
Explore and admire while navigate through eerie, surreal environments inspired by the Backrooms lore. Explore this uncanny world lost in time and get lost in the otherworldly architecture in a world where reality bends and your sanity is tested.
Modeled estimate, not a reported figure. How we estimate →
Media
About
A man gasps for air as he surfaces from water—only to find himself trapped in a room of white tiles and endless pools. This is Level 37, the Poolrooms, a place where the familiar dissolves into the unknown.
In this surreal journey, you will explore spaces that exist between worlds—hauntingly empty, disturbingly quiet, and yet strangely familiar. As you traverse these liminal spaces, fragments of a life long gone begin to surface: objects from a forgotten past, memories of a home now lost, and moments that echo through the corridors of time.
But this is no ordinary journey. It is the final journey—the descent of a soul lost to water, drowning in both regret and uncertainty. The further you explore, the deeper you’ll plunge into the uncanny, until finally, you reach the ultimate destination: Hell itself.
Can you maintain your sanity and escape the surreal nightmare?
Minimal Entities, Maximum Atmosphere
The focus of the game is not on battling monsters, but on immersing yourself in the eerie, liminal environments. Entities are rare—what you must confront is the unsettling emptiness, the echoes of your past, and the strangeness of these in-between worlds.
VHS Filter Toggle
For an added layer of surreal horror, players can toggle the VHS filter on or off, transforming the game's visuals into a distorted, analog nightmare reminiscent of old found-footage tapes.
Exploration-Focused Gameplay
You will be piecing together fragments of the protagonist’s life and death, all while navigating eerie, transcendent spaces that blur the line between reality and nightmare.
The game will take you through four haunting locations, each one more surreal than the last. These spaces are not just backdrops but represent stages of the protagonist’s life, memory, and descent into madness.
Level 37 (Poolrooms)
The journey begins here, in a place of endless, reflective water. Pools stretch infinitely, white tiles gleam under harsh lighting, and the sound of distant water echoes throughout.
Faded Memories
An in-between space that serves as a bridge between different levels, filled with fragmented memories of a life once lived. Here, you’ll encounter glimpses of a home, an old neighborhood, and other key locations from the protagonist's past.
The Infinite Stairs
An endless descent into the dark. The further down you go, the heavier the air becomes, and the more claustrophobic the space feels. Each step takes you deeper into the unknown.
Hell
The final destination, where twisted visions of the past collide with the horrors of the afterlife. Dark, fleshy walls pulsate, the air is thick with despair, and shadows seem to watch your every move.
This game is heavily inspired by Jared Pike’s Poolrooms, a vision of liminal spaces that blend reality and nightmare with disorienting tranquility. We've also drawn influence from the Backrooms mythos, particularly the eerie depictions from creators like Kane Pixels and The Librarian, whose work with liminal spaces and unnerving voids shaped the atmosphere of the game.
"The familiar becomes unfamiliar, and the deeper you go, the more you lose yourself."
In this game, there are no clear enemies. There is only you and the places you once knew—now twisted, empty, and eternal. Each step forward is another step down, into the depths of the unknown.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i just finished playing this. what an absolutely beautiful game!! the visuals were just constantly stunning and the sound design went insane. phenomenal job creating an environment that consistently felt threatening without needing any corny jump scares or blatant monsters coming after you. i would've loved to know whose body i was inside of though at the end ?? lmao. crazy af to go from whimsical color palette to being inside the literal fleshrooms and discovering a heart. it felt like you guys sent me through my childhood memories and then straight to hell. i really loved it! two very enthusiastic thumbs up!!! <3
LiminalCore The liminal immersion is awesome. Sluggish movement; too slow. Seems like a walking simulator. The sound design is flawed. The music and ambience cut out, and climbing the ladder is way too loud. When you're walking in the pools and water, not only is it very slow, but you can't hear any splashes, even subtle water splashes, most of the time. Navigating through the levels to reach the next chapter has been a headache. In Chapter 2, there's a huge tower, and when you spend all that time climbing up and walking towards the slide, there are construction signs blocking you off. It expects you to go all the way back down and find somewhere else to go. It's a shame, since the development and graphics that went into this game have been very well made, but the slog of having to slowly travel back where you came from over and over again is just really boring and kills your motivation to continue. In Chapter 1, there is an exit sign in the Poolrooms, and when you follow that path, you're eventually met with a doorway, a massive pool, and a snake that is on the slide and enters the pool or something. You're then forced to walk all the way back at the pace of a snail, all because you had to see a snake for a few seconds. Weird. This experience has led me to just go to the main menu to play the next chapter instead of having to unlock and play it how the game was intended. Thankfully, there's an option where you can play any chapter you desire right out of the gate. The main menu music sounds like Black Ops or Modern Warfare, which isn't fitting for this game, in my opinion. While it isn't that important, I thought it was funny to point out, since it is definitely bizarre to pick that kind of music. Pretty disappointed, especially if you compare this to the price it's being charged for. It's shocking, in my opinion. Some of the scare