
A short psychological horror interactive story. Five years after vanishing without a trace, the woman you once called your lover writes from beyond the silence: "I will give birth to our creation.” In three acts, descend into a fractured mindscape where obsession, memory, and myth intertwine.
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About
Livber: Smoke and Mirrors is an interactive psychological horror story shaped by your choices: one steeped in love, obsession, and madness. Every decision you make, every step you take, will pull you deeper into your own personal insanity.
Lilith, whom you believed dead for years, calls to you with nothing but a letter, summoning you back to the old house, silent witness to your past. Inside the letter, there is only an address and a few haunting lines:
"I will birth our creation in our home. Come, and crown us in the dark. You and I must always be one."
And so, on a night drowned in rain, you return. Through the windows, candlelight flickers, proof that someone is inside.
Lilith… or whatever remains of her.
Within those walls, long-buried memories resurface: betrayal, passion, and wounds that never healed. Lilith has been waiting, not just for reunion, but to complete a dark plan set in motion years ago. And with every question you ask, you’re pulled further into a reality that no longer feels like your own.
Livber: Smoke and Mirrors is a text-based interactive fiction game in the choose your own adventure tradition. Your choices don’t just influence your next move; they reshape the entire narrative. The doors you open, the questions you choose to ask, or the silence you choose to keep, can all lead you to different paths, different fates.
As you’re pulled through these dark halls by Lilith’s obsessions, no choice is right or wrong. Every decision alters how the story unfolds. And in the end, when the sins you tried to bury rise through the soil, all that remains is who you’ve become.
At every step, one question will haunt you:
"Who do you become when the one you love is gone?"
With over 60,000 words, Livber: Smoke and Mirrors is a dark psychological thriller about how love can decay, how longing can twist into obsession, and how sometimes, to love is to destroy.

An ink-stained shadow's allegory, Interactive Story: Oğuzhan Açıkalın
Echoes in full blast, dark, silent, and acoustic, Atmosphere & Music: Uluç Kaymak
Words of horror, fatality, dread, and revelation, Localization & Translation: Muh. Semih Çavuş
A colourful darkness, woven to entwine, Visual Design: Miriela Regula
Wait, wings on a cat?! Yes. A cat with wings!
How much branching do you want for you story? – YES!
A dynamic narrative that twists with every decision you make.
Psychological horror with ZERO jump scares!
Set in the living, breathing universe of Gaia.
Multiple endings shaped by your silence, your choices, and your descent.
A story that doesn’t just ask who you are, it makes you face your own answer.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
sedibus ut saltem placidis in morte quiescam
kara büyü yapan ölmüş karınızın size bıraktığı bir mektupla başlıyor oyun. şöyle başlayan bir oyunun kötü olma şansı = yok
After the demo, I was curious about the rest of the story. That was very interesting experience for me.
Bought this game. Was impressed with the writing and the atmosphere of the game. Good background score. Gives you the spooky feeling. No jumpscares. Its the twists and unknown path that haunts you. The choice of choosing your own way which leads to different ending is damn good!. If you are someone who likes choice based games you will definitely like this. I just finished this game the first time. Almost took a hour and a half. Short and crisp gameplay which engages you good in the story. Will definitely play again for the alternate ending.
Merak duygusunu daima diri tutan, gayet akıcı bir deneyim gerilim dozu yüksek başarılı bir oyun. Çizimlerin ve müziklerin de hakkını teslim etmek gerekiyor. Eminim Gaia Evreni'ni farklı oyunlar üzerinden keşfetmeye devam edeceğiz. Bütün InEv Games ekibinin ellerine sağlık.
[h1] A Deep and Complex Psychological Horror [/h1] I don't usually write reviews, but i had to since this game is amazing and should for sure be more known. Livber: Smoke and Mirrors narrates the story of a man returning to his old home after 5 years, upon receiving a letter from his dead partner. If i had to describe this game i would say that it's a mix between Silent Hill, Slay the Princess and Disco Elysium. Only this should be enough to create interest I finished everything after 7 years, re-reading multiple parts and trying to not loose much, even if i have yet to do the 100%. The story is complex and in the first playthrough you might skip dialogues that would greatly help in understanding, that's why before proceeding i always tried to fully complete a room, but even then, i had to replay the endings a couple of times to piece everything together and understand the full story. The Story itself is amazing, i don't know yet the rating, but at very least a 9/10 if not higher. But well, i might be biased since i love psychological horrors. It's filled with twists, it makes you constantly make theories about what the final truth might be, it gives you hints, it deceives you, it makes your brain work at 120% to understand what a line or a description might symbolize The Dialogues are perfect, they were able to completely pull me into the scene, something visual novels usually fail to do with me. You could probably write 20 pages with just the great quotes you stumble upon during your playthrough It's hard to comment the characters, who has finished it might understand why, but i can say that the main character is really good, no matter how you roleplay him at the first playthrough, you will see how amazingly written he is, especially his psychology If i have a single complain is that i hoped there would have been more unique and different soundtracks, even if the ones present really fit the atmosphere and help the immersion, even if regarding them i found a little bug, when you started a room from the narrative map, the music didn't start. Regarding the Narrative Map, it's a really useful tool that should be present in many other games Overall, this is an amazing indie game, it has its limits, but like many other indies. For what it does, in such short duration, it's a masterpiece. Give it a chance and don't be afraid of the complexity, even if you don't understand it once you reach the endings, keep diving into it
A tense, taut, and interesting interactive horror. A lot of the press around this game compared it to Disco Elysium. I think that does the game a bit of a disservice (despite Disco Elysium being a fantastic game!), as it doesn't really resemble Disco Elysium beyond both being interactive fiction/having heavy IF elements. This is not one of the many projects trying to follow slavishly in DE's wake, it's a far more traditional interactive fiction piece, but a polished and fantastically written one that shows off the genre's strengths. An easy recommend for fans of interactive fiction or horror literature.
An incredibly well written thriller! I love that you can just hover over words you don't know to learn the meaning and build in incredible world! Creepy vibes and a beautiful redhead - What more to say? 10/10 - also there is a cat
This game gave me way more than what I was expecting. The art is wonderfull and the narrative is not only incredibly catching, but it holds a new surprise after every single click. I havent enjoyed a game like this in so, so long. It's an absolute must.
Suffers from significant localization issues. The result is the text is filled with purple prose that doesn't make any sense ("bury you with her breath"?) and choices/lines that are extremely confusing or vague and it's impossible to tell if it's on purpose or just a translation error. This is a significant problem for an entirely text-based game. $10 and you can finish it in ~50 minutes, and then you get to go through blind picking options for awhile trying to figure out how to get all endings. World building seems interesting but sadly is not explored. Everything in the story exclusively acts as a metaphor or an allegory and so the story makes no sense as *text* but only as an elaborate analogy. The story desperately needed to be longer, with a better localization, and with more grounded storytelling instead of making everything pseudo-real and a metaphor for something else. Trauma and abuse can be confronted and gut-wrenching without having to make them *literal* characters who get to just tell the reader directly what they should be feeling.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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