
Explore and admire while navigate through eerie, surreal environments inspired by the Backrooms lore. Explore this uncanny world lost in time and get lost in the otherworldly architecture in a world where reality bends and your sanity is tested.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A man gasps for air as he surfaces from water—only to find himself trapped in a room of white tiles and endless pools. This is Level 37, the Poolrooms, a place where the familiar dissolves into the unknown.
In this surreal journey, you will explore spaces that exist between worlds—hauntingly empty, disturbingly quiet, and yet strangely familiar. As you traverse these liminal spaces, fragments of a life long gone begin to surface: objects from a forgotten past, memories of a home now lost, and moments that echo through the corridors of time.
But this is no ordinary journey. It is the final journey—the descent of a soul lost to water, drowning in both regret and uncertainty. The further you explore, the deeper you’ll plunge into the uncanny, until finally, you reach the ultimate destination: Hell itself.
Can you maintain your sanity and escape the surreal nightmare?
Minimal Entities, Maximum Atmosphere
The focus of the game is not on battling monsters, but on immersing yourself in the eerie, liminal environments. Entities are rare—what you must confront is the unsettling emptiness, the echoes of your past, and the strangeness of these in-between worlds.
VHS Filter Toggle
For an added layer of surreal horror, players can toggle the VHS filter on or off, transforming the game's visuals into a distorted, analog nightmare reminiscent of old found-footage tapes.
Exploration-Focused Gameplay
You will be piecing together fragments of the protagonist’s life and death, all while navigating eerie, transcendent spaces that blur the line between reality and nightmare.
The game will take you through four haunting locations, each one more surreal than the last. These spaces are not just backdrops but represent stages of the protagonist’s life, memory, and descent into madness.
Level 37 (Poolrooms)
The journey begins here, in a place of endless, reflective water. Pools stretch infinitely, white tiles gleam under harsh lighting, and the sound of distant water echoes throughout.
Faded Memories
An in-between space that serves as a bridge between different levels, filled with fragmented memories of a life once lived. Here, you’ll encounter glimpses of a home, an old neighborhood, and other key locations from the protagonist's past.
The Infinite Stairs
An endless descent into the dark. The further down you go, the heavier the air becomes, and the more claustrophobic the space feels. Each step takes you deeper into the unknown.
Hell
The final destination, where twisted visions of the past collide with the horrors of the afterlife. Dark, fleshy walls pulsate, the air is thick with despair, and shadows seem to watch your every move.
This game is heavily inspired by Jared Pike’s Poolrooms, a vision of liminal spaces that blend reality and nightmare with disorienting tranquility. We've also drawn influence from the Backrooms mythos, particularly the eerie depictions from creators like Kane Pixels and The Librarian, whose work with liminal spaces and unnerving voids shaped the atmosphere of the game.
"The familiar becomes unfamiliar, and the deeper you go, the more you lose yourself."
In this game, there are no clear enemies. There is only you and the places you once knew—now twisted, empty, and eternal. Each step forward is another step down, into the depths of the unknown.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Starts strong but loses direction towards the end. Perhaps I am biased as someone who prefers Poolrooms content over any other liminal spaces, but this game's levels seem to become less and less compelling the further in you get. Of particular frustration was chapter 3, which involves big wireframe mazes. Not only are they not terribly fun or interesting, but they also obliterated my framerate, which was otherwise fine in the rest of the game.
10/10 An incredible backrooms experience! It has a lot of twists and turns that I didn't expect and many areas that I never thought we would visit... I'll leave it at that. It is more on the linear aspect of backrooms games, so don't expect total and full exploration. Think of it more as a "moving art exhibit". Highly recommend if you are a fan of backrooms content. Bonus points if you take an edible beforehand.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Traditional Chinese
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Really great liminal experience, I loved the level and sound design! I got all the achievements but I still feel I haven't seen every path this game has.
在水裡走路太慢了,有點想睡覺,其他都很好
jogo lindo e bem feito, mas tem que ter pc bom. A resolução puxa muuuito da placa então ou vc joga num ambiente escuro, ou de textura pobre. Tem paisagens bonitas e interessantes, mas tem muito labirinto tb. O jogo é cheio de labirinto!!
The gold standard for a liminal space horror game! It has the perfect combo of creepy surreal atmosphere and genuine scares while not technically having any monsters to speak of. It avoids feeling like a haunted house for the most part and has some amazing sound design and atmosphere. I think the game does get a little rough in chapters 4-5 but overall a wonderful experience and exactly what I've been looking for, a liminal space horror game that does something different with familiar locations. I'd put this up there with Pools and The Complex as games that have a genuinely great atmosphere and manage to keep that while adding in just enough creepy stuff to keep you on edge while not ruining the experience.
I do enjoy these short little surrealist backrooms types of games that don't have entities or enemies, you can enjoy the unsettling settings and soundscapes as a bit of playable art.
loved
This game has a lot of interesting ideas for settings and a few parts look quite visually appealing, but it needs a few performance/gameplay optimizations (winding halways while walking, a few bigger ballpits and lighting), more explorable levels and especially focus. If this game wants to have a storyline in the subtext, then a lot more of the level design should reflect either the personality or experiences of the main character. There are a few attempts at symbolism, but a lot of them seem disjointed. Some screaming, some whispering and a handful of assets which seem to hold more meaning, but either lack the necessary context or are too vague (leviathan). I could not piece together a coherent storyline, with the only ecxeption being the ending, which seemed like the most likely one just going of the screams and the daisy soundtrack. Regarding the exploration-issue it´s a shame that a lot of levels look like they would have more paths only for most of them to be shrouded in darkness, with available paths often noticably converging soon after. Also a faster walking/running speed would make some of the chapters feel less like a drag. All in all it´s servicable, but nothing really impressive. I wouldn´t play it for a second time, but it has a lot of potential and if there ever were to come out a remastered or improved version of this game, I would probably try it out.
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Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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