
Lobster Empire is a game in which you build up your own lobster business, developing better fishing techniques and ways to create long-lasting and profitable lobster resources.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Dutch, Portuguese - Brazil, Russian, Turkish, French, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lobster Empire is a soggy slog through mediocrity that barely qualifies as modern a game, even less so a sim, and certainly doesn't earn the badge of being an empire of anything but tedium. In theory, Lobster Empire lets you can live out all your rabid lobstering dreams: you hire crew, purchase boats and commercial licenses, drag little pins around a small map indicating where you'd like to place your traps, then set sail. As you progress, you can upgrade your equipment, train your crew in various skills, run a hatchery, restaurants and shops. This all sounds good on paper, but in execution it's a collection of good intentions that unfortunately just do not work together as a whole. This is a shame, really, because based solely on the screenshots, it looked like a cute, simple, farming sim, à la Stardew Valley, but with crustaceans instead of cabbages. What I didn't expect was a game that was this shallow, linear, and repetitive. Graphically, Lobster Empire, sadly, appears to belong to the copy-and-paste school of art. I honestly can't tell if any of it was custom created or was merely scraped from clip-art sprite sheets. There is no sense of design, style, or personality. Visually there's nothing here that you haven't seen done before; and done better. The majority of the play time is focused around one little island scene. True, as you upgrade, a few buildings get added, and occasionally the screen dims (supposed to be night, I think), but otherwise, that one scene is the entire game. And it's a mercilessly static scene, at that. Waves don't lap at the shore, sunlight doesn't glisten off the water, palm leaves don't blow in a gentle island breeze; the entire game world is dead and static. I've seen museum dioramas with more life than this. The only movement seems to come from the dozen or so little people milling about the island. Perhaps that's too generous of a description. It’s really just a handful of sprites repeated an absurd number of times and sent bouncing around the island like a 16-bit screen saver. Granted, you can click on each one to get a tiny speech bubble, but the results are about as helpful to your gameplay as a fortune cookie is at dispensing career advice. The music is gratingly cute, yet maddeningly repetitive. You're stuck with the same three note tune for the majority of your play, the only change coming each time you progress to a new era. Thankfully there's a volume slider for the music, but once you turn it off, the game becomes utterly silent. There are no sound effects, save for a little "click" noise each time you press a button. There are no ocean sounds, pelicans, waves, people, wind, or boat engines. You don't even get to hear the lobsters scream as you boil them. Without music, Lobster Empire is a mute experience. The play mechanics are downright antagonizing. Every calculation feels about as a balanced as a carnival sideshow game, and overwhelmingly relies on randomness. The ratio of rare lobster catches to the resources needed to acquire them is a mystery; the obtuse settings for the hatchery and shops are not explained; the advantages and disadvantages of each upgrade are never revealed; how the player stats are used is vague; tasks take an inconsistently long amount of time to complete, for no particular reason; the entire financial system (how much things cost versus how much you gain) seems arbitrary; and on and on. At no point do you, as a player, ever feel fully in control, or rewarded for your efforts. Each minor victory unlocks new challenges which just send you back into a repetitive cycle of having to guess at the best strategy to unlock the next mystery. This effectively kills any sense of accomplishment that may otherwise come from playing the game. You will not be rewarded for your skill, because the game is not based on skill, it's based on luck. And what little skill you can employ is mostly about trying to mitigate the fallout caused by the very random nature of the game. You can level up your crew as much as you want, but they will still randomly get sick, lost, or fined; and usually these events will abort the mission, sending you back home empty handed, but still having to cover the cost of the expedition. It's like Oregon Trail, but devoid of humor. I also question the methods used to generate these random events. It is not uncommon for the exact same foul event to befall you three or four times in a row. Once is irritating enough, twice is unfair, and anything beyond that either reeks of conspiracy or shoddy programming. And since you only have enough time each game-day for one or two expeditions, these constant setbacks feel like an artificial limiter. Although the constant reliance on randomness is irritating, and the unbalanced gameplay is frustrating, what really kills any and all fun is the incredibly restrictive and linear progression. It's like a sim on rails. All the above-mentioned skills, tasks and upgrades are doled out, one by one, in a straight line. This contrasts with most sims which operate, more or less, in a sandbox-like way; they encourage the player to find multiple paths to success, and creativity is rewarded. Creativity in Lobster Empire, however, is greatly discouraged. There is only one way to progress, there is only one way to play, and there are no choices. The game unfolds more like a single player campaign, rather than a free-form, or open-ended sim. What appears at first glance to be a tech-tree, is just a list of plot points along the campaign. At no moment can you affect your own path or growth. You move through the campaign by achieving linear goals, which in turn unlock linear abilities. While some goals are based on skill, such as the size of your catch, or amount of profit, many of them are based on random events. While sailing around you will have encounters which accrue Rarity Points. These are required to proceed, and the further you get into the campaign, the rarer the requirements become. This turns into a serious grind, as it doesn't matter