
Explore and admire while navigate through eerie, surreal environments inspired by the Backrooms lore. Explore this uncanny world lost in time and get lost in the otherworldly architecture in a world where reality bends and your sanity is tested.
Modeled estimate, not a reported figure. How we estimate →
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About
A man gasps for air as he surfaces from water—only to find himself trapped in a room of white tiles and endless pools. This is Level 37, the Poolrooms, a place where the familiar dissolves into the unknown.
In this surreal journey, you will explore spaces that exist between worlds—hauntingly empty, disturbingly quiet, and yet strangely familiar. As you traverse these liminal spaces, fragments of a life long gone begin to surface: objects from a forgotten past, memories of a home now lost, and moments that echo through the corridors of time.
But this is no ordinary journey. It is the final journey—the descent of a soul lost to water, drowning in both regret and uncertainty. The further you explore, the deeper you’ll plunge into the uncanny, until finally, you reach the ultimate destination: Hell itself.
Can you maintain your sanity and escape the surreal nightmare?
Minimal Entities, Maximum Atmosphere
The focus of the game is not on battling monsters, but on immersing yourself in the eerie, liminal environments. Entities are rare—what you must confront is the unsettling emptiness, the echoes of your past, and the strangeness of these in-between worlds.
VHS Filter Toggle
For an added layer of surreal horror, players can toggle the VHS filter on or off, transforming the game's visuals into a distorted, analog nightmare reminiscent of old found-footage tapes.
Exploration-Focused Gameplay
You will be piecing together fragments of the protagonist’s life and death, all while navigating eerie, transcendent spaces that blur the line between reality and nightmare.
The game will take you through four haunting locations, each one more surreal than the last. These spaces are not just backdrops but represent stages of the protagonist’s life, memory, and descent into madness.
Level 37 (Poolrooms)
The journey begins here, in a place of endless, reflective water. Pools stretch infinitely, white tiles gleam under harsh lighting, and the sound of distant water echoes throughout.
Faded Memories
An in-between space that serves as a bridge between different levels, filled with fragmented memories of a life once lived. Here, you’ll encounter glimpses of a home, an old neighborhood, and other key locations from the protagonist's past.
The Infinite Stairs
An endless descent into the dark. The further down you go, the heavier the air becomes, and the more claustrophobic the space feels. Each step takes you deeper into the unknown.
Hell
The final destination, where twisted visions of the past collide with the horrors of the afterlife. Dark, fleshy walls pulsate, the air is thick with despair, and shadows seem to watch your every move.
This game is heavily inspired by Jared Pike’s Poolrooms, a vision of liminal spaces that blend reality and nightmare with disorienting tranquility. We've also drawn influence from the Backrooms mythos, particularly the eerie depictions from creators like Kane Pixels and The Librarian, whose work with liminal spaces and unnerving voids shaped the atmosphere of the game.
"The familiar becomes unfamiliar, and the deeper you go, the more you lose yourself."
In this game, there are no clear enemies. There is only you and the places you once knew—now twisted, empty, and eternal. Each step forward is another step down, into the depths of the unknown.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
if you're looking for massive levels like Dreamcore and photorealistic graphics like SUBLIMINAL (minus all the BS mechanics of the latter), than this is the liminal/Poolrooms/Backrooms experience for you. More so than others of the same ilk, one really feels the terror and isolation of the massive complex...this is likely due to the fact that A. the levels take 1-2 hours to complete upon first attempt and B. the only "saving" is upon level completion and thus the pressure to complete a level in a single play session is high and may be off-putting for some players. Overall, the experience is very graphically impressive (the sound, lighting and water FX are worth the price of admission) especially considering the relatively small file size. fantastic liminality that understands the assignment - no entities or enemies, just you and the (massive) maze. p.s. despite the description of the game stating that it leans entirely into the poolroom aesthetic, it actually expands upon this by level 3 (one of the best 'playrooms' maps i've ever experienced). Can't wait to see what level four has to offer!
