
This is an art horror game where you snatch souls, cast spells, and die repeatedly. Select from 4 colorful characters and occasionally listen to them yap about their problems. It's very "mood." No penalty for death and you'll have fun even when you lose.
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About

There is no penalty for death. Even if you suck at games, you can still enjoy 99% of the content including the colorful writing, trippy visuals, and banger soundtrack! If you're a "Gamer" gamer, this game will humble you! You should try beating it in Chaos Mode.
死んでもペナルティはありません。たとえあなたがゲーム下手でも、カラフルな文章、トリッピーなビジュアル、そして最高のサウンドトラックを含むコンテンツの99%を十分に楽しめます!本物のゲーマーなら、このゲームで自分の実力の無さを思い知らされるでしょう!ぜひ、カオスモードでのクリアに挑戦してみてください!
Liminal Void takes influences from Japanese horror, noise/breakcore electronica, punk, and even The Beatles to create an esoteric and visually stunning experience to remind you the joys of not knowing everything, free from the dependency of assurance and spoon-fed game mechanics. It is a game that is built from the ground up and comes at you with more hostility than other games. But that's okay, it will love you more than any other game ever could. You get A LOT of chances.
Liminal Voidは、日本のホラー、ノイズ/ブレイクコア・エレクトロニカ、パンク、さらにはThe Beatlesの影響を受け、秘教的で視覚的に鮮烈な体験を生み出します。これは、すべてを知っているわけではないという喜び―安心感や手取り足取りのゲームメカニクスに頼らない自由な体験―を思い出させるものです。ゼロから作り上げられたこのゲームは、他のタイトル以上に敵対的なアプローチであなたに迫ってきます。しかし大丈夫、なぜならこのゲームは、他のどのゲームよりもあなたを愛してくれるからです。あなたには数多くのチャンスが与えられます。
So what is it? A dungeon crawler where you progress through layers until you reach the void. Duh! You can traverse the layers through portals or dying, but you lose a lot of opportunity. No matter! Just like the American Education System, you still go to the next level, and just like the American Dream, there is always hope...or the next layer. Regardless, you WILL face the void gods and (surprise, surprise), they are hard to kill.
では、何なのか?ヴォイドに辿り着くまでレイヤーを進むダンジョンクローラーだ。言うまでもなく!レイヤーはポータルを使うか、死ぬことで進むことができるが、その場合は多くのチャンスを失う。どうでもいいさ!アメリカの教育制度のように、次のレベルへ進むのだし、アメリカンドリームのように、常に希望――いや、次のレイヤーが待っている。ともあれ、ヴォイドゴッズに直面することになるが(驚くことなかれ)、彼らは倒すのが本当に難しいのだ。
There is a free demo with a 15 min timer for each playthrough. You may be able to speedrun it if you skip tutorial. Go for it.
プレイスルーごとに15分のタイマーが付いた無料デモがあります。チュートリアルをスキップすれば、スピードランが可能かもしれません。ぜひ挑戦してみてください。
THIS IS NOT A GAME FOR THE EPILEPTIC. THERE ARE A LOT OF FLASHING LIGHTS, SCREEN EFFECTS, AND POST EFFECTS. CHILL MODE AND SAFE MODE ARE NULL.
このゲームは、てんかんの方には適していません。多数の点滅、画面効果、ポストエフェクトが含まれており、チルモードやセーフモードは存在しません。
UPDATE: DEVELOPER BROKE WRIST LATE 2024. Version 1.1 ETA is March 15 2025
【更新情報】
開発者が2024年末に手首を負傷。バージョン1.1の公開予定日は2025年3月15日です。
You will need “Sigils” to fight the Void Gods and enemies. They are the currency for your spells and portals to enter the next layer safely. Survival in each layer is determined by your “Death Counter” and your ability to prevent liminal entities from touching you. Dying will automatically send you to the next random layer at the cost of the opportunity to collect more Sigils.
シジルを集める
あなたはヴォイドゴッズや敵と戦うために「シジル」が必要です。これらは呪文や、次のレイヤーへ安全に移動するためのポータルの通貨となります。各レイヤーでの生存は、あなたの「死カウンター」と、リミナルな存在があなたに触れるのを防ぐ能力によって決まります。死亡すると、自動的に次のランダムなレイヤーに移動しますが、その際により多くのシジルを集める機会を失います。
Liminal Entities are dangerous and can kill you once they touch you. However, they contain souls that can be used to cast more spells. Snatch them and expand your arsenal of spells. Additionally, soul snatches add more time to your death counter so you can explore and find more sigils.