how good or bad your tactics are, you can't progress until the game randomly decides to let you. More often than not, succeeding in Lobster Empire requires patience from you as the player. Lots of patience. Crazy amounts, it would seem. Not only is that partly due to the infuriatingly random nature of the game, but also because the overall pacing is slower than geriatric tar. From a strategic standpoint, every single action in the game uses up time, and you're only allotted a certain number of hours in the day. The game clock itself moves at the same relentlessly slow pace, there is no fast forward, or skip, there isn't even a manual pause button. So not only are you punished with unholy amounts of grinding, you also have the pleasure of having to wait for it. Finally, Lobster Empire has zero replay value. Other sims are more open-ended and either encourage you to play forever, or to restart with different build-outs. Likewise, other games have multiple options for play time; feel like a short game to pass the afternoon, or a more involved marathon session to sink weeks of your life into? Lobster Empire offers none of this flexibility. There’s no point in restarting the game, because of the linear progression, each play through will be exactly the same as the last. And owing to the catatonically slow pace of the game, if you are brave enough to complete it, you won’t soon want to waste that much time doing the exact same thing again. After playing it, I'm still puzzled as to who the target audience is. Casual gamers will find it frustrating, more experienced gamers will be bored, and the entire thing has all the replay value of used bubble-wrap. So, unless you're a die-hard lobster fan, or you just need something to play while you're waiting for your laundry to finish, this game is a wash. [i]Full review [url= saveorquit.com/2018/06/27/review-lobster-empire/] here [/url].[/i]
nice little game / gem. You have to definetly try it :) Especially in sale it's worth! And made with love, cool retro graphics and and and :)
Boring! Mobile clicker as some say is really fitting. Business simulation = 0. You are only allowed to have one ship per type. Why? Why not sell the small one and buy a big one? No! Keep small and make it impossible to buy more of the bigger. Crew can level up. Nice! But takes so f...ing long! All is so slow paced. This is also only reason why I got so many hours with this game. I wanted to have it since first announced. Bought in sale, and kept it with the hope it might change... Guess it will never happen... Oh, and worst thing ever! One song in loop! Brainwashing at its best...
As other reviews have stated, it's disappointingly simplistic-click and wait. I intended to get further in the game to see if this changes. Unfortunately, after 5 missions, the meters stuck where they were. Even though it said I was catching lobster, my count didn't change, and the cash balance didn't change either when refueling (which should drop the balance). I think there's some potential here with bug fixes and some additions to the game, hoping the devs can do that. (Edited review with updates, 1/13/18) I've come back to the game after the recent updates and happy to say that the bugs I encountered previously are now non-existent and I have not encountered any technical problems. The devs have been attentive in addressing issues. As far as the game goes, I've been able to progress a bit further and it gets progressively more involved. It seems to be more of the management type game I, and others were hoping for and I've actually found it quite fun and addictive. There can be some punishing RNG, especially in the beginning and it offers some challenge and requires smart decisions to progress. I think it could use some minor balancing in regards to this, but overall, presently it is quite fun. Much improved from a few weeks ago,
güzel oyun
Hab es jetzt gerade durchgespielt und muss sagen das es ein nettes kleines Spiel für zwischendurch ist. Die deutsche Übersetzung ist teilweise aber sehr hölzern. Man versteht meist was gemeint ist, aber nicht immer direkt beim ersten lesen. Man darf hier nur nicht zuviel erwarte. Im Grunde läuft es immer gleich ab. Das Boot losschicken, Hummer fangen, Hummer verkaufen. Dann neue Fanggebiete freischalten, dort das Boot hinschicken, Hummer fangen und dann verkaufen. Im Verlauf kauft man dann noch zwei weitere Boote und viel Upgrades für diese. Hat man den Grundlegenden Ablauf erstmal verstanden und schafft es nicht direkt pleite zu gehen in der 2. Ära, dann läuft der Rest eigentlich wie von selbst. Das ist leider auch der größte Kritikpunkt. Viel Zeit besteht daraus zu warten, bis man endlich einen bestimmten seltenen Hummer gefunden hat. Das nervt in der Mitte des Spiels gewaltig. Wird danach aber wieder besser. Für zwischendruch sehr angenehm zu spielen und für 5 Euro im Sale war es das aufjedenfall wert.
You know what.... I started this game as something to play to make time go faster in anticipation of my mail coming.... after two days of casual Lobster catching I found my self in Era 2 still waiting for my mail and then then era 3 then four and then trying to get that damn Albino and his gigantic aquatic boyfriend just to find that there are 3 more even harder to find dead lobsters...... After a week or so of streaming this in a random public discord I have been told this game is like: stardew, sims and maple story heck even rune scape but no this is Lobster Empire a game that I got for like 1$ in a humble bundle and a game that after a week of blood sweat and tears and more determination than the ending deserved I find myself glaring at a question mark but also happy that I got this far with the other 4.1% of gamers. p.s my mail is still not here
burnun boktan kurtulmuyo sakin yazan yerde fırtına cıkıyo bır turlu kar edip gelisemiyosun
DON'T EAT LOBSTERS, THEY ARE MY KIN! DO NOT COOK LOBSTERS, DO NOT BUY LOBSTERS, DO NOT CATCH LOBSTERS! ESPECIALLY DON'T PLAY REALLY ♥♥♥♥♥♥ MOBILE-LOOKING GAMES ABOUT LOBSTERS! AND DO NOT SLANDER ME BY CALLING YOUR GAME "LOBSTER EMPIRE"! I THOUGHT THIS WOULD BE A TACTICAL RPG RELATED TO THE LOBSTER EMPIRE, BUT NO. IT'S THIS CLICKER CRAP WHERE I DON'T EVEN MAKE A CAMEO!
Ich hatte gar keinen Spass am Spiel!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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