
It's a Retro PS2 style Horror ARPG about a frustrated executioner in late 17th century. He ran away from the gallows. It aroused a riot of monsters, he had to clean up this cruel mess, and find out the truth of this crazy world.
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It's Retro Including The Control. You can imagine the control feeling is like Old Resident Evil 4 or Old Silent Hill at PS2. Intentionally back to PS2 feeling. Please TRY THE DEMO before purchasing to make sure you like this control style.

It's Retro Including The Control. You can imagine the control feeling is like Old Resident Evil 4 or Old Silent Hill at PS2. Intentionally back to PS2 feeling. Please TRY THE DEMO before purchasing to make sure you like this control style.
It's a story about a frustrated executioner in late 17th century. He felt sick at his job and ran away from the gallows. It aroused a riot of monsters, he had to clean up this cruel mess, and find out the truth about the "Gloomy Oil" of this crazy world.
It's a Retro PS2 style Horror Action-RPG, you will use various skill to survive, beat your enemy and explore forward.
It's a solo-make indie game.
Inspired by the Book : The Hangman of Paris by Claude Cueni, and the Paintings of Zdzisław Beksiński. (But it's a story nothing about any Sanson family)
Recommended to use gamepad such as Xbox controler or PS DualShock. Keyboard players can also use Arrow Keys to control the camera. If using mouse, please trigger the "Use mouse" option at "Config" menu.
Special art style makes you immerse into the nightmare of executioner. Half sketch half real rendering a different kind of Baroque times.
The vibe and story-telling look quite souls-like, but actually the game mechanics is very different. It's more close to survival horror and you don't need to collect souls to level up. What you need to do is to survive by any means necessary, and explore forward.
This battle machanic encourages you to make critical STAB, back STAB, and keep PARRY to make the EXECUTION HIT, and use your GUN properly, not encourage to fight directly with normal melee attack.
Various attires and hats can be changed, they also have different functions. Update your outfit and catch the fashion of early 18th century.

Collect different items on the road and transfer them into valuable resource, like different kinds of bullets or herbs for example.
More than 4 defferent endings. The first time playing takes about 5-10 hours. If you trigger some special endings, it would be much shorter or much longer.
It's Retro Including The Control. You can imagine the control feeling is like Old Resident Evil 4 or Old Silent Hill at PS2. Intentionally back to PS2 feeling. Please TRY THE DEMO before purchasing to make sure you like this control style.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fantastic game and a worthy ode to Nightmare creatures!. It needs polhising and a few tweaks to become SUBLIME......But No Vacation for an Executioner OOZES potential!.
It always sucks to leave a bad review on such a cool looking game, but I think it's a necessary evil. This game has a really strong sense of style. The art direction is honestly really solid, and I'm a sucker for this particular execution (haha). But it's just unfun to play. Yes, I know, you warned us on the steam page, but I see this more like an excuse than a genuine choice. I don't know which games you took as inspiration, but if we take something like Nightmare Creatures, a PS1 game with a similar vibe, it was a lot more responsive. Having a game focused this much on combat and it being soooo stiffff is just unforgivable. Bloodborne PSX, a PS1-styled demake of PS4 exclusive is a good reference how to both capture that generational jank and still have a good gameplay. I highly recommend checking it out if you haven't yet. My point is, the game looks fantastic. But it's a pain to play. And not in a way you intended. Team up with someone more knowledgeable on how to make a satisfying game loop and I know you'll cook something good with them. I won't refund this game, and I want to congratulate you on actually getting ♥♥♥♥ done and shipping it. It takes a lot of effort.