魂を奪え: リミナルな存在は危険で、一度触れるとあなたを殺す可能性があります。しかし、彼らにはより多くの呪文を唱えるために使える魂が宿っています。それらを奪って、呪文のレパートリーを拡充しましょう。さらに、魂を奪うと死カウンターに追加時間が加算され、探索してより多くのシジルを見つけることが可能となります。
To avoid entities from killing you in the layer, you can either soul snatch them or destroy them. Spells are your primary tools of combat, with different types and advantages depending on enemy types. Additionally, more powerful spells cost more sigils.
呪文を唱えよ: レイヤー内でリミナルな存在にあなたを殺されないために、彼らから魂を奪うか、もしくは彼らを破壊するかを選択できます。呪文はあなたの主要な戦闘手段であり、敵の種類に応じて異なるタイプと利点を持っています。さらに、より強力な呪文ほど、より多くのシジルが必要となります。
Getting to Layer 444 can happen within the spectrum of two ways: do absolutely nothing, keep dying, and enter layer 444 with no sigils to get decimated by the Void Gods OR fight for your life and stockpile sigils so you will have enough ammo to spam spells onto the Void Gods. They have very high health, so be ready for a long fight.
ヴォイドゴッズを倒せ: レイヤー444に到達する方法は、次の2通りです。ひとつは、何もせずに死に続け、シジルなしでレイヤー444に突入してヴォイドゴッズに叩かれる方法。もうひとつは、必死に戦ってシジルを蓄え、十分な呪文弾薬を用意してヴォイドゴッズに攻撃を仕掛ける方法です。彼らは非常に高い体力を持っているので、長い戦いに備えてください。
Features:
Rogue-inspired minimalist gameplay focusing on strategy and resource management
Death is not the end. You will always have a chance to redeem yourself in the next layer
Score system based on kills, successful soul snatches, and sigil collection
Four unique characters with their own stories and playstyles
Multiple Endings: 16 Different Endings Depending on Player and Companion Choices
32 Unique Spells with varying types and effects
12 Skills with varying game-changing effects, such as timescale, enemy behavior, visibility, collectible items, and more
Over 40 Different Liminal Entities With varying types, stats, and spells
The best soundtrack and writing in this genre. Period.
特徴:
ローグライクにインスパイアされたミニマリストなゲームプレイ。戦略とリソース管理に焦点を当てています。
死は終わりではありません。次のレイヤーで必ず自分を取り戻すチャンスが与えられます。
キル、成功したソウルスナッチ、シジルの収集に基づくスコアシステム。
独自のストーリーとプレイスタイルを持つ、4人のユニークなキャラクター。
マルチエンディング:プレイヤーおよび仲間の選択によって16通りの異なる結末が用意されています。
32種類のユニークな呪文(各種タイプと効果が異なります)。
時間の流れ、敵の行動、視界、収集可能なアイテムなど、ゲームに大きな変化をもたらす効果を持つ12種類のスキル。
40種類以上の異なるリミナル存在が登場し、それぞれ異なるタイプ、ステータス、呪文を有しています。
このジャンルで最高のサウンドトラックとライティング。間違いありません。
Constant Updates and such until 2025. An active discord, and a super cool dev. Give them money! New scream fest character designs and expanded lore as the game updates. This is a very alive ephemeral gaming experience.
Version 1.1:
Lock on System
MOOD/LOOPY/FACES Settings
DOGS
Controller Support/Steamdeck Compatible
Japanese Localization
25 additional enemies
40 additional songs
40 additional dialog cutscenes
4 new special abilities
69 Achievements

Liminal Void OST VOL 2. TBA

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
UPD. LMAO, again with this I'M AN ARTIST drama queen attitude, this is hilarious. No one was criticising this "art" — can you even read and comprehend English? Make your game functional at least before chimping out at paying customers. Original: I REALLY wanted to give this game a chance. But when you start messing with things like controls — this stops being a game and becomes a scam. I.e. I find it really strange that dev mentions how hardcore his game is in the introductory message, and then — specifically — something along the lines of "your mouse sensitivity is your problem"... and I immediately load into the level with absolutely unplayable mouse sensitivity, i.e it's like one million. And after I try to adjust it via the main menu — all controls just stop working. I'm not overly paranoid person, but this looks like some kinda sick sense of humor, especially considering the utterly deranged nature of the game.