factors seem out of place. In Chapter 3, when you get to the part where you open the doors and see the wallpaper with the clouds, there's a demonic-looking figure with its mouth wide open, staring at you. It's just kind of not necessary in a liminal space game or environment and just makes it horror-fuelled instead of what a liminal space game should have or be about. When you introduce scary monsters or manikins, it just ruins it for me, because really, what the scariness should mostly be about is the unknown and the uncanniness of being alone, not knowing how you got there or how to escape, and all of the psychological factors that come with liminal spaces and the Backrooms—not demonic characters, even if it's just a manikin. That's kind of where it loses its purpose. The ball pit area in Chapter 3 is the most confusing thing I've ever seen. This game isn't the best rendition I've seen. Pros: Good graphics, making for good screenshots and media. The ability to play any chapter you want, which is only a good thing because of the tedious exploration this game provides. Where to improve: 1. Not worth the price, so lower it. 2. Add more levels. 3. Make levels easier and quicker to navigate. Increase the walking speed and potentially improvise a running speed. Don't add exit signs in levels if they don't actually lead to an exit, and don't add mazes or places that make you think you need to go somewhere when they lead to nothing. Having to make multiple guesses before you even realise you're close to the chapter exit is frustrating. 4. Remove the cringe, unnecessary manikin-looking characters with their mouths open that try to ruin the purpose of a liminal space game. 5. Fix the sound design. Climbing the ladder is too loud, you can't hear your splashing in the water most of the time, and the ambience cuts off once you reach a certain radius instead of fading out and replicating reality and realism. 3.5/10
Worth it especially if you like liminal games, i like to smoke in them. Its very peaceful and you get to choose the chapters so you can always go back to a favorite spot. Pretty performance heavy especially if you find yourself needing to play on the best graphics, and some weird lighting but that just comes with dlss nowadays.
It is a fun game for a few hours. No entities but fun just to walk and look around. It is not a very long game though.
amazing game with amazing visuals, but way too less time to finish the game it took me like 3 hours for all achievements
Decently enjoyable poolrooms/liminal space exploration game. Took me 4 hours to get all the achievements. I think there are better alternatives out there but if you like these kind of liminal exploration games then I would still recommend it. Some thoughts [light spoilers]: - Some of the levels were huge so I think you get decent bang for your buck. - Has some hilarious assets. - Has a bunch of decent jumpscares and creepy areas. - Some of the levels featured huge open rooms with playplaces. To me personally they didn't work that well as uncanny playgrounds, because they felt like they could be real. I think the poolsy level did a better job at feeling liminal. - Some of the levels have very basic wall colors. This can work when used in certain areas, but when repeated too often it then felt like rushed design. -The overall graphics could have been better, I've seen similar games that I found more impressive in this regard. The lighting often came out of nowhere and had reflections that didn't make sense. All the while video card was working very hard. - Got very confused when chapter 5 came after chapter 3. - I got stuck and used the unstuck option and it put me in the same spot, i.e. ran into bugs. - Last bit of the last chapter felt like a break of what makes liminal spaces liminal. No real explanation to this part, felt to me as a macabre injection in order to pretend the story is deep.
loved
It's decent but somehow less enjoyable as the levels go on. Could definitely have gone without the Pepe frogs also. Really hated the setting in most of Chapter 4 since it felt out of place for this type of game. Still, the first couple levels and parts of the rest are pretty great. Graphics are fantastic but it really works the GPU. No real entity encounters or jump scares apart from some environmental movement and creepy statues. Achievements are pretty straightforward and you're likely to get them all if you play to explore and not to rush to the finish line. Lots of adjustable settings to make it your own experience, which is honestly what pushed this from "I dunno" to "recommend" for me. VHS grain, fisheye effect, head bobbing, movement speed, etc. It's all there. Worth it especially if it goes on sale. 3/5
if you're looking for massive levels like Dreamcore and photorealistic graphics like SUBLIMINAL (minus all the BS mechanics of the latter), than this is the liminal/Poolrooms/Backrooms experience for you. More so than others of the same ilk, one really feels the terror and isolation of the massive complex...this is likely due to the fact that A. the levels take 1-2 hours to complete upon first attempt and B. the only "saving" is upon level completion and thus the pressure to complete a level in a single play session is high and may be off-putting for some players. Overall, the experience is very graphically impressive (the sound, lighting and water FX are worth the price of admission) especially considering the relatively small file size. fantastic liminality that understands the assignment - no entities or enemies, just you and the (massive) maze. p.s. despite the description of the game stating that it leans entirely into the poolroom aesthetic, it actually expands upon this by level 3 (one of the best 'playrooms' maps i've ever experienced). Can't wait to see what level four has to offer!
Очень атмосферная и красивая игра, не такая душная как Dreamcore. В какие-то моменты некоторые звуки даже пугали, появлялось ощущение дискомфорта в некоторых локациях, но это и огромный в данной игре.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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