
Locomotion is a steamy railway puzzler. An alien stole your gold, and you’ve got to chase them into space to get it back. Haul wagons, flick switches, and reclaim your lost gold, through fifty-one increasingly tricky levels from home on the range to the final frontier.
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Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
in [b]locomotion[/b] you guide a train to the exit, ideally picking up all the gold scattered around the levels while you're at it. there's also a narrative to unfold with some unexpected twists. don't expect too much, but it's fine for a puzzle game. the train is controlled directly, you can move forward and backward, click intersections to change rail direction, and holding the left mouse button rotates the level. carts can be pushed around, but you can (and obviously often have to) connect them to either end of the locomotive. some carts have magnets that attract other carts, and there are those that push carts away, plus pressure plates, crumbling blocks, and so on. the [b]52 levels[/b] are divided into 5 worlds with different themes. they're mostly easy, but there are a few head-scratchers in the bunch, and sometimes even if you know [i]what[/i] to do, it can take a while to figure out [i]how[/i] to do it, then a bit more to actually do it, turning carts around, switching directions, etc. usually there's more than one level unlocked and you don't need to complete everything in a world to move on to the next, plus you can replay them any time and gold already collected during a previous attempt will be see-through, no need to worry about those. speaking of gold, you will run into most of it while solving the levels, would be harder to avoid them than pick them up, but there are a few pieces that require a bit of extra effort. it's important to note that [b]for the most part there are no timers or fail states[/b], but on some levels you can paint yourself into a corner and have to restart. there are also situations where timing is important, pressing a plate at the right time, etc. and [b]you have to act quickly in the final few levels[/b], which I found off-putting, frustrating and unnecessary. the game could let you finish these levels in your own time instead of resetting when you fail (trying to keep spoilers to the minimum here), not everybody aims for perfection or achievements. [b]the graphics are great, diorama-like[/b], lots of details. there wouldn't be much point in zooming in/out, levels fit the screen just fine, but it'd be cool if more of it could be clicked, birds flying away, cows mooing, etc. as it is, you only need to look for tiny horses for some achievements, there's one in each world. as for the audio, the music's okay, but I would've turned it off relatively fast, except [b]each world has its own rendition of the same tunes[/b], which I found really neat. sound effects are fine and there are separate volume sliders, so my only complaint is gibberish sounds during dialog. not only the levels themselves, but [b]the whole game shows a lot of attention to detail and polish[/b]. it plays really well, the train isn't too fast, nor is it too slow, camera controls work well, intersections can be changed while the train is moving, level completion stats and dialog can be clicked to appear instantly, and the 'keep conductors on' setting lets you skip dialog re-appearing during replays of a level. there are still a few things that could be tweaked though. the level select screen should mark completed levels with a different color (though there should be at least one unmissable gold piece on each, and those are marked), and of course it would've been 100% relaxing and stress-free without any timing and especially the final few levels with the constant pressure to act quickly. it's an excellent game otherwise, top notch presentation, just the right length, not to be missed if you like puzzle games, just be prepared for the occasional frustration if you're not into timing-based puzzles.
[code][url=https://store.steampowered.com/curator/33025671-Missi-the-Achievement-Huntress/] Please see my curator page for more games that are worth your time [/url][/code] Approximate amount of time to 100%: around 6-7 hours without a guide, with a guide it can be 1-2 hours Estimated achievement difficulty: 3/10 Minimum number of playthroughs needed: 1 Has it been in a bundle: No Is there a good guide available: Yes, there is a video guide on steam to finish the levels with all the gold. [url=https://www.missitheachievementhuntress.com/locomotion-tiny-horses-for-the-secret-achievement/] I wrote a very tiny guide for finding all the tiny horses. [/url] How many people have completed this game at the time I'm writing this review: 1 on Astats Multiplayer achievements: No Missable achievements: No, there is level selection, you can always go back toe earlier level Grinding Achievements: a little bit, I needed around 15-20 minutes to get all the distant achievements after I finished the game DLC-Only achievements: No Time-gated achievements: No RNG-achievements: No Does difficulty affect achievements: No difficulty option Unobtainable/glitched achievements: No This is a fun and challenging puzzle game. It starts with some easy mechanics, just get all the gold and finish a level. Further into the game, there will be added a lot more mechanics and things become a bit more complicated. If you don't use a guide you'll find out the solutions with trial and error. There is a button to quickly restart the level if you got stuck. The game looks nice and the music is okay, it is a polished game. The price of this game is alright too for the length of this puzzle game.
