
This is an art horror game where you snatch souls, cast spells, and die repeatedly. Select from 4 colorful characters and occasionally listen to them yap about their problems. It's very "mood." No penalty for death and you'll have fun even when you lose.
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There is no penalty for death. Even if you suck at games, you can still enjoy 99% of the content including the colorful writing, trippy visuals, and banger soundtrack! If you're a "Gamer" gamer, this game will humble you! You should try beating it in Chaos Mode.
死んでもペナルティはありません。たとえあなたがゲーム下手でも、カラフルな文章、トリッピーなビジュアル、そして最高のサウンドトラックを含むコンテンツの99%を十分に楽しめます!本物のゲーマーなら、このゲームで自分の実力の無さを思い知らされるでしょう!ぜひ、カオスモードでのクリアに挑戦してみてください!
Liminal Void takes influences from Japanese horror, noise/breakcore electronica, punk, and even The Beatles to create an esoteric and visually stunning experience to remind you the joys of not knowing everything, free from the dependency of assurance and spoon-fed game mechanics. It is a game that is built from the ground up and comes at you with more hostility than other games. But that's okay, it will love you more than any other game ever could. You get A LOT of chances.
Liminal Voidは、日本のホラー、ノイズ/ブレイクコア・エレクトロニカ、パンク、さらにはThe Beatlesの影響を受け、秘教的で視覚的に鮮烈な体験を生み出します。これは、すべてを知っているわけではないという喜び―安心感や手取り足取りのゲームメカニクスに頼らない自由な体験―を思い出させるものです。ゼロから作り上げられたこのゲームは、他のタイトル以上に敵対的なアプローチであなたに迫ってきます。しかし大丈夫、なぜならこのゲームは、他のどのゲームよりもあなたを愛してくれるからです。あなたには数多くのチャンスが与えられます。
So what is it? A dungeon crawler where you progress through layers until you reach the void. Duh! You can traverse the layers through portals or dying, but you lose a lot of opportunity. No matter! Just like the American Education System, you still go to the next level, and just like the American Dream, there is always hope...or the next layer. Regardless, you WILL face the void gods and (surprise, surprise), they are hard to kill.
では、何なのか?ヴォイドに辿り着くまでレイヤーを進むダンジョンクローラーだ。言うまでもなく!レイヤーはポータルを使うか、死ぬことで進むことができるが、その場合は多くのチャンスを失う。どうでもいいさ!アメリカの教育制度のように、次のレベルへ進むのだし、アメリカンドリームのように、常に希望――いや、次のレイヤーが待っている。ともあれ、ヴォイドゴッズに直面することになるが(驚くことなかれ)、彼らは倒すのが本当に難しいのだ。
There is a free demo with a 15 min timer for each playthrough. You may be able to speedrun it if you skip tutorial. Go for it.
プレイスルーごとに15分のタイマーが付いた無料デモがあります。チュートリアルをスキップすれば、スピードランが可能かもしれません。ぜひ挑戦してみてください。
THIS IS NOT A GAME FOR THE EPILEPTIC. THERE ARE A LOT OF FLASHING LIGHTS, SCREEN EFFECTS, AND POST EFFECTS. CHILL MODE AND SAFE MODE ARE NULL.
このゲームは、てんかんの方には適していません。多数の点滅、画面効果、ポストエフェクトが含まれており、チルモードやセーフモードは存在しません。
UPDATE: DEVELOPER BROKE WRIST LATE 2024. Version 1.1 ETA is March 15 2025
【更新情報】
開発者が2024年末に手首を負傷。バージョン1.1の公開予定日は2025年3月15日です。
You will need “Sigils” to fight the Void Gods and enemies. They are the currency for your spells and portals to enter the next layer safely. Survival in each layer is determined by your “Death Counter” and your ability to prevent liminal entities from touching you. Dying will automatically send you to the next random layer at the cost of the opportunity to collect more Sigils.
シジルを集める
あなたはヴォイドゴッズや敵と戦うために「シジル」が必要です。これらは呪文や、次のレイヤーへ安全に移動するためのポータルの通貨となります。各レイヤーでの生存は、あなたの「死カウンター」と、リミナルな存在があなたに触れるのを防ぐ能力によって決まります。死亡すると、自動的に次のランダムなレイヤーに移動しますが、その際により多くのシジルを集める機会を失います。
Liminal Entities are dangerous and can kill you once they touch you. However, they contain souls that can be used to cast more spells. Snatch them and expand your arsenal of spells. Additionally, soul snatches add more time to your death counter so you can explore and find more sigils.
魂を奪え: リミナルな存在は危険で、一度触れるとあなたを殺す可能性があります。しかし、彼らにはより多くの呪文を唱えるために使える魂が宿っています。それらを奪って、呪文のレパートリーを拡充しましょう。さらに、魂を奪うと死カウンターに追加時間が加算され、探索してより多くのシジルを見つけることが可能となります。
To avoid entities from killing you in the layer, you can either soul snatch them or destroy them. Spells are your primary tools of combat, with different types and advantages depending on enemy types. Additionally, more powerful spells cost more sigils.