loved
6/10 - would give a neutral rating if I could. Another backrooms game based on the poolrooms. It's impossible not to compare it to the best in the business: Pools, to which it doesn't hold a candle to, but if anything I would compare it to Liminal Waters. The game is pure walking simulator, the few entities you only catch a glimpse of and are not a threat. Perhaps a few hostile encounters would have helped set it apart. Visually, it does look good and comparable to its better counterparts, but it does suffer some perfomance issues in certain areas. The lighting use is also inconsistent and really could have used a flashlight. Like LW, its doesn't take place entirely in the poolrooms despite being advertised as such, which my be a plus for some players. Levels 3 and the newly added 5 take place in some sort of play room that's like an old Mcdonalds play place on drugs. I didn't care for these, especially level 3 which as a tone of repetitive net wall mazes and takes up almost half of the two and a half hour playtime. The final level goes back to the pool rooms but the game then abruptly ends. There was supposed to be a 6th level added but it looks like that's not going to happen. If it does and its a good level I might change to positive. While the game is already cheap I would only recommend on sale, and even then if you've already played the other better poolrooms games first and still want more.
Feels like a very lazily made game, to be honest. There's tons of texture seams caused by automatic texturing processes that would have been easily fixed, and their presence tells me that this wasn't playtested well at all. It feels like very little care was put into the smaller details, or even the medium sized details. The movement, even on its maximum setting, is excruciatingly slow. I genuinely can't imagine why someone would play on the lowest setting, unless their only other option was to watch paint dry. This is made entirely worse by each area being large and having nothing to do in it except walk through it. The architecture isn't interesting enough to make the very slow trek through waist-high water, which for some reason you're incapable of sprinting in no matter what, and any landmarks feel small compared to the rooms they're in. Any points of interest are usually separated by minutes of walking through a big ass room with water that prevents you from going any faster than a snail's pace. Then when you do find something that looks interesting, it doesn't do anything, because it's just there to look at, I guess. There's a weird lack of sound effects, too. Where you would expect to hear water sloshing around, there's just nothing? Probably my biggest criticism, however, is how linear it feels. Even when there's what seems to be branching paths, they all quickly come to a dead end with nothing in it, so you spend ages very slowly wading through poorly texture mapped tunnels only to find out that you wasted your time. There didn't seem to be in labyrinthine design to it, or any alternate routes or optional paths. It doesn't feel like I'm exploring a different world, it feels like a museum exhibit walkthrough, in a bad way. My suggestion to anyone thinking of playing this is to play POOLS instead. I feel bad being this negative about it, but it's hard to not see this as a game quickly thrown together to make a quick buck off of the liminal space trend. I apologise to the devs, but this is my honest opinion. I hope it may provide some guidance for any future projects you work on, and wish you the best.
Really great liminal experience, I loved the level and sound design! I got all the achievements but I still feel I haven't seen every path this game has.
just a little too slow and atmospheric for me. Also the texture for the tiles in the poolsrooms dont line up at the seems and it kind of breaks the immersion for me
[h1] I find this game pretty relaxing. [/h1] Don't know what's up with everybody D: A whole huge swimming pool complex only for yourself. How cool is that. And in this weather at that!
맵 이쁘고 재밌는데 길 찾기가 너무 어려움
整體而言氣氛還不錯 玩完pools來玩的 不過這款地圖是大到會迷路:) 我也算滿喜歡核類遊戲跟都市傳說的人 不過這款遊戲的優化沒有很好 FPS略低 另外在水中的阻尼有點高 按鍵不能做調整有點可惜 比打FPS遊戲更常死壓著shift [spoiler]感覺小拇指快沒知覺了[/spoiler] 最後就是爬梯子的時候常常出戲[strike](這梯子音量好大呀[/strike] 還有角色喘氣聲時間有點神奇哈哈 雖然前面第一關玩到有點躁 不過後面關卡設計還挺不錯 這有種pools沒有的那種詭異和恐怖感 還算值得體驗
So this is basically a walking simulator in the Backrooms. There’s no story or scares beyond exploring and finding your way to the next level. That being said, the maps are just stunning. The textures are extremely pleasing and the ambiance is eerie. I recommend headphones. I did have quite a few crashes and bugs but I was using Crossover with a M5 Max Mini so it may run a lot smoother on a true windows computer. Somehow we completely missed Level 4 and ended up on Level 5 before it crashed to the point of just closing it out for the day. Still for $8 my partner and I spend 3-4 hours switching back and forth and making comments on what’s around each corner.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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