
This is an art horror game where you snatch souls, cast spells, and die repeatedly. Select from 4 colorful characters and occasionally listen to them yap about their problems. It's very "mood." No penalty for death and you'll have fun even when you lose.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

There is no penalty for death. Even if you suck at games, you can still enjoy 99% of the content including the colorful writing, trippy visuals, and banger soundtrack! If you're a "Gamer" gamer, this game will humble you! You should try beating it in Chaos Mode.
死んでもペナルティはありません。たとえあなたがゲーム下手でも、カラフルな文章、トリッピーなビジュアル、そして最高のサウンドトラックを含むコンテンツの99%を十分に楽しめます!本物のゲーマーなら、このゲームで自分の実力の無さを思い知らされるでしょう!ぜひ、カオスモードでのクリアに挑戦してみてください!
Liminal Void takes influences from Japanese horror, noise/breakcore electronica, punk, and even The Beatles to create an esoteric and visually stunning experience to remind you the joys of not knowing everything, free from the dependency of assurance and spoon-fed game mechanics. It is a game that is built from the ground up and comes at you with more hostility than other games. But that's okay, it will love you more than any other game ever could. You get A LOT of chances.
Liminal Voidは、日本のホラー、ノイズ/ブレイクコア・エレクトロニカ、パンク、さらにはThe Beatlesの影響を受け、秘教的で視覚的に鮮烈な体験を生み出します。これは、すべてを知っているわけではないという喜び―安心感や手取り足取りのゲームメカニクスに頼らない自由な体験―を思い出させるものです。ゼロから作り上げられたこのゲームは、他のタイトル以上に敵対的なアプローチであなたに迫ってきます。しかし大丈夫、なぜならこのゲームは、他のどのゲームよりもあなたを愛してくれるからです。あなたには数多くのチャンスが与えられます。
So what is it? A dungeon crawler where you progress through layers until you reach the void. Duh! You can traverse the layers through portals or dying, but you lose a lot of opportunity. No matter! Just like the American Education System, you still go to the next level, and just like the American Dream, there is always hope...or the next layer. Regardless, you WILL face the void gods and (surprise, surprise), they are hard to kill.
では、何なのか?ヴォイドに辿り着くまでレイヤーを進むダンジョンクローラーだ。言うまでもなく!レイヤーはポータルを使うか、死ぬことで進むことができるが、その場合は多くのチャンスを失う。どうでもいいさ!アメリカの教育制度のように、次のレベルへ進むのだし、アメリカンドリームのように、常に希望――いや、次のレイヤーが待っている。ともあれ、ヴォイドゴッズに直面することになるが(驚くことなかれ)、彼らは倒すのが本当に難しいのだ。
There is a free demo with a 15 min timer for each playthrough. You may be able to speedrun it if you skip tutorial. Go for it.
プレイスルーごとに15分のタイマーが付いた無料デモがあります。チュートリアルをスキップすれば、スピードランが可能かもしれません。ぜひ挑戦してみてください。
THIS IS NOT A GAME FOR THE EPILEPTIC. THERE ARE A LOT OF FLASHING LIGHTS, SCREEN EFFECTS, AND POST EFFECTS. CHILL MODE AND SAFE MODE ARE NULL.
このゲームは、てんかんの方には適していません。多数の点滅、画面効果、ポストエフェクトが含まれており、チルモードやセーフモードは存在しません。
UPDATE: DEVELOPER BROKE WRIST LATE 2024. Version 1.1 ETA is March 15 2025
【更新情報】
開発者が2024年末に手首を負傷。バージョン1.1の公開予定日は2025年3月15日です。
You will need “Sigils” to fight the Void Gods and enemies. They are the currency for your spells and portals to enter the next layer safely. Survival in each layer is determined by your “Death Counter” and your ability to prevent liminal entities from touching you. Dying will automatically send you to the next random layer at the cost of the opportunity to collect more Sigils.
