50%以上再考虑 ☑ 等史低促销 ☐ 打折了就入 ☐ 不打折都划算 ☐ 倒贴钱我都愿意 ------------------------------------------------------------------ ------------------------------------------------------------------ 整体算是中规中矩吧,尽管如此,我仍然推荐这款游戏。 在游戏中,你扮演的是一位修理商兼电子音乐师,通过修理各种电器来获得用来创作音乐的模版。有意思的是你修理靠的并不是你的心灵手巧,而是将自己缩小从而在微观层面解决问题。我特别喜欢作者在各类型电器内部景象的小巧思,想象力真的很丰富,充满扑面而来的独特魅力。基于此,地图各区域主题精彩绝伦且各有特点,同时还拥有余个与主题契合的荒诞离奇的剧情(虽然剧情文笔着实不咋地),以及眼前一亮的BOSS玩法及美术设计(虽然部分BOSS动作有些单调,但整体上是过关的) 基础的双摇杆射击玩法虽较常规,但整体体验却独树一帜。这是因为作者有个独特的BUILD设计:武器切换。这游戏中的武器并不是传统的一直射击或者有弹药存数,而是有自己的过热值,即使用武器一定时间后,武器会无法使用,必须等待冷却后才能继续使用。而作者允许你同时装备四把武器,每种武器都有着各自的攻击方式以及各自的过热值,因此在遭遇不同主题的敌人时,玩家必须基于该敌人特点进行武器的选择与切换来达到最大输出。我个人倾向于选择先带最初时的武器(伤害小,但耗能低),随后带一把带穿透的武器,最后配两把耗能高,伤害也高的武器(当然后期过热值升上去了就不用初武了) 不过游戏也存在一些缺点。难度曲线会出人意料地陡增:前期几个区域的温馨惬意并不是这游戏难度的平均水准,中后期难度会突然给予无慈悲的挑战,会给玩家不适应感以及巨大的挫败感。目前版本暂不支持中途调整难度(希望后续更新能加入),建议开局选择简单难度,除非你是这种大佬或者就不想对自己好。 后期刷升级材料的枯燥感也令人疲惫。这个问题因难度曲线而加剧:你会感觉不把装备升满就寸步难行,但同时要把装备升满就必须打这些贼几把恶心的小怪,还要打很多。此外,由于子弹实在太小了,敌我子弹难以分辨,同时角色本身的hitbox又很大,常常会出现莫名其妙的死亡。 另一个遗憾恰是游戏的核心卖点:根据装备搭配实时生成动态配乐。简单来说,这游戏的装备搭配会影响这游戏的音乐音效。但是这游戏最搞笑的是,你根本做不到让这曲子变得好听。前期受限于装备,你只能听些旋律单调的短循环片段;若偏爱某件音效难听的武器,就只能在"折磨耳朵"和"放弃强力装备"间抉择。制作者本身也是在油管上还算比较出名的音乐大佬,也能看出来是想接着游戏推广自己的,可你这第一印象留的着实不太好啊。(不过我在油管上听过他的音乐了,确实有两把刷子) 相比之下,基地里自由搭配装备的音乐调音台倒是趣味十足,可惜这与实际战斗完全割裂。这套系统终究没能以理想方式呈现游戏音乐的精髓。 ---------------------------------------------------------------- For English Viewers: Overall Rating: A (A high-quality piece of work) Playtime: 8-12 hours (Depends on whether side quests and full collection are pursued) Art Design: ☐ Makes me sick ☐ Looks like it was made by the same person ☑ Decent but unremarkable ☐ Visually pleasing ☐ Masterful use of color Atmosphere: ☐ Keyboard and mouse controls ☐ Slightly immersive ☑ Clearly feels like a game ☐ Highly immersive ☐ Fully transported into the game world Gameplay: ☐ Feels like a chore ☐ Average game ☑ Has standout moments ☐ Excellent ☐ Game of the Year BOSS Design: ☐ Just regular enemies ☐ Repetitive moves ☑ Somewhat challenging ☑ Flashy moves (Later and final bosses) ☐ Dark Souls-level Difficulty: ☐ Easy as pie ☐ Beginner-friendly ☑ Moderately challenging ☑ Will make you rage ☐ Nearly impossible Music/Sound Effects: ☐ Ear-bleeding ☐ Acceptable ☑ A mixed bag ☐ Heavenly ☐ "Mom, I'm flying!" Story/Setting: ☐ Unnecessary ☐ Clichéd and dull ☐ Subjective ☑ Unique ☐ Mind-blowing Recommended Purchase Price: ☐ Only consider at 50%+ discount ☑ Wait for a historical low ☐ Worth it on sale ☐ Worth it even at full price ☐ I’d pay to play this Final Thoughts: Overall, the game is decent but unremarkable—yet I still recommend it. In the game, you play as a repair technician and electronic musician who fixes various appliances to obtain templates for music creation. The twist? You don’t rely on manual dexterity for repairs—instead, you shrink yourself to solve problems at a microscopic level. I particularly loved the developer’s imaginative designs for the interiors of different appliances, which exude a unique charm. Thanks to this, each area’s theme is brilliantly executed and distinct, complemented by absurdly bizarre storylines (though the writing is admittedly weak) and visually striking boss designs (some bosses have monotonous moves, but most are passable). The core twin-stick shooter mechanics are conventional, but the experience stands out due to a unique BUILD system: weapon switching. Weapons don’t operate on traditional ammo counts—instead, each has an overheat meter. After sustained use, a weapon becomes temporarily unusable until it cools down. The game allows you to equip four weapons at once, each with distinct attack styles and overheat values, forcing players to strategically switch based on enemy types for optimal damage output. Personally, I preferred starting with the basic weapon (low damage but efficient), then adding a piercing weapon, and finally two high-damage, high-overheat weapons (though the starter weapon becomes obsolete once overheat upgrades are unlocked). However, the game has its flaws. The difficulty curve spikes unexpectedly—the early-game coziness is misleading, as mid-to-late stages suddenly ramp up the challenge, leading to frustration. Currently, there’s no option to adjust difficulty mid-game (hopefully added in future updates), so I recommend starting on Easy unless you're a masochist or a pro. Grinding for upgrade materials in the late game also