
Walking simulator. Explore, admire and listen. Uncanny. Relaxing. Unnerving. Eerie. Immersive. No monsters chasing you or jumping at your screen, but can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and liminal space architecture. Inspired by backrooms.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.79 | 6.7Kreviews | 95% | — | $1.1M |
| $9.99 | 3.3Kratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 284 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love Poolrooms-style Backrooms levels the endless glossy white tiles, the crystal-blue water, and that surreal feeling of wandering through corridors that seem to shift and change around you. There’s something strangely peaceful about it. The silence, the reflections, the endless passages... it feels unsettling and comforting at the same time, almost like being lost in a dream you don’t really want to wake up from.
Two roads diverged in the pool and I I took the one less traveled by, And that has made all the difference. At face value, the game isn't particularly scary, but the environments are so uniquely impressive and oppressive, that I was excited and thrilled to turn every corner and walk through every tunnel. And while the game wasn't terrifying, it did inspire a horrifying nightmare in its setting the very first night I turned it on: there were beautiful women (my favorite kind) lying face down in the pools, and through the opposite tunnels came marching Dr. Phil, who was grinning at me but with an angry grimace, and would say each time we passed, "I've never seen you smile like that before," but each time he would emphasize a different part of the sentence: I've never seen YOU smile like that before. I've never seen you SMILE like that before. I've never seen you smile like that BEFORE. 10/10, play it and if you're lucky you'll get a visit from Dr. Phil too!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +18 more
| $6.85−30% |
| 62ratings |
| 90% |
| — |
| not modelled |
| $9.79 | — | 78%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 284 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nothing more than a liminal space walking sim. No gimmicks, no enemies, just wandering through liminal mazes until you reach the goal. You can walk mindlessly, or draw your own map to keep track of the routes. Either way, the game puts you into a calm, pleasantly empty headspace. I never pressed the run button or tried to rush, yet I still finished the whole game in about 3 hours. Getting all the achievements adds a few more hours. Sounds like a short game, but if you enjoy being in liminal spaces, you’ll probably come back to it someday, so the price ends up feeling worth it. Highly recommended.
Игра про ощущение, что ты во сне и не можешь проснуться. Вода. Плитка. Лестницы, которые ведут в никуда. Комнаты, которые не должны существовать. Ты идёшь и пытаешься найти выход, но находишь только ещё одну дверь. И ещё одну. И ещё. Иногда становилось жутко до мурашек. Но не от монстров - их нет. Скорее от того, что мозг сам начинает дорисовывать опасность там, где бояться нечего. 5 часов я провела в этом странном, пустом, липком мире и вышла с чувством, что оставила там кусочек себя. Не знаю, рекомендовать ли. Но я вернулась бы. Хотя бы ради того, чтобы снова прочувствовать как страх рождается из пустоты.
One of the best Backrooms (or Poolrooms) style games out there. If you love the Poolrooms, you need to play this, it's incredibly atmospheric and spooky without resorting to cheap jumpscares. It preys on your sense of someone watching you, and perhaps someone is after all... I always preferred the Poolrooms over the Backrooms so this game was perfect for me.
I've never played a Backroom/Liminal type game before as I completely didn't get the point of running through so much empty space. But one must experience everything in their life at least once and this is no different. My first run in was with a dingy hole. I obviously had to climb in there. It called out to me. Then it [b]roared[/b]. To others that may have been spooky... Scary even, but to me... It was whispering its secrets to those who were willing to listen. And what that might be? Well... Once you play this game you'll eventually come to realize this particular "secret" yourself as well. I pressed on. Getting lost in oh so many ways. I'd get lost with five maps anyways, so that didn't matter. What did matter was... I wasn't alone. There were others there with me. First the ducks. Then the chairs. The lingering pool circles. I eventually even found a sheep and the octopi! Despite being strangely placed, they brought me comfort. Even upon meeting them for the first... (Or have we met before then...?) I already knew we were friends. Good friends in fact. They supported my journey and oversaw the way I struggled at the beginning... My brain had only one thought going through it: "FREEDOM". It was only until I reached the Third Area had I finally had my breakthrough. Facing a trippy wall, I finally saw it. That which was there with me from the beginning. I started to run. I ran faster. Swam easier. Got into places I didn't think possible. I no longer needed or had a craving for FREEDOM... Because... I was already... [b]FREE TO BEGIN WITH!![/b] And with that... In the end... All I needed... Was this place all along. It is my home. It's where my friends are. It's where I have everything that I will ever need. [i]It's where I belong.[/i] (No, but, in all seriousness? I really liked the game and all it's features. Thanks you!!! :> :> :>)
An eerie, yet surprisngly peaceful experience reminescent of dreaming. I enjoyed sloshing through the familiar yet hauntingly inhuman architecture and at times frustratingly unintuitive mazes. Each level theme is creative and keeps things interesting. 2-3 hours of gameplay.
Para mim este é o melhor jogo de poolrooms, a gente pode jogar mil vezes e nunca irá passar pelos mesmos caminhos, o mapa é gigante! O jogo é envolvente, sempre há aquela sensação de que está sendo observado. A cada nível que avança o jogo fica mais obscuro e sombrio, revelando estruturas gigantes submersas pela água. Se não tiver cuidado onde pisa simplesmente vc vai para o fundo de uma piscina infinita, que agoniante. Espero que criem mais níveis para esse jogo ou um novo jogo com a mesma temática.
光影和贴图做的非常用心,拟真效果是其他游戏没遇到过的,开始会有些不适应,因为他模拟的是现实太阳猛烈曝光;没拟真到的部分是离光近且背光时光会降曝到背后有黑布一样,还有离远时部分光影和贴图不协调一直闪烁白点,黑的场景水面闪烁的白点和墙壁的白点太小,曝光很大的部分场景水有黑的部分,当然这个价格能做到那么真实已经非常厉害了 设置调节也很细节,可以自己选择呼吸声,走路声,视角大小,走路频率和速度(频率是真第一次见),到最后Lv0时还可以自己手搓滤镜画面;游戏创意方面最好的是Lv5和Lv0,Lv5的滑梯和怪坡小屋做的特别好,而Lv0值得每个人一试,每个房间都有不同的路,就像哆啦A梦的口袋一样,这关创意脑洞很大,除了Lv5的滑梯其他都有,像怪坡小屋,艾姆斯房间(大小屋),视觉欺骗等,像回到小时候去少年宫的科学馆一样的感觉 喜欢池核的可以放心入,除了Lv0全是池核,而且没有突脸或惊吓音效等恐怖元素,游戏体量在同类单机中算大的(一周目五小时),地图设计非常巧妙,就算绕圈都很容易找回来,地图提示较少但他的暗示能大概让你找到方向;最后的最后,风景非常漂亮!这个价格原价入都值!
~键可以打开指令面板,可以输入photomode变成旁观者视角(?),特别适合截图壁纸和探寻游戏结构用,而且也有其他指令(比如生成塑料椅塑胶鸭这类的实体) 游戏本身非常不错,沉浸感很强,包含微恐元素([spoiler]尤其是第零章[/spoiler]),但不包含突脸这类东西,可以算是散步模拟器 引导做的还行,1、2、4关比较容易迷路,仅次于的是6,但弯弯绕绕还是比较容易找到出口的,这点的体验比dreamcore优秀很多 总之挺推荐购买,而且虽然主题和主体是池核但也包含一些其他要素,量大管饱,只可惜结尾结局的时候有点仓促的感觉
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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