游戏很好玩,不敢相信是作者的第一作,有种恶灵附身的感觉,游戏难度还行,不用太在意资源,主角死亡后地图敌人会全部刷新,一周目枪的伤害非常在线,多攒一点子弹全程射过去都行,游戏内有多结局收集要素,需要通过达成特定条件触发不同结局。下面是我根据作者的帖子自己跟着打出来的全结局收集流程 结局F:[spoiler] 将感染度(infection)提高到最大(通过吃东西或死亡),然后去到由背着棺材的大块头看守的电梯处(公爵宅邸的桥对面那座教堂里面)即可触发结局动画。由朱斯蒂娜亲自动手 [/spoiler] 结局E:[spoiler] 在修道院干掉天鹅女BOSS拿到药剂去放热汤的厨房有个对应颜色的植物女孩,对其使用药剂打开门后上楼找双头人院长对话,他会给一本有毒的书,把书送给下水道的国王,毒杀国王后出门触发双头人院长BOSS战,输掉战斗即可触发结局动画 [/spoiler] 结局D:[spoiler] (通关下周目给高伤害子弹,应该是吧):杀死公爵后获得结局D通行证,通过传送柜子或者草药工坊的床到达特殊地点 DARKSIDE ,在床旁边有一个用帘子遮住的门,进入后在右手边祭坛上提示结束本周目并进行结局评定确认即可 [/spoiler] 结局C2:[spoiler] (传教士清朝老兵服装):把有毒的书给国王,然后赢得BOSS战。背包关键物品中只能有C通行证并在祭坛上确认才可触发。 [/spoiler] 结局C1:[spoiler] (传教士清朝老兵服装加帽子COS僵尸):同结局C2,但在毒害国王之前,与朱斯蒂娜建立最高关系(得到她的小拇指)。 [/spoiler] 结局B2:[spoiler] (通关下周目给一把新枪威力大弹容少)同时拥有结局C和结局D通行证在祭坛触发 [/spoiler] 结局B1:[spoiler] (通关下周目给一把新枪威力大弹容少)同结局B2,但需要将与朱斯蒂娜的关系提升到最大,获得她的手指 [/spoiler] 结局A:[spoiler] (通关下周目给一把关刀):你需要去无为净土并击败最终Boss。要做到这一点,先对自己使用有毒的书(书的获取参考结局E),会将自己传送到最后的地图,走背后的的门,在那里你会找到审问官钥匙的一块碎片,想出去的话出口在大块头背后的那扇门。之后,送给朱丽叶特毒书并从她那里拿到五边形形状的钥匙。之后,剩下的就是杀死公爵并从他那里拿到审问官钥匙的第二块碎片。在初始出生点草药工坊阁楼使用钥匙进入最后的地图;然后在BOSS房门口使用审问官钥匙进入并击败他。获得结局A通行证并在祭坛上确认结束。 [/spoiler] 结局S:[spoiler] (通关下周目给一把关刀和大天使心脏能永久增加刺剑处决伤害):和上面A一样,但不要毒害朱丽叶特;首先与朱叶蒂娜的关系提升到最高,得到她的小手指,并把它带给朱叶蒂娜的妹妹朱丽叶特,她会给你五边形钥匙打开出生点阁楼的门。 [/spoiler] 结局B0:[spoiler] (通关下周目给一套恶趣味服装):最多BOSS且最马拉松的结局。要实现它,你需要将与朱叶蒂娜的关系提升到最大,获得她的手指,并同时拥有结局A、C和D通行证,在祭坛触发。 [/spoiler]
The game needs some serious polish. I came into this seeing the jank in the trailer and was ready for a terrible time. I will say the demo/start sucks. After that the game opens up quite a lot is quite enjoyable. I will say a lot of the game is trying to figure out things, which doing by yourself is fairly rewarding. Currently i have gotten myself lost, but i have genuinely enjoyed playing the game so far. If the developer keeps cooking this game will be worth the price. The art and atmosphere are ♥♥♥♥♥♥♥ amazing. But a lot of nice features are missing and a decent amount of jank. For example, there is no way to return to the menu or exit the game, and you cant really do any actions while crouched.
Стилистика норм .Из за топорного управления и багов в духе можно идти на перса и сдвигать его или просвечиваемые углы - я дропнул проект.Ещё бы отметил звук который бьёт по ушам .Это т о момент когда я бы посмотрел ролик рассказ по игре,но не играл бы в неё.Может игра норм как инди ,но после сотки других инди проектов у меня к ним требования немного подросли .
