
A retro-styled shooter that doesn't take itself too seriously. Warp between platforms and Dash through bullets. Beat up your enemies, or blast them away. Juggle your combo, and buy upgrades in the shop. Track down your corpse after you die.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Great twinstick shooter bullet hell hybrid. While it has less focus on territory control/management compared to a traditional bullet hell, you still need to manage between temporarily accessible area or more tight areas. Runs on Proton without any game-breaking problems too (Don't SIGKILL the thing, you just get a trivial error but still)
[h1]VECTORLORD 看似不起眼,但是面面俱到的雙搖桿射擊遊戲[/h1] [quote]故事背景: 在內核空間星系(Kernel Space galaxy)中,邪惡的 VIRULON IX 星球攻擊了另一個包含許多進程(PROCESSES)與其行程子民(FORKS)的星球,VECTORON III。 VIRULON IX 在內核空間中以製造破壞星球的「感染噬菌體(INFECTOPHAGE)」而惡名昭彰,這些噬菌體遍布整個星系,它們侵入行星的表殼並耗盡所有資源。 你身為 VECTORLORD,是隻古老且不穩定的程序(PROGRAM),也是唯一有能力破壞「感染噬菌體」的救星。VECTORON III 的人民在恐懼中解除了你的封印,將希望寄託在你身上...... [/quote] 沒想到一款雙搖桿射擊遊戲在故事設定上也如此用心,充滿著想像力。遊戲美術風格雖是簡潔的 8-bit 像素點陣風,但各種元件造型、配色都和架空的內核空間星系有著良好呼應。玩家遊走在區域有限的平台與平台以外的虛空(VOID)之間,通過收集 DELTA(VECTORLORD 宇宙的實際貨幣 Δ)來解鎖關卡。狀似噬菌體的鑽地機(INFECTOPHAGE)會隨著玩家向上趨近核心之際愈加陷入地層,並進一步揭示更多帶有神祕感的歷史與劇情。 遊戲中有教學關卡可熟悉基本操作方式,個人使用 XBOX 搖桿的遊玩體驗相當流暢。更詳細的操控說明與遊戲設定還可參照遊戲所附的 Manual。這款遊戲最主要的重點就是蒐集 DELTA,因為每個關卡都必須花錢才能解鎖,僅有的四種輔助物品,炸彈、干擾物、額外生命、密鑰也都只能用 DELTA 購買,而且物品重複購買後還會漲價。所以看得到、吃得到的 Delta 最好一個都不要漏掉。其他有些特殊機制也值得一提,例如當前的武器狀態是玩家的血量依據、撿自己的屍體可補命、在虛空裡可躲子彈等等。 [h1]武器與能力[/h1] [b]可使用的基本武器有四種:[/b] [olist] [*]Force:強而有力且有一定射速,但較不精準。 [*]Repeater:精確且射速最快,威力不如 Force。 [*]Spread:霰彈風格。 [*]Explosive:子彈擊中目標會反射出第二波子彈。 [/olist] 在關卡內可經由蒐集隨機出現的「武器球」升級武器威力。吃到的武器球會立刻成為主武器,並在形成 Combo 的同時增加一定數量的強力子彈;不同主武器所增生的子彈獎勵數量也有差別,Spread 可拿到最多獎勵數量。除了武器強化,玩家也要善用「衝刺(DASH)」與「圖騰(TOTEM)」能力在子彈地獄中全身而退。衝刺可以形成近戰攻擊,還能安全地在虛空中游動;圖騰則有瞬移功能。這兩個能力加上基本的武器都可以再透過「密鑰(KEY)」解鎖額外相關的特殊加乘能力。最後還有一個「系統模組(SYSTEM)」提供了四種被動效果,經濟許可的話,推薦裝個「盾」會很有幫助。 [h1]Δ Δ Δ Δ Δ Δ Δ Δ Δ Δ[/h1] VECTORLORD 有三種難度可挑戰,總關卡數約十幾關。整體而言是個充滿誠意但需要耐心的好遊戲,唯一缺點大概就是有些許農的要素。因為[i]每個關卡要花錢解鎖[/i],越接近尾聲,所需的解鎖金額也越高,甚至要上千個 DELTA。另外進入關卡前,可自由裝備模組與特殊能力,但需支出另一筆佈署花費,所以裝越強花越多,變強的代價不小。這個消費限制對於高手而言,削弱了一氣呵成的通關爽快感;對手殘黨而言更是必須為了賺錢,來回奔波去刷玩過的關卡,除了關卡消費之外還要花錢補命買炸彈。所以想要破關,不僅需要保持專注與一定程度的游擊技術,還要妥善的金錢規劃。總之,喜歡雙搖桿射擊遊戲的玩家有機會不妨體驗一下這款佳作。 [h1]更新[/h1] 遊戲發售一週後,新的 patch 降低了關卡解鎖與購買物品的代價,感謝開發者的體貼。 個人評價:7.5/10
Fast, chaotic, hectic, but most of all fun. Art style is gorgeous (I'm a sucker for pixel art) music is decent but gets a tad repetitive. Gameplay is fast, frantic and absolutely amazing. Highly recommend if you're into bullet hells and twin stick shooters.
I can't say crap about this game because it's so good.
This is one insanely entertaining game. The movement features are genius and the rules of 'physics' in the game world are excellent. It is true to form in a very modern version of a classic 2D scrolling shooter game - but with such seemless and limitless variables at play on the screen all at the same time it pushes the limits of the senses and invites new levels of creativity to win each progression. I highly recommend!
fast paced bullet hell action, with a great soundtrack would recommend to anyone who enjoys an engaging action game!
my daddy made this rawr yiff yiff (=^・ω・^=) nyaaa devs can we get custom fonts pls
[quote][b]excellent Twin Stick Shooter game!!![/b][/quote] 感謝dev大方地給我評論機會 一口氣就給了我5份遊戲 先寫個簡短評論 增加遊戲曝光度 首先 遊戲真的不糞 一開始以為連我這種咖都算不上的鑑賞家 收到的可能會是糞game 但實際玩了一下後 真的完全改觀 充滿異色的美術風格 扎實的雙搖桿射擊手感 豐富的強化要素 以及電音ost 真的完全戳中我的點啊\^_^/ 喜歡雙搖桿射擊的玩家 有機會也嘗試一下吧
Very solid Twin Stick Shooter which clearly knows what it wants to be and does so pretty well. Some minor adjustments would be nice, like rethinking System Upgrades (I ended up exclusively using the Shield one as it's the best by far) or improving visual clarity (sometimes I didn't even know what hit me), but overall it was a great experience.
蛮特别的美术风格,还不错的清版射击 游戏难度上不太难,与一些叫难的清版射击游戏来比,算是蛮简单的 OST也不错听,完全能够沉浸在游戏内 游戏中有不少道具,解锁/升级要素,慢慢成长,丰富角色的能力 强化角色能力,足以能够对付更高层级的敌人 步步为营,往上更高层
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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