
Lobster Empire is a game in which you build up your own lobster business, developing better fishing techniques and ways to create long-lasting and profitable lobster resources.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buggy. They delayed the game for months because they were fixing bugs so that their beta tester will rate them higher. I got to the 3rd or so "mission" and the game started to bug out. People would not complete the sailing trip, the exp screen freezes blank, no useful tooltips, everything glitched to the point where the game froze. I tried to load the save and it gets worse. You get all of the ! popups and if you click on any one of them, it freezes your game. The only redeeming factor of the game was that the concept was cute.
Nach anfänglichen Schwierigkeiten ist es ein tolles Spiel geworden. Mir hat Lobster Empire (nachdem alle Bugs behoben wurden) sehr viel Spaß gemacht!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Dutch, Portuguese - Brazil, Russian, Turkish, French, Spanish - Spain
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La mise à jour a réglé tous les bugs, jeux au final très sympatique
this game has certainly improved somewhat, the bugs have been removed, I can't find any fault with the gameplay itself, although I did get confused over a certain aspect, (upon downloading the patch i kept getting sea sick... but that's what the training function is for. which wasn't needed or not needed as much before the latest update. now onto something that really irks me. the trailer how awesome and epic would it be to actually catch your own lobster instead of allowing the game to simulate that for you... the trailer is incredibly misleading... hopefully the devs see this, and make this a reality because it would be AMAZING. a hands on Lobster empire game, where you did all the micro managing (if you chose to) due to the fact that the game has been updated to the point it's playable without having to restart every 30 minutes-1 hour. I can safely say I reccomend this game, but please Devs take a note above, and make that a reality
가치?는 천원 정도라고 봅니다. 근본적으로 재미가 없기 때문에 비추천 드리고 성장시키는 재미도 없습니다. 스팀에 좋은 경영 게임들 많으니 단 500원이라도 이런 게임에 쓰지 마세요. 후퇴 하십시오. [게임 진행 방식] 시작하면 주인공격인 형제 2명을 배에 할당하고 조그마한 근해에 투입합니다. 마을 맵과 해양맵이 존재하는데 해양맵은 자그마하게 팝업처럼 필요할 때 떳다 배 이동경로를 설정하면 사라집니다. 반복 노가다를 통해 새 배를 사고 새 해양맵을 사서 또 게를 잡으러 나갑니다. 기술 업그레이드, 선원 능력치 업그레이드가 존재합니다. 지금까지 소개한 모든 컨텐츠가 가볍게 만들어져 있어 체감도가 아주 낮습니다. 플레이 시간을 늘리기 위해 지루한 노가다를 강요합니다. 초반에는 무료 개방된 해양맵 덕에 빠르게 돈을 모을 수 있어요. 환불 가능 시간 2시간까지는 그럭저럭 흘러가다가 그 이후 더딘 진행이 시작 됩니다. [소감] 버그도 없었고 단순하지만 게임 시스템은 경영의 아주 기본적인 요소를 담고 있어서 나쁘지 않았습니다. 다만 끽해야 3~5시간짜리 게임의 플레이 타임을 억지로 늘리려고 진행을 너무 더디게 한 점에서 크게 감점을 주고 싶네요.
I was very dissapointed in this game. I was really excited to buy this game and felt like it would be a fun money making strategy game. However for the hour I attempted playing the game it continued to bug out and freeze this made the game unplayable and with its already kind of boring game play of just sending ships out and waiting for them return. I had to ask for a refund because i was not even able to play this game with the one ship that you send out bugging and never coming back in.
I've started 2 games now only to have both suddenly stop working while ships were out fishing. Tried closing the program and restarting with no success. Would really like to give the game a chance, but it is unplayable in its current state.