feels tedious, worsened by the difficulty spike—you’ll feel forced to max out upgrades, but doing so means battling obnoxious enemies repeatedly. Additionally, projectiles are too small, making it hard to distinguish enemy attacks from your own, while the player’s hitbox feels unfairly large, leading to inexplicable deaths. Another letdown is the game’s core selling point: dynamic music generation based on equipment loadouts. Essentially, your gear choices affect the soundtrack. The problem? You can’t make the music sound good. Early on, limited gear restricts you to monotonous loops, and if you favor a powerful weapon with grating sound effects, you must choose between "ear torture" and "gimping your build." The developer is a fairly well-known musician on YouTube (and clearly wants to promote their music through the game), but the first impression falls flat. (That said, I checked out his music on YouTube—they’re cracked.) In contrast, the music mixer in the base, where you freely experiment with gear combinations, is a blast—unfortunately, it’s completely disconnected from actual combat. Ultimately, the system the dev wished to stand out fails to deliver the musical experience it promises.
Developed by The Bitfather and published by Headup, Look Mum No Computer delivers an unusual blend of twin-stick shooting, action RPG progression, and music-driven creativity that immediately distinguishes itself from more conventional indie releases. Drawing inspiration from the inventive world of musician and electronics creator Sam Battle, the game transforms modular synthesizers into both powerful weapons and dynamic musical instruments. Instead of simply equipping stronger gear as the adventure progresses, players are encouraged to build, modify, and experiment with electronic modules that influence combat performance while simultaneously reshaping the soundtrack. This fusion of gameplay and music forms the foundation of an experience that feels genuinely fresh and imaginative. The adventure unfolds in the eccentric town of Soldersworth, where malfunctioning machines have created widespread chaos. Rather than fighting through ordinary fantasy dungeons or futuristic battlefields, players dive inside these broken machines to repair them from within. Accompanied by Sam and his loyal synthesizer companion Kosmo, the journey introduces a colorful cast of quirky characters, bizarre enemies, and imaginative locations that constantly reinforce the game's playful personality. Whether facing animated electronic components or absurd opponents like undead vegetables, every encounter reflects the game's lighthearted tone and inventive sense of humor. The pixel-art presentation enhances this atmosphere with expressive animations and vibrant environments that successfully combine retro charm with modern visual polish. Combat is built around fast-paced twin-stick shooting, but its greatest strength lies in the customization system. Rather than collecting standard firearms, players gather electronic components that can be assembled into modular synth weapons. Every module carries unique offensive properties while also contributing to the evolving musical score. This creates an engaging relationship between gameplay and audio, as changing equipment doesn't simply alter combat effectiveness—it also transforms how the game sounds during exploration and battles. The result is a rewarding system that encourages experimentation, allowing players to discover combinations that suit both their preferred fighting style and musical taste. Crafting plays a central role throughout the campaign. As players recover new parts from defeated enemies and hidden areas, they unlock additional possibilities for constructing increasingly creative synth modules. Many of these inventions are inspired by real-life projects associated with Sam Battle, including delightfully unconventional creations that reflect his engineering background. This approach gives crafting genuine purpose beyond simple stat upgrades, since every newly built device can noticeably change combat strategies and open fresh tactical options. Exploration is consistently rewarded, making each discovery feel meaningful rather than collectible filler. Beyond combat, the game offers a satisfying mix of exploration, side quests, environmental