
An exploration game that delves into the depths of loneliness. Wander through empty rooms, search for signs of an abandoned world, and listen to the sounds around you. No dangerous chases, just silence and an empty world to explore.
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About
Liminal Universe is a solo first-person adventure game that takes you deep into Liminal Space. In this experience, you focus not on the story but on understanding the world around you and the atmosphere it creates. The game starts on an entirely empty snowy map, and then continues with a pool and ocean.
Although the game sometimes tells you what to do, it leaves it unclear what exactly you should do.
There are no creatures chasing you or complicated puzzles to solve in Liminal Universe. The aim is to discover the story of this forgotten place at your own pace. Sometimes it can be difficult to find your way through narrow corridors, dark corners and seemingly endless empty rooms. But these challenges deepen the game's atmosphere and your experience.
The game has no dialogue, user interface or music. Instead, you step into a world filled with realistic environmental sounds. The echo of your footsteps, the hum of the machines continuing to work, and the silence of game draw you into this strange world.
With each step, you will feel more and more the strange and mysterious nature of the liminal world. This is a place to discover, a mystery to understand, but most of all, an atmosphere that draws you in. Liminal Universe aims to offer you not just a game, but also an unforgettable experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Traditional Chinese, Japanese, Korean, Spanish - Latin America, Norwegian, Portuguese - Portugal, Russian +6 more
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
으음.. 초반에는 뭔가 있는 건가 하고 나름 흥미있게 하다가 나중에 후반으로 갈 수록 루즈해지는 기분이 들었습니다. 그래도 멍하니 걷기만 하니까 편안한 기분도 드는 것 같기도 하고.. 가벼운 공포로 괜찮은 것 같네요.
i think you need to add alot more graphics i have played over 80 liminal games and yours still needs alot of work you cant interact with slides you have jukeboxes with no music coming out its very blocky and too brand new looking needs more of a creepy vibe while still remaining liminal if that makes sense and when you go in a pool you have to literally go to your starting point where the stairs are to be able to get out this really stinks i got very bored you need to add more things to be able to interact with especially with the snow you also had the space craft that had nothing in it i went all the way up the stairs just to enter an empty circular dome like i said its a good starting point but it needs more time to flurish you have something really cool here just keep pushing
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bon jeu de ballade de type simulateur de marche dans un décor vide inspiré des Backrooms. Dans The Liminal Universe, il n'y a pas de monstres qui vous poursuit et vous attaque. Vous pouvez marcher l'esprit tranquille. Sur le chemin, il y a des boutons rouges à trouver pour devérouiller la suite du parcours. Le dernier niveau The Cloud est mon préféré, à la frontière entre le ciel et l'espace dans un décor de science-fiction. La musique est un peu monotone parfois. Moi perso je lance ma musique sur Spotify en parallèle.
Since the Backrooms movie, we view Backrooms games differently because the film gave not only to the lore, but to the Backrooms itself a whole new meaning and context, regarding what the Backrooms actually is, and how it functions. For example, we now know that the Backrooms, as a living entity, doesn't create from its own mind or its own view of the material world, but from its own vague memories. That's why everything is so abstract, incoherent, and impossible. In that sense, you could say this is an interesting walking simulator set in the Backrooms universe, because it lets you wander off in your own mind, but unfortunately, it's far from standing on its own as a Backrooms game. It's a linear walking experience with no interactivity beyond pushing 3 buttons and maybe opening the same number of doors. There isn't even a slide you could use or some weird puzzle to solve to progress, it's just another walking simulator, with high potencial to be expanded with new content, although thats not happening, because the game was abandonded monts ago with it's minor and major technical glitches and even flaws with it's own mechanics like the known issue of not being able to sit down. And I get that the goal was to make a walking simulator in the backrooms, but this is just too much walking, and very little backrooms. At the two-hour mark, the thought of a refund had crossed my mind, but I was able to make progress with a few helpful pieces of information from the Steam discussions. On the technical side, I was able to run the game flawlessly at 2K resolution without any difficulties. At this state for 2.50 EUR i would say the game deserves a 7.1/10, but being able to run with a toggle is a 0.3 on it's own, as the 3 hour game completion would take 10 hours without it. If you're into walking simulators and achievement hoarding, buy the game at the listed price above.