シジルを集める
あなたはヴォイドゴッズや敵と戦うために「シジル」が必要です。これらは呪文や、次のレイヤーへ安全に移動するためのポータルの通貨となります。各レイヤーでの生存は、あなたの「死カウンター」と、リミナルな存在があなたに触れるのを防ぐ能力によって決まります。死亡すると、自動的に次のランダムなレイヤーに移動しますが、その際により多くのシジルを集める機会を失います。
Liminal Entities are dangerous and can kill you once they touch you. However, they contain souls that can be used to cast more spells. Snatch them and expand your arsenal of spells. Additionally, soul snatches add more time to your death counter so you can explore and find more sigils.
魂を奪え: リミナルな存在は危険で、一度触れるとあなたを殺す可能性があります。しかし、彼らにはより多くの呪文を唱えるために使える魂が宿っています。それらを奪って、呪文のレパートリーを拡充しましょう。さらに、魂を奪うと死カウンターに追加時間が加算され、探索してより多くのシジルを見つけることが可能となります。
To avoid entities from killing you in the layer, you can either soul snatch them or destroy them. Spells are your primary tools of combat, with different types and advantages depending on enemy types. Additionally, more powerful spells cost more sigils.
呪文を唱えよ: レイヤー内でリミナルな存在にあなたを殺されないために、彼らから魂を奪うか、もしくは彼らを破壊するかを選択できます。呪文はあなたの主要な戦闘手段であり、敵の種類に応じて異なるタイプと利点を持っています。さらに、より強力な呪文ほど、より多くのシジルが必要となります。
Getting to Layer 444 can happen within the spectrum of two ways: do absolutely nothing, keep dying, and enter layer 444 with no sigils to get decimated by the Void Gods OR fight for your life and stockpile sigils so you will have enough ammo to spam spells onto the Void Gods. They have very high health, so be ready for a long fight.
ヴォイドゴッズを倒せ: レイヤー444に到達する方法は、次の2通りです。ひとつは、何もせずに死に続け、シジルなしでレイヤー444に突入してヴォイドゴッズに叩かれる方法。もうひとつは、必死に戦ってシジルを蓄え、十分な呪文弾薬を用意してヴォイドゴッズに攻撃を仕掛ける方法です。彼らは非常に高い体力を持っているので、長い戦いに備えてください。
Features:
Rogue-inspired minimalist gameplay focusing on strategy and resource management
Death is not the end. You will always have a chance to redeem yourself in the next layer
Score system based on kills, successful soul snatches, and sigil collection
Four unique characters with their own stories and playstyles
Multiple Endings: 16 Different Endings Depending on Player and Companion Choices
32 Unique Spells with varying types and effects
12 Skills with varying game-changing effects, such as timescale, enemy behavior, visibility, collectible items, and more
Over 40 Different Liminal Entities With varying types, stats, and spells
The best soundtrack and writing in this genre. Period.
特徴:
ローグライクにインスパイアされたミニマリストなゲームプレイ。戦略とリソース管理に焦点を当てています。
死は終わりではありません。次のレイヤーで必ず自分を取り戻すチャンスが与えられます。
キル、成功したソウルスナッチ、シジルの収集に基づくスコアシステム。
独自のストーリーとプレイスタイルを持つ、4人のユニークなキャラクター。
マルチエンディング:プレイヤーおよび仲間の選択によって16通りの異なる結末が用意されています。
32種類のユニークな呪文(各種タイプと効果が異なります)。
時間の流れ、敵の行動、視界、収集可能なアイテムなど、ゲームに大きな変化をもたらす効果を持つ12種類のスキル。
40種類以上の異なるリミナル存在が登場し、それぞれ異なるタイプ、ステータス、呪文を有しています。
このジャンルで最高のサウンドトラックとライティング。間違いありません。
Constant Updates and such until 2025. An active discord, and a super cool dev. Give them money! New scream fest character designs and expanded lore as the game updates. This is a very alive ephemeral gaming experience.