呪文を唱えよ: レイヤー内でリミナルな存在にあなたを殺されないために、彼らから魂を奪うか、もしくは彼らを破壊するかを選択できます。呪文はあなたの主要な戦闘手段であり、敵の種類に応じて異なるタイプと利点を持っています。さらに、より強力な呪文ほど、より多くのシジルが必要となります。
Getting to Layer 444 can happen within the spectrum of two ways: do absolutely nothing, keep dying, and enter layer 444 with no sigils to get decimated by the Void Gods OR fight for your life and stockpile sigils so you will have enough ammo to spam spells onto the Void Gods. They have very high health, so be ready for a long fight.
ヴォイドゴッズを倒せ: レイヤー444に到達する方法は、次の2通りです。ひとつは、何もせずに死に続け、シジルなしでレイヤー444に突入してヴォイドゴッズに叩かれる方法。もうひとつは、必死に戦ってシジルを蓄え、十分な呪文弾薬を用意してヴォイドゴッズに攻撃を仕掛ける方法です。彼らは非常に高い体力を持っているので、長い戦いに備えてください。
Features:
Rogue-inspired minimalist gameplay focusing on strategy and resource management
Death is not the end. You will always have a chance to redeem yourself in the next layer
Score system based on kills, successful soul snatches, and sigil collection
Four unique characters with their own stories and playstyles
Multiple Endings: 16 Different Endings Depending on Player and Companion Choices
32 Unique Spells with varying types and effects
12 Skills with varying game-changing effects, such as timescale, enemy behavior, visibility, collectible items, and more
Over 40 Different Liminal Entities With varying types, stats, and spells
The best soundtrack and writing in this genre. Period.
特徴:
ローグライクにインスパイアされたミニマリストなゲームプレイ。戦略とリソース管理に焦点を当てています。
死は終わりではありません。次のレイヤーで必ず自分を取り戻すチャンスが与えられます。
キル、成功したソウルスナッチ、シジルの収集に基づくスコアシステム。
独自のストーリーとプレイスタイルを持つ、4人のユニークなキャラクター。
マルチエンディング:プレイヤーおよび仲間の選択によって16通りの異なる結末が用意されています。
32種類のユニークな呪文(各種タイプと効果が異なります)。
時間の流れ、敵の行動、視界、収集可能なアイテムなど、ゲームに大きな変化をもたらす効果を持つ12種類のスキル。
40種類以上の異なるリミナル存在が登場し、それぞれ異なるタイプ、ステータス、呪文を有しています。
このジャンルで最高のサウンドトラックとライティング。間違いありません。
Constant Updates and such until 2025. An active discord, and a super cool dev. Give them money! New scream fest character designs and expanded lore as the game updates. This is a very alive ephemeral gaming experience.
Version 1.1:
Lock on System
MOOD/LOOPY/FACES Settings
DOGS
Controller Support/Steamdeck Compatible
Japanese Localization
25 additional enemies
40 additional songs
40 additional dialog cutscenes
4 new special abilities
69 Achievements

Liminal Void OST VOL 2. TBA

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No amount of aesthetics and vibes will make this game enjoyable to play. I won't speak much about the gameplay simply because of how abysmal of a ♥♥♥♥♥♥♥ it is, but the story and the characters are not much better. The entire character backstory and description are dumped onto you from the very beginning, and then you just get dropped into random story layers in no particular order, listening to characters talking about absolutely random stuff. The soundtrack is genuinely the only good thing about this game. As a side note, I absolutely love how the dev just puts screenshots of negative reviews straight into the game, I hope I make it there as well.
i dont understand what's happening or how to play this game. 10/10 Masterpiece
Yo hey this game is seizure inducing but when you really look its gorgeous and well planned. My only issue is how fast the enemies are. The main characters feel so real and Jeistar has clearly met or seen some ♥♥♥♥♥♥ up people but that's what makes them feel so real. The relationships between the characters also work very well due to the fact that they're all essentially bad for each other. My favorites are Gary and both the girls, because I am/was Gary. If you play the game you'll get that and it may be funny or tragic. Long story short when you break it down this game is a wizard rouge-like with trippy visuals, confusing level layouts, cool and confusing enemies, great music, and 4 lovable ♥♥♥♥♥♥♥♥ to play as. This game definitely and understandably isn't for a lot of people. What with the sickening visual clutter and the overall scatterbrained nature of it, but if you do like it, I think you'll really appreciate it (headache and all). Jeistar gets it, and I love that not just about a game dev, but as a person too.