This review was originally post on cowlevel, thanks for the key provided by devs: https://cowlevel.net/game/Lobster_Empire/review/2962173 I like the game art, especially the lobster arts. But that is the only thing I admire in this game and I am really sorry to that I will be kind of mean in the following paragraphs. I have to say I prefer calling this game as a "lobster-catching simulator" instead of "lobster empire". Since I have played it for over 3 hours and I am still busy with catching lobaters, and I am really lacking in money to do anything else. The reason why I stop playing is not because I am tired and want to take a rest, but because I am now run out of money, and the usages of all islands, I can do nothing unless I spend another several hours and manage the money more carefully so that I can finish more quests before I am deadly poor. And when playing the game, I feel it really funny that I won't be punished if I have debt, the game won't over and nobody will blame me for that. Hey! I am our of money, why you lobstermen don't leave me? Am I that charming? Plus I can even repair my broken ship when I cannoy pay a single penny. What an adorable world ! Why do I need to open a business? Ok, devs, I think you get me, what I want to say is this design is really stupid and simply kill the game (though this is not the only killer designs, it is the most impressive one). And that design mean to be so... ehhhhhhh, I have to say that is really not a good idea, what should do is to rebalance the game instead of keep players alive so that they may get a chance to go across Era 2 and see the interesting things in the following Eras...
Lobster Empire is a soggy slog through mediocrity that barely qualifies as modern a game, even less so a sim, and certainly doesn't earn the badge of being an empire of anything but tedium. In theory, Lobster Empire lets you can live out all your rabid lobstering dreams: you hire crew, purchase boats and commercial licenses, drag little pins around a small map indicating where you'd like to place your traps, then set sail. As you progress, you can upgrade your equipment, train your crew in various skills, run a hatchery, restaurants and shops. This all sounds good on paper, but in execution it's a collection of good intentions that unfortunately just do not work together as a whole. This is a shame, really, because based solely on the screenshots, it looked like a cute, simple, farming sim, à la Stardew Valley, but with crustaceans instead of cabbages. What I didn't expect was a game that was this shallow, linear, and repetitive. Graphically, Lobster Empire, sadly, appears to belong to the copy-and-paste school of art. I honestly can't tell if any of it was custom created or was merely scraped from clip-art sprite sheets. There is no sense of design, style, or personality. Visually there's nothing here that you haven't seen done before; and done better. The majority of the play time is focused around one little island scene. True, as you upgrade, a few buildings get added, and occasionally the screen dims (supposed to be night, I think), but otherwise, that one scene is the entire game. And it's a mercilessly static scene, at that. Waves don't lap at the shore, sunlight doesn't glisten off the water, palm leaves don't blow in a gentle island breeze; the entire game world is dead and static. I've seen museum dioramas with more life than this. The only movement seems to come from the dozen or so little people milling about the island. Perhaps that's too generous of a description. It’s really just a handful of sprites repeated an absurd number of times and sent bouncing around the island like a 16-bit screen saver. Granted, you can click on each one to get a tiny speech bubble, but the results are about as helpful to your gameplay as a fortune cookie is at dispensing career advice. The music is gratingly cute, yet maddeningly repetitive. You're stuck with the same three note tune for the majority of your play, the only change coming each time you progress to a new era. Thankfully there's a volume slider for the music, but once you turn it off, the game becomes utterly silent. There are no sound effects, save for a little "click" noise each time you press a button. There are no ocean sounds, pelicans, waves, people, wind, or boat engines. You don't even get to hear the lobsters scream as you boil them. Without music, Lobster Empire is a mute experience. The play mechanics are downright antagonizing. Every calculation feels about as a balanced as a carnival sideshow game, and overwhelmingly relies on randomness. The ratio of rare lobster catches to the resources needed to acquire them is a mystery; the obtuse settings for the hatchery and shops are not explained; the advantages and disadvantages of each upgrade are never revealed; how the player stats are used is vague; tasks take an inconsistently long amount of time to complete, for no particular reason; the entire financial system (how much things cost versus how much you gain) seems arbitrary; and on and on. At no point do you, as a player, ever feel fully in control, or rewarded for your efforts. Each minor victory unlocks new