liminal universe покупалась мной ради исследования, я не ожидал никаких монстров или пугалок, просто ходилку-бродилку. что же я получил в итоге? разочарование. игра ужасно отпимизированна и лагает в 1920x1080p на rx6600. большинство локаций пустые и ничего из себя не представляют, про последнюю локу вообще молчу, она полностью пустая и исследовать там вообще нечего. но не может же всё быть настолько однозначно плохо?.плюсы у игры есть, но их крайне мало. графика выглядит крайне приятно и детализированно. парочка реально красивых лок на всю игру, которые даже приятно исследовать. но на этом всё. по итогу за фулл прайс игру брать не стоит, по скидке в целом можно, но зачем? есть куча других красивых игр бродилок, в которые можно поиграть вместо liminal universe. и которые явно справились со своей задачей куда лучше. тот же escape the backrooms стоит слегка дороже, но лучше буквально во всем.
esse jogo é de longe o melhor "gráfico" que ja vi, coloquei entre aspas isso porque faltou alguns bugs de iluminação. A gente sabe que nesses jogos é comum a falta de emoção, já que não tem muito que fazer além de... andar... é isso, esse jogo estava na metade dele até que um aceitável pra receber um sim, PORÉM o que pecou e muito no game parece que o dev tava acabando e sabia que tinha que encerrar (porque na contagem dele já deu 2 horas de gameplay vulgo caminhar, então no final começou a tacar um monte de corredor zigzague e foda-se, mano se colocar labirinto ENORME em esse tipo de jogo, tu mata ele. PESSOAL CONSELHO MUITO SÉRIO PRA QUEM QUER PEGAR ESSE PÚBLICO EXCLUSIVO DE ANDAR E APRECIAR GRÁFICOS, NÃO FORCEM AS PESSOAS A ANDAREM NUM LABIRINTO DE 30 MINUTOS. e não falo isso por mimi, o próprio dev coloca alguns skips de lugares que ele considera "longo" então ele sabe muito bem que botar a porra de um monte de parede reta pra andar num lugar pro lado e pro outro de 30 minutos, também não é agradável. 5.6/10
nice game
+ В целом красивая графика. + Фонарик. - Какие-то жесткие проблемы с текстурами, где-то натянуты криво, на уровне со снегом сам снег выглядит ужасно, сугробами тупо прикрыли переходы блоков. - Нет выключения эффекта рыбьего глаза, нет и других эффектов, например, VHS. Игра жестко фризит в некоторых местах. - Взаимодействие с окружением. По воде мы ходим аки Иисус, от наших прыжков или захода в воду никаких волн, утки и спасательные круги как приклеенные, шарики на полу в игровой комнате от наших движений не разлетаются. Нельзя упасть в какие-нибудь дырки, нельзя поисследовать дома. Абсолютно сломанная механика присаживания на стул. - Звук. ГГ вечно дышит как загнанная лошадь, даже если просто идет. В некоторых локациях слышно, как музыка начинается и заканчивается, что режет ухо и мешает погружению. Нет звуков окружения вроде жужжания ламп, гула компьютеров или завывания ветра. Фоновая музыка в некоторых местах создает абсолютно противоположное ощущение, чем должно быть при лиминальности, она не пугает и не напрягает. - Локации. Лиминальность обычно подразумевает запутывание и брожение в поисках правильного выхода, тут же мы тупо идем по линейному пути, из-за этого теряется смысл лиминального пространства. В том же уровне бэкрумс на полу тупо линию начертили, чтобы игрок не дай бог не потерялся. Сами локации пустые, неинтересные и излишне растянутые, лиминальность подразумевает не пустоту, а неправильность и странность окружения. - Сохранение. Нет сохранения на месте остановки, только по главам. Также, если вдруг мы умираем на уровне, он начинается сначала, а не с места смерти. Не рекомендую игру в том виде, в каком она есть сейчас.
Нереально атмосферное приключение с мощной кинематографичностью. 10 лиминальных пространств из 10
Every time I opened settings, they would revert to fullscreen. Very disorienting, and I spent 23 of the 25 minutes played, fighting said settings. Also, there doesn't seem to be a setting for turning off the weird delay in camera movement. It seems to have a weird slow-in, slow-out thing going on that is, quite honestly, a bit nauseating. So I think a toggle to disable that would be good, and an increase to the maximum sensitivity of the mouse controls would also help. I look forward to updating my review once this game improves, as I woul really like to play this game once the controls no longer makes me queasy. It looks interesting!
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Where this game's players are, estimated from review languages.
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