
Don't be afraid of heights to find the way out. Lone Land it's about reflection, calm, and relaxation.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is very rough around the edges, but I nonetheless enjoyed the 90 minutes it took me to collect all 100 crystals. I didn't have any problems finding them and didn't consider the platforming to be terribly frustrating, although there is still room for improvement. The good: [list] [*] beautiful atmosphere [*] low price [/list] The bad: [list] [*] no main menu [*] no mouse control in pause menu [*] no mouse sensitivity settings [*] no way to rebind keys [*] no audio settings [/list]
I don't recommend this game... - Not relaxing - Loses the fun quickly - Can easily misjudge your step, identical moves lead to different results: I could either get on top of the building the first time or after several attempts with no control or position change. - The shine of the game makes it hard to see all the crystals. - I had no idea I had to collect 100 crystals until I had to admit defeat and look for a walk-through. - Music is off putting through earphones. - The only way I could control the music of the game was to go into my sound settings and specifically turn off the sound to the game. - I often rage quit. Pros: It's pretty and nice design wise. That's about it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a nice relaxing game to play through a few times. Good atmosphere and music. If the dev is reading this, don't stop making games, this was a awesome game, just could have been polished more. There are a few weird things about the game like the camera, ledge grabbing and some performance issues( I'd go from 120 fps down to 50-60 when in the middle of the city/looking at everything.) The crystals could have flowed much better in all honesty. I really had to search for the last 5-6 of them. The camera seems to be at the back of the "model" in the game, so you rotate around a point when you turn, which is quite confusing and makes turns around corners to be very very weird. Additionally this same issue makes you fall off ledges when you shouldn't. Honestly, It's 99 cents. Just have some fun with it :)
thought this would be a walk around a city kinda game but its just a annoying jumping puzzle game. Just jump on stuff. Not my kinda of game. Pretty lazy.
It's a good game, It's a shot game but It's cheap, so It worths. I finished the game with 30 minutes, but I have to admit that they were the most satisfactory 30 minutes that I had in my life. I dont know, I could just ask for refund but It's a really good game, It wouldn't be fair. It's the kind of game that you install, start to play and put some lofi for you to listen. If i could say something to the developers, I would say: Put more sentences in the buildings, diferent sentences, motivational senteces maybe By the end, Go Ahead, buy the game :)
I use this game to de-stress myself. It's simple, you just jump and pick up the crystals. The music is relaxing, the ambience is also nice, graphics while simple are pleasant to look at. It's like a peaceful little nap.
Lone Land, desenvolvido por dois brasileiros, nos convida a uma jornada introspectiva e visualmente deslumbrante. A simplicidade do gameplay, que pode ser interpretada como uma limitação, revela-se como uma escolha intencional para focar na experiência sensorial e na imersão no mundo do jogo. A sensação de solidão e desconhecimento, embora possa gerar um certo desconforto, contribui para a atmosfera reflexiva e contemplativa que o título se propõe a oferecer. A estética do jogo é, sem dúvida, um de seus pontos altos. As paisagens exuberantes, as paletas de cores cuidadosamente escolhidas e a atenção aos detalhes criam um ambiente visualmente rico e convidativo. A trilha sonora, embora repetitiva após um tempo, complementa a atmosfera e contribui para a imersão. No entanto, a falta de opções de personalização de áudio é um ponto negativo. A narrativa de Lone Land é enigmática e minimalista. O protagonista, sem nome e sem passado definido, explora um mundo misterioso e aparentemente desabitado. A história é contada de forma indireta, através de elementos visuais e da própria exploração do jogador. Essa abordagem, embora intrigante, pode deixar alguns jogadores frustrados pela falta de informações concretas. A jogabilidade, por sua vez, é simples e intuitiva. Os controles são responsivos e a mecânica de progressão é baseada na exploração e na resolução de pequenos puzzles ambientais. A ausência de um sistema de combate ou de interação mais complexa com o ambiente pode limitar a rejogabilidade, mas também contribui para a atmosfera contemplativa do jogo. Em resumo, Lone Land é uma experiência única e memorável. A sua proposta artística e reflexiva o diferencia de outros jogos, e a sua beleza visual é indiscutível. No entanto, a falta de profundidade na narrativa, a repetitividade da trilha sonora e a curta duração podem desagradar alguns jogadores. É um jogo que exige paciência e disposição para se conectar com a sua atmosfera peculiar. Em resumo, Lone Land é: Visualmente deslumbrante: A arte e a direção de arte são impecáveis. Atmosfera única: A sensação de solidão e desconhecimento é marcante. Jogabilidade simples e intuitiva: Ideal para quem busca uma experiência relaxante. Narrativa enigmática: A história é contada de forma indireta, o que pode agradar ou desagradar. Curta duração: O jogo pode ser concluído em poucas horas. Recomendo Lone Land para: Amantes de jogos indie e experimentais. Quem busca uma experiência visualmente rica e contemplativa. Jogadores que apreciam narrativas enigmáticas e abertas à interpretação. Não recomendo Lone Land para: Quem busca um jogo com ação intensa ou uma narrativa linear. Jogadores que preferem jogos com alta rejogabilidade. Em conclusão, Lone Land é um jogo que merece ser experimentado, mesmo que seja por sua originalidade e beleza visual. No entanto, é importante ter em mente suas limitações e expectativas realistas antes de iniciar a jornada.
Game objective: Get 100 crystals You follow the rail road and see a crystal. Each time you pick a crystal two things happen 1) New buildings appear. 2) Somewhere in or ouside the buldings new crystal will be spawned. So basically you have to move or jump around the map to find all those crystals. With more buldings that gets longer and boring Also the crystals can appear in weird places (liem almost under the house roof) Stopped playing at 48 crystals https://steamcommunity.com/sharedfiles/filedetails/?id=3255498432 Gor tired of gameplay and i kept getting nausea after having to jump for a long time to find crystals
A short and relaxing game about jumping. When I say short I mean that I 100%'d it in 40 minutes. I bought it on a sale so I can't complain.
Nice short simplistic platformer where you collect crystals that spawn buildings and more crystals. Can you find your way out? There is 100 crystals total. I got 88.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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