Este juego, aunque tiene errores y problemas muy evidentes sin pulir, también tiene grandes virtudes que si tienes los ojos para mirarlos puede convertirse en un gran descubrimiento. Me llama la atención que esta obra tenga tan poca difusión por redes ya que es una maravilla, con problemas no precisamente pequeños, cómo claras limitaciones técnicas, un combate que puede llegar a dejar que desear y unas animaciones que parecen a medias, pero si eres capaz de perdonar errores y vienes con la mente abierta vas a encontrar una barbaridad de joya oculta que se te va a grabar en la memoria por mucho tiempo. Por supuesto, el apartado artístico es lo mejor claramente, pero le sigue muy de cerca el sentimiento de exploración y descubrimiento y la fantasía que tiene encontrar un área nueva, o la llave que te faltaba para abrir una puerta, o descubrir un nuevo y desafiante jefe al que enfrentarme, cosa que me recuerda a las primeras veces que jugué un videojuego, y eso no lo consigue cualquiera. Hay mucha gente que lo detestará ya que es muy divisivo y personal, pero a mí me ha maravillado y dejado con ganas de recomendarlo a todo el mundo que vaya con la intención de probar una experiencia diferente, con errores, pero que su conjunto merece la pena, y que cuanto más juegas mejor se vuelve.
im gonna give it a thumbs up slightly against my own experience its a good game especially if you have the patience for the clunkyness.,.....i dont anymore im a dad and work long hours i love every aspect of this game but actually playing it is slightly too tedious for my patience but im going to return to it after a few more updates that hopefully address concerns others have mentioned but this game oozes style
Fantastic, impressively unique game, 9/10 for me. Reminds me of FromSoftware's King's Field. Start, just training, get killed anytime to begin the true game. Save at the desk with the red quill. Whenever there are dark crows with a glowing red cross, read the message ! Anywhere in the game look for red crows -no cross-, that is your next objective. Ingame you access more settings than in the start menu. Graphs Acceleration PS2 / Low / !!!! *No* !!!! ("No" is the best graphics setting) --- Disclosure: 71 y.o. gamer, I use my own C.E. tables in all games, that otherwise I could not finish so my playing isn't the usual. For older gamers that may benefit, a few hints below as there are too many aspects I changed. If the developer doesn't like this, just put a comment and I'll delete it ASAP. - Pistol Chamber: 1 Arcanum Aqua Ammo reload gives 10 (15 later with more Intelligence) shots . After firing all, only then reload, once! Because game allows reloading more and more, but it goes to waste as pistol ammo stays at 10 (15 later) maximum no matter how many times you reloaded. 1 Arcanum Aqua Ammo = 10, maybe more shots x 12 aqua = 120.000 for 10 shots, aqua total , so freeze 120, Type Float, address ends in 0 hex I believe, shoot all you want no reloading needed . Each shot is 12 aqua, maybe more shots depending on your Intelligence that increases aqua. Some zombies rise again always, others die after 3 or 4 shots. - Health remaining, white bar: Type Float, 100.0000 I think, replaced it with 999 - Infection, Type Float, says 0.13, real = 0.1299999952 initial value. Replaced it with 0.000 - Conditions: Too many to list here, all Levels and Buffs are Type Float. - Note that from Defense on down, more is less. Yes, exactly, try values and see. --- All Items and Supplies are Type 4 Bytes, used 999 in *all* of them, there are a whole lot. But with only a few strategic ones you can also go mostly safely. Enjoy this true gem of a game !
500 руб. это не много. НО эта игра этих денег не стоит. Рекомендую брать ее только со скидкой. Игра сырая, сильно. Если разраб будет ей заниматься тогда будет круто, а пока отрицательный отзыв.
這遊戲會讓人玩得很不舒服,腦袋會發瘋的感覺 但... 好奇怪在玩一下下好了 喔對了他真的跟血源詛咒很很像
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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