Version 1.1:
Lock on System
MOOD/LOOPY/FACES Settings
DOGS
Controller Support/Steamdeck Compatible
Japanese Localization
25 additional enemies
40 additional songs
40 additional dialog cutscenes
4 new special abilities
69 Achievements

Liminal Void OST VOL 2. TBA

Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is cool. I like the art and music but the gameplay is pretty confusing and overwhelming. I had absolutely no idea what was happening at any given moment but a cool game nonetheless.
明滅、転換、省察、散歩 とびきり変なゲームが好きな人におすすめ 727NotHoundの人形限界フォロワーゲームだが、 LiminalVoidは[b] ムード [/b]である [b] ムード [/b]としてはおすすめできるがゲームとしてはおすすめできない ただ、不評に対して返信したりこまめにアプデをしたりこだわりを感じる
took me an hour to get the gist of things but it's fun and weird in a really good way
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
that's a real game
This game changed my life for the better
[h1] IRREPLACEABLE E-LSD [/h1] [h3] 迷失也犹在梦中的游戏体验 [/h3] 推荐给所有追求“moody”体验的 或许有着生存不适症的 曾经或者正热衷于在电子世界里开化想象力的你 (当然在这之前请务必确保您没有光敏性癫痫)) 说实话哪怕是到目前这个游戏时长也仍然不能有底气地说自己完全搞清楚了这个游戏所有正确的游玩方法 一方面是我本人操作拉胯而且心理承受能力相当差一遇到战斗场景就手抖发怵心慌,更重要的一方面是对于没有本地化翻译的我来说这个游戏的用词有相当一部分实在生僻(orz)因此对于游戏内容的理解上可能不可避免地会产生偏差。 奈何游戏的美术风格和叙事实在太独特太吸引人 迷宫探索和灵魂收集玩法的承接让游戏体验跌宕起伏,每层迷宫的视觉设计配合音乐的沉浸体验搭配四名异色的 有着各自生存困境的可爱角色 完全就是电子脑迷幻狗宅宅XP豪华全家桶 完全无法拒绝如此美味 完全玉盘珍羞 是我本人一闲下来就会想着要去探索着玩玩的佳作 具体的灵魂收集玩法有点梦回小时候的一二三木头人kk void公主/王子、四个角色大招的设计都非常帅气 多周目综合起来游戏内容非常丰富,完全想不到会有这样的体量 即使以我现在的能力还不足以探索完全部内容,但单纯地作为情绪信徒和psy head我仍然愿意做那个无论多少次被创飞都还是会喊出 “我一定会回来的” 的灰太狼并为此甘之如饴 因为太对味 开发者的游戏我都有购入并且有认真尽力地游玩 唯一一点共同的遗憾就是进入游戏必须要先调试鼠标灵敏度等显示设置不然进游戏会有非常雷霆的体验( 在更新过之后游玩发现[spoiler] 有些过渡场景开发者会贴上对这个游戏的选择“不推荐”的评测贴图 [/spoiler]hh 更觉得这是有个性的开发者的有着个人风格的游戏!对此会心一笑^ ^ 预祝有着游玩意愿并且这样宽容耐心到能够看完我以上文字的你:[b] 偏航愉快 [/b] ((最最最后表白winedown这首在第二个检查点的背景音乐 挚爱 (((以及梦一个中文,,we need Chinese…!!!
