
Don't be afraid of heights to find the way out. Lone Land it's about reflection, calm, and relaxation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun. Could've done without some of the more hidden crystals being in places you've already been but I enjoyed my time with it.
通关40分钟(其他时间在待机),对这个短小的场景感觉印象很好。 有一些可圈可点的地方! 水声潺潺的音效让人感觉很舒适,会随着自己所在方位而变化... 楼慢慢变多的过程,不知道为何,有种小时候家所在的小区和校园,格局变大的感觉(或者,更多其他无法描述清楚的细微感觉)。 伴随一些悦耳的音效,一座座石砌楼宇自湖面各处渐渐被“唤醒”,有种别样的成就感。 建筑上不时浮现文字,有那种感觉,像“我”在整理思绪,但又无法确认那是否是“我”的自省,“我”被好奇心、绿色的光芒带领着,欣赏着高低各处不尽相同的景色,完成一项无人布置过的“任务”的过程,平静而顺心 是个很安静可爱的小demo。 —————————————————————————————————————— 小设想: 加入昼夜循环或者特定变化(实际上天空和水面的魅力可以更多不是吗,例如更多幻彩般的颜色:); 通过增加建筑种类跳跃解谜的复杂度; 给文字更多有趣的特性(例如内容更有挣扎感等) 加入更多纵向空间的平台跳跃(更高?) ... 诸如此类的想法,在游玩的时候就会冒出来,但是还是会乐在其中。简单的内容,但能给人不少萌发灵感的空间,这一点上我也很喜欢这个作品。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
平價的小冒險,氛圍營造得很不錯
A few pennies for a very fun hour of searching for shinies, routes planning and tricky, vertigo-inducing jump puzzles. What's not to like?
Smooth and satisfying game play for one evening. Price is fair for the meaningful value behind this game. Crystal counter has been added which is perfect so good on the dev for that change. Overall, really recommend this game
За место расслабления под конец игры начало мутить, действует постоянное мелькание зданий вкупе с физикой вялой сосиски которую мотает по инерции.
It’s a beautiful, simple, and inexpensive game. You spend most of the time jumping around and collecting crystals, which gradually make the city grow bigger and taller. You can finish it in about an hour. I played it fully in VR (UEVR) and had fun!
It's a nice relaxing game to play through a few times. Good atmosphere and music. If the dev is reading this, don't stop making games, this was a awesome game, just could have been polished more. There are a few weird things about the game like the camera, ledge grabbing and some performance issues( I'd go from 120 fps down to 50-60 when in the middle of the city/looking at everything.) The crystals could have flowed much better in all honesty. I really had to search for the last 5-6 of them. The camera seems to be at the back of the "model" in the game, so you rotate around a point when you turn, which is quite confusing and makes turns around corners to be very very weird. Additionally this same issue makes you fall off ledges when you shouldn't. Honestly, It's 99 cents. Just have some fun with it :)
I use this game to de-stress myself. It's simple, you just jump and pick up the crystals. The music is relaxing, the ambience is also nice, graphics while simple are pleasant to look at. It's like a peaceful little nap.
Game objective: Get 100 crystals You follow the rail road and see a crystal. Each time you pick a crystal two things happen 1) New buildings appear. 2) Somewhere in or ouside the buldings new crystal will be spawned. So basically you have to move or jump around the map to find all those crystals. With more buldings that gets longer and boring Also the crystals can appear in weird places (liem almost under the house roof) Stopped playing at 48 crystals https://steamcommunity.com/sharedfiles/filedetails/?id=3255498432 Gor tired of gameplay and i kept getting nausea after having to jump for a long time to find crystals
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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