
Beat the Beats is an electric mix of rhythm and boxing game! Use actual boxing-style punches to pound your way through musical arcade levels in hypnotic VR. Get pumped, get moving and beat the beats!
Modeled estimate, not a reported figure. How we estimate →
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About

It means absolutely nothing if you don't have that swing, jab, or the finesse of that left hook! Enter Beat the Beats – the boxing rhythm VR game where you throw punches but you can’t fight the rhythm. Use actual boxing moves like crosses, rolls and uppercuts to blast your way through a series of electrifying musical levels and climb the leaderboards.
Unlock new genres, complete daily challenges, and build your skill in rhythm boxing. For the serious competitor, there’s also an extra challenging B-Side for each track that will make you sweat to master.
Beat the Beats is a fun and fresh boxing experience for both greenhorns and champions!

Learn natural boxing moves like jab, hook, uppercut, rolls and block!
Get moving with a workout that doesn’t feel like work!
Compare your skills in global leaderboards and beat daily challenges!
45 handpicked tracks from different electronic music genres in over 90+ levels!
Unlock new genres and B-sides!
Keep things fresh with daily mixes!
A fun, immersive experience with plenty of depth for the dedicated rhythm champion!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +14 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
для утренней зарядки в самый раз! P.S. нативная версия на quest 3 ощущается лучше из-за отсутствия даже небольшой, но задержки.
This game kind of makes me angry. It's got solid mechanics and the graphics are clean and nice enough for a rhythm game. It should be fun. The thing is all the music is locked. The cool songs from the preview video and all the good genres are locked and in order to access them you have to play through a bunch of songs that are not my kind of music. I have never seen a rhythm game lock all the content before. After the demo I expected that purchase would unlock tracks for me to play at my own pleasure, instead I have to suffer through stuff I can't stand in order to get to stuff I might potentially like. It's just really frustrating because it makes the whole experience suck. I really can't recommend this, maybe once the community content becomes supported... unless that is locked too. It's too late to refund, so I am stuck with it. Waste of money.
SO much meowin exercise, heck the songs are weird but good. 10/10 get me in shape baby! 100/100 has cheevs, good VR controls SO GOOD.
[h1]Experienced on the Meta Quest 3[/h1] I've enjoyed what I've played so far. This is a solid boxing-themed VR music rhythm game. You basically jab, hook, uppercut & dodge to the beat of the music. It's nothing ground-breaking, but it's done competently. The musical soundtrack is pretty nice. Unfortunately, I didn't recognize any of the music, but it wasn't bad. The beatmaps were well-made. I didn't find any issues. Game ran fine. It's just solid overall, but nothing we haven't seen before. It may be the best boxing-themed rhythm game though. At the end of the day, it's a good VR workout. You can see my live gameplay here: https://youtube.com/live/xvzDDAfNLrs [b]Rate ?/10.[/b] [quote]I bought this game! If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
first of all thank you devs for this amazing game, keep going! also i very love effects and visual , also system of pointsvery rude and nothing lag. i already have beaten many songs to s and i think you need to decrease qwote to points in reaction chalenge and do more challenges because it super fun. i have seen only one bug in 1 album after song beaten in sum menu appear 2 beats over statistic. This game really proove its price.Ill wait to community levels
I played the demo to death. When I saw the delay in release I feared this title was dead and the studio had maybe it a brick wall with licensing or development. I'm very glad to see that it made it across the finish line and bought it on release. This is guitar hero for your waistline. The music is solid, the interface is sleek and colourful, and the workout is awesome. As somebody who has spent a lot of hours on pad work and considers getting punched in the face a recreational activity, I can attest to this game being a challenging, fun experience that will 100% improve your reaction time and give you a light workout that may well usurp any daily shadowboxing you might otherwise engage in if you let it. If you've been waiting for a simple VR game that will get you moving, or just a solid rythm game that can kill 20 minutes in a rewarding way with minimal investment, then you should pick this up. At the pricepoint it is a steal.
VRを買って初めてのフィットネス系のゲームプレイでのレビューとなるので類似ゲームとの差分はわかりませんが、非常に良いと思います。 ゲーム性はプレイ動画を見てわかる通り飛んでくる的を殴ったりガードしたり避けたりする形です。 非常にシンプルでわかりやすく、その場の動きで完結できるためスペースもそこまでいりません。拳を前に出せればokです。 1曲2分程度ですが、運動不足と言うこともあって程よく3~4曲程度やると結構汗をかきます。 慣れてきたら動作を大きくしてより大きく動いたりして運動量を調整できるので、現状他のゲームをやっていない自分からすると程よく遊べて程よく動けて非常に良いと思います。 要望があるとすればHMDスピーカーを使っているときは特に気にならないのですが、ワイヤレスイヤホン使用時にはやはり遅延が発生するため、遅延補正が出来るようになると非常に良いかなと感じました。 また、オフセット設定等がなさそうなのでその辺も調整が出来るともっと良いのかなと感じます。
비트세이버랑 비교하면 더 오래하기 편함 보다 전체적으로 움직임 창작마당, 맵 에디터 열렸는데 만드는 사람이 읎네 아 ㅋㅋ
[h1] Good start, could be great [/h1] This is just my first impressions. The game so far is pretty good, with a solid idea and mechanics. The music selection in the first 4 albums is kinda meh, but we'll see how the rest of the albums sound. [u]I have a few minor mechanical gripes. [/u] 1. The red wall things that force you to move are the worst mechanic IMO, and they force you to move too much. For workout purposes I get it, but for rhythm mechanics its pretty annoying since moving messes up the timing of your punches (since you aren't where you're supposed to be). The walls either make you bend too much or move your plant feet, both of which are not great for rhythm feel. The notes are timed to be hit by your plant feet, and the walls make you move/bend aggressively. I would personally like if they were a little further forward, or if a setting was added for people to change it to that themselves since playing on a wired headset and doing allat is uncomfortable. 2. The side punch blocks feel super awkward and I find it extremely difficult to get 100 points on them. Maybe this is a skill issue, but I find that I can pretty consistently hit the uppercut and front blocks and get 90-100, but I almost always get 70-80 on the sides. The motion/timing isn't super comfortable, maybe a leniency change? Could also be a skill issue, but swinging cross body is weird and power/accuracy/timing are def harder Liking the game so far, will update this review as my experience changes.
总算找到一款游戏性好又锻炼身体的VR游戏,UI设计质感在线,强力推荐
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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