
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Russian, Bulgarian, Spanish - Latin America, French, Portuguese - Portugal, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 655 reviews with recorded playtime.
Reviews
Themes across 652 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
아니 상식적으로 직원 죽어도 하루가 안 지나면 아이템이 그래도 남아있어야 하는 거 아니냐고 이름이 만지지마라고 적었다고 시발 이지랄하는게 말이냐 씨발련아
内容很丰富,剧情很神,但是微恐
Annihilate Heretics 60 (60+0) Atk Weight ⯀ Amt. x1 [On Use] Gain +6 Aggro to this Skill Slot next turn [On Hit] Inflict 2 Nails next turn [On Hit] Heal 50% of damage dealt HP Heal +3% for each of target's Nails
Активируйте аномалию "Don't touch me", а потом сделайте откат к репозиторию памяти чтобы безвозвратно потерять 50+ часов прогресса
小时候就爱看脑叶公司,现在终于玩上了。只能说这游戏真的好玩,但也是真的肝,加班的时候一个不小心寄了一个员工就得重开,特别是那个破盔甲,一个没注意就让有匹夫之勇的员工去跟其它异想体沟通,直接重开。还有那个白干乐团,跟个敏感肌一样,后面融毁运气不好直接出逃白干,特别是喜欢我去镇压其它异想体的时候出逃,EGO装备我都懒得刷,解锁图鉴就回库,比起这种出逃条件简单的异想体我更喜欢文保协,糯米团让几个战神员工打随便镇压,白干乐团在中期镇压还容易到第4乐章才能镇压成功,如果不是全清空,而是清一半能源我就喜欢了,毕竟EGO和饰品是真的香。还有就是白夜饰品概率是不是有问题啊?前前后后管理少说70多次,一个饰品都没出,1%概率是假的?不会要到100多次才给吧?脸真就这么黑了么......
제발 plz 친구가 이 게임을 사준다면 고맙다고 받지 마세요. 정신력 딸립니다.
라이브러리 보다가 ㅋㅋㅋㅋㅋㅋㅋㅋ 내 시간 돌려줬으면 좋겠다 진짜로 오랜 기간 시간과 돈과 애정을 들여줬지만 여성 유저들 뒷통수 친 디렉터 이거 아직도 해보는 여성분들 계시더라고...
😊🙊🙈
juntei o Yin e o Yang e a corporação inteira explodiu.
굳
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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