칙칙폭폭 기차 선로 퍼즐게임. 기차의 철길의 방향을 바꾸며 각 레벨에 놓여있는 골드를 획득하고 목적지까지 도달해야 하는 캐주얼 퍼즐 게임이다. 기차는 철길을 따라 앞뒤로만 움직일 수 있으며, 선로를 바꾸거나 스위치를 눌러 다른 선로를 활성화 시키는 방식으로 길을 열어나가야 한다. 총 51개의 스테이지가 준비되있는데, 전체적으로 레벨 디자인은 준수하고 난이도 또한 너무 어렵지도 쉽지도 않아 딱 적절한 편이다. 기차의 크기가 작아 앞뒤로 움직일 때 방향을 헷갈릴 수 있다만 크게 문제가 되진 않는다. 마지막에는 외계인들에게 금을 나눠줄지, 혹은 스스로 금을 독차지할지에 따라 엔딩이 갈리기도 한다. 그래봐야 크게 달라지는 건 없긴 하지만. 기차와 철길이라는 컨셉을 적절히 활용한 무난하게 재밌는 퍼즐 게임. 퍼즐 좋아하면 한 번 해볼만한 게임이고, 차후에 모바일로 출시되면 더 괜찮을 것 같은 게임이다. P.S! 저장 중에 게임을 꺼버리면 세이브 데이터가 전부 사라지는 현상이 발생한다. 주의할 것. https://blog.naver.com/kitpage/221539745804
《Locomotion》是一款有特点的火车轨道解谜游戏。 在本作中,玩家需要操作一架火车(准确来说是一个火车头),在关卡中已经架设好了的铁轨上前后移动,而每个关卡的目标就是到达终点。除了可以直接操纵火车的前进和后退之外,玩家还可以操纵大多数的铁路道口(T型的,可以在三种状态之间切换,连接任意两个端口),以及其它机关,玩家就可以这样操纵火车在比较复杂的轨道网中任意移动。 虽然为了照顾“铁路”主题,本作在一些机关设计上仍然“不落俗套”,比如之前说的铁路道口等等,但本作在快速介绍完这些大家都见过的机制之后,很快引入了有意思的新机制,也是本作真正创意的核心:车厢。 在关卡中,会有一些火车车厢散落在关卡各处,而玩家可以操纵火车头,在火车头前或后接上车厢,并和车厢一起移动。当然,玩家也可以随时断开连接,把车厢留在一个特定位置。而游戏也引入了一种在其它解谜游戏中常见的机关:压力板,但在本作中,这些压力板是由火车头或车厢触发的。压力板可以用来触发其它各种各样的机关,这也是正常的设计。 但这还不是全部。本作还有多种特殊的车厢,而本作的特点正是这些车厢的设计。有的车厢上装着风扇,可以将轨道上的其它车厢吹向特定方向,而有的车厢上装着磁铁,可以吸引其它车厢。看着没有增加多少东西,但这些车厢的存在就产生了一个非常重要的可能性:远程操作。想一想,在引入这些机制之前,所有的机关触发都是由火车头自身进行的,或者至少是由火车头自身把其它车厢移到某个机关上进行的,那么所有机关触发就都和火车头相当接近,这就没有多少可能性可以挖掘。而在引入了这两种车厢之后,火车头的“影响范围”就从自己的周边,升级为火车头直线上能看到的范围。举一个最简单的例子,火车头可以拉动一个带风扇的车厢,从而吹动远处一个火车头自己碰不到的车厢,来触发别的机关,等等。更别说,由于这种影响可以带来车厢位置上的移动,这就产生了“链锁反应”的可能性,由于不想剧透具体的解法,这里就不举别的例子了。 总而言之,从这两种车厢的出现开始,本作的创意才真正开始显现。虽然除了这两种之外,整个游戏中的特殊车厢就只剩下一种了,但考虑到它们和其它机关和机制之间的组合,本作其实还是有很多可能性可以挖掘的。 本作有一共约50个关卡,都不是很难,5个小时内可以通关。由于比较短,所以我不能说本作把它的核心机制探索得非常透彻,但总归是探索了一些可能性,做出了一些有意思的谜题。 优点夸完了,接下来说说我认为本作具有的一些问题。 每个关卡除了到达终点外,还有“收集黄金”这样的收集目标,只需要火车头或车厢到达黄金所在的轨道上就能收集到。在解谜游戏中设置收集要素这点没什么问题,关键是本作的这个收集属实没什么意义。这么说的原因是,本作绝大部分的这些收集要素都落在正常解谜时必定通过的位置,或者不需要思考、解决某种额外谜题就能到达的位置,这就意味着设计师只是为了放置收集要素而放置收集要素,而并没有为这些收集要素设计额外的挑战或任何有意义的内容。这就使得这些收集要素不仅没用,甚至有害,毕竟收集要素的外表“黄金”设计出来就是为了抓住玩家眼球的,但它们既不像一些平台跳跃游戏中的“金币”一样有什么指示意义,又不是隐藏在角落里的(以至于需要用显眼的外表标示它们的存在),它们的存在只会把整个关卡的版面弄得混乱,玩家不知道是应该按第一眼的直觉关注收集要素,还是按理性认识关注谜题中的解谜要素。这种设计在我看来就是全面失败的。 既然都说到视觉设计了,我认为本作最大的一个问题就在这里,并且可以总结为:“看不清楚”。第一个,有些机关的长相和一些其它背景物件实在太过相似,导致较难辨别,比如只是作为背景的垫在铁轨下的木板,和木制的压力板,就不是很容易分别。而第二个,也是最重要的,就是本作没有找到一个很好的办法,把触发机制(如压力板)和机关之间的对应关系明确地表示出来。这并不是说它没有想办法,事实上它真的想了办法,它想出来的办法是,在触发机制和机关旁边,用“花”来标识,如果花的颜色、数量对得上,就说明它们是对应的。我不知道其他人怎么样,但对我来说,这个“花”太小了,有比较相近的不同颜色就不说了,而就算能靠数量不同辨别,这个花的长相也属实没有让“数花的数量”这件事变得简单。更别说每个关卡里最多可以有4、5组这样的对应机关,有时如果触发机制和机关非常接近,“花”这种标识还会被省略,这我感觉就不仅是对色盲不友好了,这已经是对所有不盲的都不友好了。我能理解设计师想要保持版面的清洁,或是美术主题上的一致,但在版面的清晰面前,这一切都应该让步,让玩家不用盯着一个关卡看老长时间才能看懂什么是什么,这点是最基本的。就它这种解决方案,我觉得直接连线都比这强。 以上是我察觉到的比较明显的问题,接下来就是我个人觉得比较一般/好坏参半/主观影响较大的一些方面。 本作没有“撤销”操作。好吧,毕竟不是回合制的解谜,我也能理解,本作也尽量在关卡设计层面做到不会让玩家一不小心就卡死,只能重新开始了。说是这么说,还是有一些情况下,本作“撤销操作”的缺乏是会影响游戏体验的。一不小心走过了一点,虽然可以回到正确的位置,但操作起来十分麻烦的情况,是有的。而且虽然很少,但仍然会有卡死必须重开的情况。我自己想不到一个很好的解决方法,所以我没把这点列为“问题”,但我认为肯定有更好的解决方案。 本作的一些关卡中,操作的时机还是比较关键的,而最后一些关卡中则更是要求快速操作,不能被“追兵”追上。我作为一个解谜纯粹派的玩家,一般来说排斥将解谜和“动作”或快速操作相结合,但我也不得不说,本作的一些比较巧妙的谜题,如果没有这种实时性,就无法设计出来。一方面,知道正确的解法,可是由于实时性问题可能执行失败,这点非常的恼人,但另一方面,实时性本身又提供了一些奇妙的可能性,也可能会造成一些额外的限制,改变解题思路。同样地,我也不能举出一个一劳永逸解决所有缺点、保留所有优点的办法,因此在这里希望抛砖引玉。 总的来说,本作在谜题设计上是比较出色的,挺有创意,但在视觉设计和其它游戏体验设计上,多多少少有些问题。但如果你能忍受这些问题,那结论就是:[b]推荐[/b]。
