
"Tiny Brains" is a cooperative action puzzler that follows four super-powered lab animals in their attempt to escape a mad scientist's experiments. In this joyously chaotic multiplayer game, the four "Tiny Brains" must combine their unique physics-based powers to navigate through a trick-ridden maze.
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Languages: English*, French*, Italian, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Buyer Beware! Check the game for updates. I bought the game during steam sale for $2, and I didn't check. If the most recent update is still Mar 27, 2014, then multiplayer over internet is broken (players can not join a game over the internet, they get dropped from the game and sent back to the lobby) leaving you unable to play with friends (you will be sad). On the forums, the Developer promised an update in the beginning of April, but it has never shipped, and the game is still broken. Tl;Dr: If the game was last updated Mar 27, 2014, Multiplayer is broken, don't buy it until it is fixed by the developer. (14 weeks and counting)
Though hampered by the occasional bout of unpredictably frustrating physics, Tiny Brains is unique and creative enough that you forget to care. It's clear that the game was designed with multiplayer at the forefront, as playing solo is possible but significantly less rewarding. Multiplayer can be in the form of couch or online co-op or competitive play, and features gameplay so fun that it's difficult to get too worked up over the potential failures of your teammates. The game never wants you to take it seriously, and that framework is part of what makes the game work so well. It's charming, packs a killer ear-wormy soundtrack, and offers brain teasing gameplay that will no doubt remind you of Portal. Though the main story campaign is pretty short, the package you get from the multiplayer is more than worth the price tag.
Bought 4 copies to play with friends, the on-line multi-player is broken. Forums filled with same problems of not everything being able to join like we were experencing. Last developer post was in April 2014 promising an update which never appeared. I recommend never buying from this developer again.
Great game for a one-time local-coop play through. Mechanics do get old and repetitive, but main story is only ~2 hours. The bottom line is you should get this game if: -You have access to "friends" for local coop -Are okay with about 2.5 hours of gameplay -And most importantly, it's on sale
[h1]Tiny Brains[/h1] [i]Compro-mice[/i] [h1]Review[/h1] [b]Tiny Brains[/b] is a puzzle-based co-op adventure for up to 4 players in the same vein as Valve's [b]Portal 2[/b] where instead of playing as two robots (ATLAS & P-Body) who have to pass an ever increasing set of tests that seem designed to maim and kill, in [b]Tiny Brains[/b] you'll take on the role of 4 sentient mice, each with a distinctive ability that will need to be combined in various manners in order to make it out of this test lab alive. Being a party game you will be at the mercy of your slowest and weakest player, that for most should offer a decent night of online/local co-op with friends, some drinks and snacks. The game is short, incredibly so, but it makes sense given that Spearhead Games clearly wanted its game to be completed in one party session because the likelihood of getting the same people back to play diminishes the more sessions you require. My mate and I played online co-op and it lasted us just short of 2 hours, which is perfect for a single play session. I imagine with a full set of 4 players, the game is a much better experience than it was with just two players as Ben and myself had to constantly rotate between the four mice in order to solve the puzzles. I imagine as a single player it would be mostly boring so grab some friends if you plan on giving this one a spin. The problem is the puzzles themselves. None of them were challenging in the same way Valve's chambers are in [b]Portal 2[/b] which would sometimes take some trial and error before stumbling onto the solution. Here the solutions are identifiable immediately and it ends up being more about a successful execution than a brain twister. By the time the game introduces some of the most enjoyable sections, such as moving a ball up a rotating glass cylinder that keeps cracking under the balls weight, the game is over which is a pity because I would have preferred to see these puzzles earlier on in the game with the developers building on them and making them more challenging. Instead for the first hour you are stuck with a very repetitive set of puzzles that involve getting a powered cube into a socket in order to proceed. There is so little variation here that it feels like you are playing the same puzzle over and over again. That it is not to say you won't have fun while playing [b]Tiny Brains[/b], it's just not memorable enough to stand out as a party game to return to over the years. I imagine for most, once you are done with it, you will be done with it for good. The unimaginative puzzles also dampen the experience somewhat despite the actual story attached to the game being slightly bonkers with a plot twist that no one will see coming. [h1]One word or phrase to sum up the experience[/h1] [i]Unimaginative[/i] [h1]Performance/Bug related incidents[/h1] [i]None[/i] [h1]Similar to games[/h1] [i][b]Portal 2[/b], [b]Mousecraft[/b], [b]Human Fall Flat[/b][/i] [h1]Rating ★★★★★☆☆☆☆☆[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=869455135
[code][h1]Tiny review for a tiny game[/h1][/code] Tiny Brains is a short puzzle game involving 4 lab rats and a mad scientist, the 1 to 4 players play as rats trying to solve puzzles to progress as the scientist narrates their progress on researches while making cheesy mildly funny jokes, nothing here is GOTY material, but the game is great if you have 2 or 3 friends to play with since it's long enough to get the hang of it and short enough to beat in one sit, it's about 2 hours long. Wait for a sale, the price drops to 2 dollars or something like that, I've read about the online multiplayer being broken but I can't contest that since I've only played it locally.