3аебись xуйня
Gameplay sorta sucks and my mouse controls don't work at all but whatever it's like just there as padding/pacing for the story and lore. Actual complaint is I got to 444 but the bosses don't seem to take any damage from anything actually a lot of enemies will just take 0 damage and most the gravity spells just kill you. Overall 8/10 would like if runs were quicker so I could see more story also I'm making the review negative so the dev might photoshop me in to a level (SHAMELESS request those were funny as ♥♥♥♥ to me).
this game feels like the product of a broken mind, for broken minds. treat it as such. yes ill admit its quite buggy and hard to follow sometimes, and the gameplay could be more polished, but this is definitely a story first kind of game, though its quite abstract in its storytelling... i personally enjoyed it. Its like.... if cruelty squad had a baby with neon white in y2k. its beautiful in its own way.
As glitch-aesthetic fan: Vizual orgazm! Weird gameplay)
[h1] IRREPLACEABLE E-LSD [/h1] [h3] 迷失也犹在梦中的游戏体验 [/h3] 推荐给所有追求“moody”体验的 或许有着生存不适症的 曾经或者正热衷于在电子世界里开化想象力的你 (当然在这之前请务必确保您没有光敏性癫痫)) 说实话哪怕是到目前这个游戏时长也仍然不能有底气地说自己完全搞清楚了这个游戏所有正确的游玩方法 一方面是我本人操作拉胯而且心理承受能力相当差一遇到战斗场景就手抖发怵心慌,更重要的一方面是对于没有本地化翻译的我来说这个游戏的用词有相当一部分实在生僻(orz)因此对于游戏内容的理解上可能不可避免地会产生偏差。 奈何游戏的美术风格和叙事实在太独特太吸引人 迷宫探索和灵魂收集玩法的承接让游戏体验跌宕起伏,每层迷宫的视觉设计配合音乐的沉浸体验搭配四名异色的 有着各自生存困境的可爱角色 完全就是电子脑迷幻狗宅宅XP豪华全家桶 完全无法拒绝如此美味 完全玉盘珍羞 是我本人一闲下来就会想着要去探索着玩玩的佳作 具体的灵魂收集玩法有点梦回小时候的一二三木头人kk void公主/王子、四个角色大招的设计都非常帅气 多周目综合起来游戏内容非常丰富,完全想不到会有这样的体量 即使以我现在的能力还不足以探索完全部内容,但单纯地作为情绪信徒和psy head我仍然愿意做那个无论多少次被创飞都还是会喊出 “我一定会回来的” 的灰太狼并为此甘之如饴 因为太对味 开发者的游戏我都有购入并且有认真尽力地游玩 唯一一点共同的遗憾就是进入游戏必须要先调试鼠标灵敏度等显示设置不然进游戏会有非常雷霆的体验( 在更新过之后游玩发现[spoiler] 有些过渡场景开发者会贴上对这个游戏的选择“不推荐”的评测贴图 [/spoiler]hh 更觉得这是有个性的开发者的有着个人风格的游戏!对此会心一笑^ ^ 预祝有着游玩意愿并且这样宽容耐心到能够看完我以上文字的你:[b] 偏航愉快 [/b] ((最最最后表白winedown这首在第二个检查点的背景音乐 挚爱 (((以及梦一个中文,,we need Chinese…!!!
Attention reader, this is a punk game in the old fashioned sense so if you don't like your truffles being ruffled you can shuffle along. This game is basically going on the merry go round as a kid and expecting you to do math after just getting off, its doable but requires a certain taste. First off I want to appreciate the subtle use of fx on sounds when changing the characters and the gross amount of visualisers being used. There is something to be said to the noisiness of the UI reminds me of a more deliberate use of the clutter you'd see in Japanese website design back in the day. The music is on point, almost drooling. Good if a little lacking in detail, reminds of vampire the masquerade. The assets used are from a program called VRoidStudio I believe so the anatomy is pretty samey but the dress and detailing give them enough of a personality. The tutorial isn't quite as elegant as one would hope but it comes with the nature of just wanting to get you into the pit. It has the vibe of a friend telling you about the game that's cool and giving you imperfect information. Game is jank so watch out!! It's quite fun though in that the wins and losses are more localised due to their not being some sort of overbearing you win you lose. Honestly it's more like the developer is feeling themselves and its quite cute and competent. It's formal content is meant to be antagonistic if it feels like bad design it probably is. Truly an interesting experience but one must remember that you catch more flies with honey in this world. If the game Disillusion is melting into a puddle this is melting into an emo circa 2005. If you want a competent Xbox live arcade game here you go goshujinsama. It's quite comforting in a certain register, one to dip your toe into not quite immerse. ゲームを楽しんでください。 鳥は必ず自分の家に帰る。 Though this game is marked as 18+ I assume this is not one to take lightly, its deceptively cute and maybe disturbing for some despite no obscene material. DD
The game is cool. I like the art and music but the gameplay is pretty confusing and overwhelming. I had absolutely no idea what was happening at any given moment but a cool game nonetheless.
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