This game hurts to look at. At first I was very drawn in by the aesthetics and the UI, but I immediately got a bad taste in my mouth when the first 10 minutes of the game is just figuring out the big controller based controls displayed do not work and then reading paragraphs of information about how to play the game instead of being given a proper tutorial as well as being told that if you have a problem, "it's a skill issue". I tried to play what I believe was the first layer only to be met with no real objective. None of the controls really did what I believe they were supposed to do based on what I'd just spent a long time reading, and the UI was completely unhelpful and distracting to the already difficult to look at environment. Again, I get that that's the point of the anesthetic they're going for, but I kind of wish that we had some useful stuff mixed in there with it all the mess. Additionally, do we really need the characters' full bio on display at all times? I also think the soul timer was out or something and I had this annoying repeated noise that I had no idea how to fix or where it was coming from, because again, despite all the reading, there was no clear direction. Do you even want to play your game or are you just trying to be really pretentious here? Like I Wan a support this and was really looking forward to such a unique experience, but this made me instantly regret that.
I wish I could give this a fair review, but it's EXTREMELY buggy. Changing the settings sometimes makes your movement lock up; you can see some effects and enemies through text boxes, including other text boxes, making them borderline illegible; The character's full bio floods the left side of the screen for some reason, and that's clearly not meant to happen because it's not in any of the screenshots; mouse sensitivity by default is too high... There's probably a perfectly good game here, and it's one I'd really like to play, but it's too buried in jank for me to reach it, so I ultimately can't recommend the game in its current state. I really hope it gets the QA it needs, because it seems rather charming.
fake quirky + ridiculously buggy gameplay
"i dont know what im doing" the game:
The game crashed mid run, uncrashed, then crashed for real. I think it's part of the experience really.
... AND SO SHE DIED, BEING MORE TRAPPED THEN FREE. Genuinely a really great game, I love the atmosphere and just how everything plays and the story from what i understand. Only issue i have is the visibility when playing as different souls, and the UI being somewhat hard to read. Aside from that, a really good game with a strong sense of style.
гнить заживо обидно
I have no idea what I just played. I could barely see anything. I died immediately in what I think was a tutorial area and got all the speedrun achievements. I eventually beat it. I think. I am so confused.
Firstly I want to start by saying I'd give this review a mixed if I could, This game is just beyond beautiful, it is very well artistically crafted. I love the heavy metal graphics, I love the music (actually fire btw), I love the dialogue and the characters. It is unlike anything else I have played on the market currently, though you can see inspiration it doesn't feel like a straight rip-off. If this game were not created by a small team (I'm pretty sure its literally 1 person right) it could be absolutely on par with the well-known indie games. Unfortunately the game is tainted by its bugs, the achievements basically do not work even when it said I got them on the screen I didn't get them, I got spam achievements for things I never did, which to be honest I thought was a part of the edgy joke vibes to the game so I guess you could leave that as is. The soul grabbing just does not work sometimes I have no idea what I am doing wrong, I play the game as directed and it doesn't work, but again I really enjoyed this myself because it is so nonsensical.. But on a wider audience this just does not work. The codex and lore parts of the game are totally in shambles I have no idea what is happening there either. The concept of this "shooter" not sure if I'd call it that is absolutely so amazing, again I really do believe in this game's potential and love it so so dearly but the execution at times is so poor for a paid game One last thing I want to mention that did kind of catch me the wrong way is the feature of the bad reviews on a lot of floors, this is not really a complaint related to gameplay but it did kind of feel like a child throwing a tantrum. I have heard rather mixed comments about the dev and their response to criticism, I hope you do not take mine in such a way and rather as someone who supports your work and really wants to see you succeed and achieve your dream making these games. Despite my small complaints and this being a mixed review I have left it as positive because I love it so much, genuinely I really do and wish the dev the best, I've bought all of their games and all are equally as enjoyable. As my support for the dev if you get this far into my review and you want to try the game, add me and message me, I'll buy you a copy to play :P
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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