
SOLITUNE is a very short game about escapism. You become a shepherd and collect your flock on the way out of your old life. Solve a puzzle in every room to earn a sheep to find your way out.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Polish, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Короткая и несложная "Point-and-click", в трёхмерном пространстве и с философским подтекстом о ежедневной рутине и повседневной работе, в которых погрязло большинство людей, обременённых суетиться и решать проблемы. Повествование ведётся от лица женщины, такого же винтика системы, как и многие другие офисные работники. В один прекрасный момент она осознаёт, что дальше так не может продолжаться и она бросает всё, чтобы разобраться в себе. Женщина ходит из одного офиса в другой, которые олицетворяют таких же людей, заезженных повседневной рутиной и погрязших в собственных проблемах. Решая несложные задачи (предметы, с которыми можно взаимодействовать, подсвечиваются), вы открываете людям глаза. Одни восхищаются, другие удивляются, третьи отказываются воспринимать вас. Но их всех объединяет одно. Каждый из них, в итоге, следует за женщиной. В общем, короткий квест, который можно осилить за полчаса, с жизненным философским подтекстом, красивым трёхмерным дизайном уровней и приятной спокойной музыкой. Интересный проект, жаль, что продолжительность такая небольшая. Видимо поэтому в игре и нет сохранений. Если начали играть, то придётся довести до конца, благо много времени на это не потребуется.
Длинная игра, пройти меньше чем за 10 часов нереально, сюжет на многие часы, за свою цену топ
If Spiritfarer was only fifteen minutes long.
There were a few people here who said the puzzles were kinda nonsense, the game is more about the content and the theme it deals with. And it also says so in the description: "is a very short adventure game about escaping reality" Well, there wasn't that much adventure in it, but it's a nice little game that makes you think about some stuff. The soundtrack is good and fitting, the general sound design was okay, a bit too generic for my taste.
It is not really a game, more like a piece of art with some very simple puzzles attached to it. I usually hate this kinds of games and can't wait for them to end, but for this one I wished there was a little more after it ended as it is sadly only 15 minutes long.
💋
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A very short and chill puzzle game that takes around 15 minutes to beat.
This melodic masterpiece is harmoniously addictive and enchanting! 🎶 Tune into rhythmic challenges 🎵 with stunning visual symphonies 🌟, intuitive controls, and immersive soundscapes that captivate. The creative gameplay and endless replay value make it a symphony for music lovers! 😊
SOLITUNE is a minimalist "art not game" experience where you're in a minimalist/low poly room and you click on some stuff in sequence, then walk into the next room. Do that 7 times and it's over... almost no game here at all, but they want your money for it. The game is very very short and can be finished in 15 minutes. Developers have at least some responsibility to provide enough content to make a game last more than 2 hours if they're serious about providing something of value to gamers. There's less content here than some free game demos. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy minimalist/untextured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes SOLITUNE might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. SOLITUNE has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for finishing the 15 minute "experience", trivial to achieve, but less than 8 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 8 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? SOLITUNE is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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