[b]Sevimli grafik ve seslendirmelerin eşliğinde oynayabileceğiniz bu oyunda; tren raylarını ve düzenekleri doğru pozisyonlara getirmeye çalışarak, bölüm sonuna ulaşmaya çalışıyorsunuz. Bu rayları düzenli bir sıraya getirmek o kadar da kolay olmuyor tabii ki. Platform üzerinde çeşitli çevresel unsurlar ve rayları etkileyebilecek noktalar yer aldığından, işler tam yolunda gidiyor derken bir anda yolunuzun kapalı olduğunu görebilirsiniz. İçerisinde bolca karmaşıklığa da denk gelebileceğiniz bu oyunu oynarken, hem sinirlenebilir hem de sizleri farklı çözümler üretmeye iten karmaşıklıkları çözmeye çalışırken eğlenebilirsiniz.
It's probably just me, but I got bored in the first 10 minutes of starting this game. I enjoy puzzle games to an extent, but this game missed that mark for me. I still recommend checking it out, since I seem to be the only one feeling like this, and the graphics & the mechanics of the game seem to be well thought out.
First Very Good Nice game to chill out to
Locomotion perfectly scratches that puzzleing itch. Difficulty curve is just right, new elements are introduced gradually and the combination of these elements is neatly done. Most puzzles have simple solutions but they are not always easy to find. On top of that there are nice visuals and fitting music. It took me about six hours to finish all 52 levels of the game. However, one to two hours of that went into three or four puzzles that really had me dumbfounded. All in all, Locomotion is a really well designed railway puzzler. Definite recommendation from me (even for 8,15 €).
[h1]Truly a must have for casual puzzle fans.[/h1] I'm usually impatient when it comes to puzzle games and easily get bored with them. This is because 1. They are usually so complicated that I don't wanna put 3 hours into a single puzzle where the solution doesn't make me feel satisfied at all or 2. Punish me for using a different logic to solve the puzzle. (Layton I'm looking at you!) However, this game caught my eye because of the [b] charming artstyle[/b] and [b] interesting track switching mechanic[/b]. I've only put 1 hour into the game but I can already say I'm so addicted time just flew by. The difficulty and pacing of the levels feel well-ballanced and beating them feels rewarding. I also felt like I could apply my own logic to the puzzles and beat them in my own way.
+1 Worth checking out for puzzle fans Charming, polished, and interesting puzzles. Scratches the puzzle itch quite nicely
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