secrets, and memorable boss encounters. The machine interiors are filled with hidden paths, eccentric NPCs, and optional objectives that encourage players to thoroughly investigate every area. Side missions help flesh out the strange world while rewarding useful resources for future upgrades. Boss fights provide some of the campaign's most entertaining moments by demanding effective use of customized equipment and quick reflexes. Since there are multiple viable approaches to combat, players are free to adapt their builds instead of relying on a single dominant strategy. One of the game's most impressive achievements is its commitment to interactive music. Instead of treating the soundtrack as passive background audio, it becomes an active gameplay mechanic that evolves according to the player's equipment choices. Every modification to the synthesizer setup introduces subtle or dramatic musical changes, giving players the feeling of composing their own soundtrack while progressing through the adventure. Fans of electronic music and modular synthesis will naturally appreciate the numerous references and authentic inspirations, but the system remains accessible enough that even newcomers can enjoy its creativity without prior technical knowledge. Visually, Look Mum No Computer embraces a colorful retro aesthetic that perfectly complements its energetic gameplay. Detailed pixel art, imaginative enemy designs, and lively environmental effects create a world filled with personality. Each location introduces fresh visual themes that prevent repetition while maintaining a cohesive mechanical identity. Combined with smooth animations and satisfying combat effects, the presentation consistently supports the game's fast pace and whimsical atmosphere. Look Mum No Computer succeeds because it fully commits to its unusual concept instead of relying on familiar genre conventions. The combination of arcade shooting, RPG progression, modular crafting, exploration, and dynamic music results in an experience unlike most modern action games. Its originality extends beyond novelty, with each system supporting the others to create a cohesive and rewarding adventure. Players looking for a creative indie title that values experimentation, humor, and player expression will find plenty to enjoy, while fans of electronic music will appreciate the thoughtful integration of synthesizer culture into every aspect of the design. Rating: 9/10
A little bit of everything here and full of retro charm. Dev has ironed out a few issues over time and am strangely compelled to complete and then 100% it.
Mt bom
The whole music/synth aspect of it is so cool
"Look Mum No Computer" is a nice twin-stick shooter with a lot of personality. Even though I am not a fan of synth and not particularly into this kind of music, you can tell this is a labor of love. I like the art direction and the little videos of electronic workshop that pop up here and there! The gameplay is pretty basic, you move around and you shoot stuff. The neat part is that you can customize your backpack/weapon with different synth parts and pedals you unlock as you complete quests, and changing weapons also changes the sound of the music. A very nice thing! Overall the game is probably a bit repetitive and some stages feel more interesting that others (the fridge for instance was too big for its own good). I am still less than a halfway through it all, but it is a fun time! ================================ Small update now that I've reached the end: as I said, the game tends to be a bit repetitive with the same missions taking place in every stage, and not enough enemy variety. Unfortunately it also become a bit of a chore to farm the materials needed to upgrade your weapons, and enemies have a huge amount of health point when you get closer to the end. I've read they also simplified the final boss, and thank god because it took me 11 minutes of almost uninterrupted shooting at it to finally get rid of it! I maintain the positive review because there are some nice things in there, but I feel the game would have benefited a lot to be shorter and with more enemy and mission variety as it got a bit tedious the closer I got to the end credits.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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