challenges which just send you back into a repetitive cycle of having to guess at the best strategy to unlock the next mystery. This effectively kills any sense of accomplishment that may otherwise come from playing the game. You will not be rewarded for your skill, because the game is not based on skill, it's based on luck. And what little skill you can employ is mostly about trying to mitigate the fallout caused by the very random nature of the game. You can level up your crew as much as you want, but they will still randomly get sick, lost, or fined; and usually these events will abort the mission, sending you back home empty handed, but still having to cover the cost of the expedition. It's like Oregon Trail, but devoid of humor. I also question the methods used to generate these random events. It is not uncommon for the exact same foul event to befall you three or four times in a row. Once is irritating enough, twice is unfair, and anything beyond that either reeks of conspiracy or shoddy programming. And since you only have enough time each game-day for one or two expeditions, these constant setbacks feel like an artificial limiter. Although the constant reliance on randomness is irritating, and the unbalanced gameplay is frustrating, what really kills any and all fun is the incredibly restrictive and linear progression. It's like a sim on rails. All the above-mentioned skills, tasks and upgrades are doled out, one by one, in a straight line. This contrasts with most sims which operate, more or less, in a sandbox-like way; they encourage the player to find multiple paths to success, and creativity is rewarded. Creativity in Lobster Empire, however, is greatly discouraged. There is only one way to progress, there is only one way to play, and there are no choices. The game unfolds more like a single player campaign, rather than a free-form, or open-ended sim. What appears at first glance to be a tech-tree, is just a list of plot points along the campaign. At no moment can you affect your own path or growth. You move through the campaign by achieving linear goals, which in turn unlock linear abilities. While some goals are based on skill, such as the size of your catch, or amount of profit, many of them are based on random events. While sailing around you will have encounters which accrue Rarity Points. These are required to proceed, and the further you get into the campaign, the rarer the requirements become. This turns into a serious grind, as it doesn't matter how good or bad your tactics are, you can't progress until the game randomly decides to let you. More often than not, succeeding in Lobster Empire requires patience from you as the player. Lots of patience. Crazy amounts, it would seem. Not only is that partly due to the infuriatingly random nature of the game, but also because the overall pacing is slower than geriatric tar. From a strategic standpoint, every single action in the game uses up time, and you're only allotted a certain number of hours in the day. The game clock itself moves at the same relentlessly slow pace, there is no fast forward, or skip, there isn't even a manual pause button. So not only are you punished with unholy amounts of grinding, you also have the pleasure of having to wait for it. Finally, Lobster Empire has zero replay value. Other sims are more open-ended and either encourage you to play forever, or to restart with different build-outs. Likewise, other games have multiple options for play time; feel like a short game to pass the afternoon, or a more involved marathon session to sink weeks of your life into? Lobster Empire offers none of this flexibility. There’s no point in restarting the game, because of the linear progression, each play through will be exactly the same as the last. And owing to the catatonically slow pace of the game, if you are brave enough to complete it, you won’t soon want to waste that much time doing the exact same thing again. After playing it, I'm still puzzled as to who the target audience is. Casual gamers will find it frustrating, more experienced gamers will be bored, and the entire thing has all the replay value of used bubble-wrap. So, unless you're a die-hard lobster fan, or you just need something to play while you're waiting for your laundry to finish, this game is a wash. [i]Full review [url= saveorquit.com/2018/06/27/review-lobster-empire/] here [/url].[/i]
bought that game couple days ago ... realy like the concept and game play but sadly there is still many breaking bug in it.. almost every time u reload a game u either lose ur quest and upgrade that are ready to buy or the game bugs and u cant play anymore. occured twice already after quite a few hours of play... cant ask a refund now cause its too late. so be warned .. avoid that game until those bugs are sorted out, because the breaking bug occur after the refund time usualy. not a bad game.. made me have fun for many hours but very frustrating to lose all progress after so much effort and time in it -.-
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Where this game's players are, estimated from review languages.
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