Fire Visuals and the feel of the game is perfect. It feels like a dream
I wouldn't call this game good, but it's definitely interesting. However, I've encountered several bugs in only 30 minutes of gameplay. The game is riddled with bugs, enemies stuck and flipping out of control, auto-aim going crazy and aiming in every direction. It's freaking cool to look at, but just starting the game gave me like 6 speedrunning achievements. The game is so visually loaded that it's hard to tell what's what a lot of the time. Still, I'm really trying to give it a go because I've never seen something like this before. Despite the game being broken, I'm giving this a thumb up just for how f*cking crazy this game LOOKS. [h2] Reply to dev [/h2] Hey dev! First of all, congrats on creating something truly visually unique! This game is, visually, one of the coolest ones I've seen in many, many years. Here are a few things that I think could be easily fixable, even if they're in the game as you intended them. I think that changing the following things would make the game probably more accessible/less frustrating: [list] [*] Seeing the floppy disks through walls can be really confusing for nothing. I'd remove that feature. The disks are eeeverywhere in the maps, no need to be able to spot them through walls. [*] Also, I haven't been able to see further than maybe 2-3 feets from me in some layers because it's so dark and that may be as intended, but I think it's really making those layers just close to unplayable. [*] There seems to be auto-aim when shooting spells, when shooting without activating the lock-on, other times not. I'd personally like to have no auto-aim, because it tends to shoot all over the place at moments and I just wanna shoot where I'm aiming at. Maybe adding an option to toggle it on/off would be great! [*] This is more of a true bug, I don't have much advice on this, but a LOT of the enemies are getting stuck in doorways or seem to have been spawned inside of the floor. [/list] And a personal recommendation; this isn't really an issue or anything, but removing the negative review screenshots from the game, because I feel this could influence people to make negative reviews so that they can be featured in the game. Like I even thought myself "oh f*ck so if I make a sh*t review I'm gonna be featured?". Don't let the bad reviews get to you <3
这是一种非常典型的、融合了多种现代数字艺术风格的视觉设计。 1. 迷幻艺术 (Psychedelic Art) 特征: 高饱和度、对比强烈的色彩(洋红色、蓝色、绿色),扭曲、流动的形态,以及令人眩晕的图案。这种风格旨在模拟致幻剂下的视觉体验,营造一种超现实、脱离常理的感觉。 2. 故障艺术 (Glitch Art) 特征: 故意模拟数字或模拟信号中的错误和故障,如图像破损、数据损坏、色彩通道错位(RGB Shift)、扫描线失真、噪音和静态干扰。这种风格表达了一种数字世界的非完美、破碎和不确定性。 3. 复古数字/科技美学 (Retro Digital / Tech Aesthetic) 特征: 借鉴80年代和90年代早期计算机图形界面(UI)的元素,如像素字体、简单的几何形状、低分辨率位图、粗糙的渐变和有限的调色板。它唤起了对早期数字时代的怀旧之情,同时也带有一种原始的、未经过度修饰的粗糙感。 4. 低保真恐怖 (Lo-Fi Horror) 特征: 不过度依赖逼真的图形,而是利用模糊、颗粒感、低分辨率、有限的视野和令人不安的音画设计来激发玩家的想象力,从而制造心理上的恐惧感。这种风格认为“未知”和“模糊”比清晰可见的怪物更可怕。 5. 蒸汽波与合成波 (Vaporwave & Synthwave) 的影响 高饱和的粉紫-蓝-绿色调、复古的科技感也深受“蒸汽波”和“合成波”美学的影响。这些文化运动同样迷恋80-90年代的科技、流行文化和数字废墟,并将其与迷幻元素结合。 这将是一场视觉冲击力极强、氛围诡异、在破碎数字领域中进行的超自然体验。
なんだこれは!?何が起きてるんだ!? でも、雰囲気最高なんで。良し。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5K | 95 | 83% | $19.99 | |
| $19.2K | 49 | 98% | $19.99 | |
| $0 | 7.7K | 98% | Free | |
| $1.3M | 2K | 84% | $29.99 | |
| $133.1K | 1.6K | 88% | $4.49 | |
| $165.4K | 421 | 85% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5K | 65 | 98% | $29.99 | |
| $43.5K | 153 | 86% | $24.99 | |
| $43.5K | 110 | 95% | $19.99 | |
| $43.5K | 172 | 76% | $11.99 | |
| $43.5K | 986 | 82% | $1.99 | |
| $43.6K | 70 | 64% | $24.99 |