
Lobster Empire is a game in which you build up your own lobster business, developing better fishing techniques and ways to create long-lasting and profitable lobster resources.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very basic game
nice relaxing game
[h1]Nice game for Mobile but not PC worthy.[/h1] The whole logic of the game resembles a lot more a Mobile game then a PC game. You have to wait X time in order to get forward in the game, in the mean time you have nothing to do and there is no way around it. Its somewhat of a Mobile clicker game... The base idea is good and would work if it would give the player actually something to do while you waiting insted you in my case is was in-game for 16hours, actuall playtime was maybe 3 hours the other 13 hours i basically was waiting for the game to prefors a task (getting to and back from the Sea). [b]Would be much more fun if you would not spend 80% of the game time, waiting for something to happen in the game[/b]. At some point i did not even wanted to go out to the Sea as it ment again waiting for a 2minutes and rather i clicked around eventually realising there is no way around waiting for 2 minutes every turn as no Fast Forward function is provided. [b][u]In conclusion, nice idea but bad execution therefore i do not recommend this game.[/b][/u]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Dutch, Portuguese - Brazil, Russian, Turkish, French, Spanish - Spain
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty simple and good.
Ich hatte gar keinen Spass am Spiel!
Es ist ok, ich hab mal ein paar Minuten darin verbracht
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where is the giant lobster i dont found pls help :( dev ısırgan ıstakoz cıkmıyor abi kafayı yıcem artık
Selve spillet er greit nok, men det er svært fort gjort å gå i minus ved et lite uhell. Da har du ingen mulighet til å gjøre noe som helst. Etter det er du låst fast helt til du er i minus 10000
Lobster Empire is a mobile app that's been dumped on Steam as a cheap, nasty cash grab. It's a mobile ported business simulator/clicker with a lobster fishing theme, presented in part as a retro pixel JRPG (weird combination). Maybe inspired by Deadliest Catch or some deep seated love of lobsters by the developers, or maybe the boss said he wanted a mobster game and they misheard him and made a lobster game. The game is reasonably sophisticated with a few considerations that you need to make around hiring security, following the law with regards to catch limits (or you can break the law and risk getting fined), as well as XP/advancement system for your staff. You also get weird lobster facts every now and then as you catch rare lobsters. On the flip side, resolution is fixed, the soundtrack is bad, the dialogue is a pretty bad english translation, but the killers are the ugly retro pixel graphics and the insane $14.50 price tag for a mobile game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $644.3K | 2.1K | 88% | $9.99 | |
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| $35.6K | 299 | 82% | $1.49 | |
| $0 | 71 | 45% | Free | |
| $296.4K | 1.9K | 92% | $4.99 | |
| $209.6K | 1.3K | 82% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.6K | 56 | 66% | $6.99 | |
| $13.6K | 264 | 60% | $2.79 | |
| $13.6K | 141 | 79% | $3.99 | |
| $13.6K | 142 | 49% | $2.99 | |
| $13.6K | 83 | 87% | $4.99 | |
| $13.6K | 97 | 93% | $7.99 |