[h1]О да, это время большого мозга (с)[/h1] [i][b]Сверимся со списком: - Список. Есть. - Компьютер. Есть. - Один безумный ученый. Есть. - Четыре подопытных зверушки. Есть. - 100 литров кофе. Есть. - Блокнот для написания обзора. Есть. - [strike]Маленькая розовая цыпа[/strike] Стоп-стоп-стоп, откуда она тут взялась?![/b][/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3726253492 Итак, перед нами простейшая игра-головоломка, где мы роли подопытных зверушек пытаемся сначала сбежать с импровизированной полосы препятствий, а потом соберемся с силами и надаем по макушке и самому Франкенштейну, и внезапно решившему предать нас… союзнику. Зверушек в этом беспощадном эксперименте всего четыре, но каждый обладает своим уникальным навыком: • [i][b]Минск[/b] – синего вида… хомячок(?), который умеет ставить ледяную стену, а так же разрушать её – если в этот момент стоять на ней, увеличится дальность прыжка. • [b]Пэд[/b] – красного вида крысюк, умеющий меняться местами с предметом в пределах видимости. Зачастую – даже за каким-либо препятствием. • [b]Стью[/b] – зеленого вида кролик, который притягивает предметы, даже находясь на разной с ними высоте. Дальность притягивания ограничена. • [b]Дакс[/b] – фиолетового вида летучая мышь, отталкивающая вперед предметы перед собой. Имеет отличную синергию с Минском (на его ледяной стене можно летать как на ковре-самолете).[/i] Изначально [b]геймплей[/b] заточен именно под кооп игру, потому что для прохождения потребуются навыки ВСЕХ персонажей, зачастую в виде быстрых комбо. Тем не менее, в одиночку прохождение так же возможно, хоть и будет немного труднее - нам дают возможность просто переключаться между персонажами прямо во время игры через нажатие на клавишу. А чтобы было проще исполнять комбо – после переключения время замедляется до использования навыка или передвижения. Всем премудростям, нюансам и комбо по персонажам нас обучат в первой главе кампании. [b]Головоломки[/b] сами по себе (если говорить про сюжетный режим) получились не шибко сложными и проходятся чуть ли не моментально, если знать правильную последовательность. Или с помощью отличной и четкой командой игры – если вы собираетесь играть с кем-то. Помимо головоломок присутствует пара уровней с мочиловом, где с помощью тех же навыков и окружения мы обычно защищаем какую-либо цель. Кроме основной кампании, которая проходится буквально за один вечер, в игре присутствуют ещё несколько [u]режимов игры[/u], коротко обо всех: ♦ [i][b]Побег из безумной лаборатории[/b] – вышеупомянутый сюжетный режим. ♦ [b]Дорога к звёздам[/b] – серия из 20-ти различных испытаний – от лютых замесов до попыток закатить шар по крученой дороге с кучей дыр как можно выше. Каждое испытание имеет минимальные пороги для закрытия в виде классических трех звезд, а так же отдельные глобальные рейтинги, если есть желание померяться с кем-то своими эбонитовыми палочками. Максимально сложный для закрытия режим, по сравнению с которым сюжетка была лишь легкой прогулкой. Если же вы фанат соулс-лайк игр – это ваше поле, остальным же могу лишь пожелать удачи – вам и вашим нервным клеточкам. ♦ [b]Режим соревнования[/b] – импровизированный футбол на четыре игрока (2х2). Как вы поняли, в соло неиграбелен. ♦ [b]Режим маленьких троллей[/b] – тот же самый сюжетный режим, за несколькими исключениями – меняет внешний вид персонажей (лично у меня он остался неизменным, возможно баг), а так же разрешает так называемый «огонь по своим». Играется только в коопе, в одиночном режиме ничем не отличается от обычной сюжетки. ♦ [b]Режим Жюля[/b] – хардкорная версия сюжетного режима, в которой ВСЕ персонажи заменяются на одного мутанта, кастующего сразу все навыки. А так же в этом режиме отсутствуют чек-поинты – смэрть на уровне обозначает переигровку главы с самого начала. Доступен только для одиночной игры. Прикола с персонажем вообще не понял, кроме неудобного управления, ибо всё то же самое мы делаем и в обычной сюжетке, играя в солянова.[/i] А так же стоит упомянуть один немаловажный момент. Если вы рассчитываете поиграть с кем-то по сети – забудьте. [u]Сетевая игра здесь абсолютно мертва[/u]. И найти кого-то для коопа попросту невозможно – поэтому если же хотели бы зарубиться в эту игру по сети, сделать это можно только с корешками-другальками. По [u]технической[/u] части лично я никаких проблем не встретил - игра технически проста, как палка колбасы. Даже с учетом её возраста – полностью (кроме сетевой игры) играбельна. Перевод на русский на месте, озвучка басурманская – весьма неплохого качества. Из минусов можно отметить [u]не совсем удобное управление для клава/мышЫ[/u]. Игра изначально заточена под геймпады, отсюда и все нюансы – от отсутствия курсора в меню до специфичного расположения камеры, из-за чего зачастую объекты летят совсем не туда, куда мы их хотели пнуть. Тем не менее, даже на клавомыше её можно спокойно пройти. Небольшая сноска для ачивментхантеров – это игра НИХРEНА не легкая в плане получения ачивок. Помимо сложных испытаний и харкорного режима, вам предстоит столкнуться с прелестями возни с эмулятором геймпадов, чтобы нащелкать себе «виртуальных друзей» для коопных режимов или же искать других людей (что попросту бесполезно, как и говорил выше). Поэтому если вы ищете легкую игру для платины – это не ваш бро. [b][i]Подводя итог – игра получилась хоть и короткой, но достаточно неплохой, чтобы скрасить один вечерок. Сюжет оригинальностью не блещет, но положа руку на сердце – в такие игры мы не за ним идем. А вот головоломки получились весьма и весьма – не слишком сложные, но в тоже время заставляют пораскинуть мозгами. Но, конечно же, игра раскрывается по полной только в коопе – ведь помимо дум думских над головоломкой, в которой мы буквально с помощью мозгового штурма «маленьких» мозгов решаем её – добавляется ещё и необходимость командной игры, что в моментах может вылиться либо в словесный мордобой, либо дикий смех. Рекомендовал бы только в том случае, если вам есть с кем поиграть – в соло интересна лишь только сюжетная часть, часть же других режимов будет попросту недоступна, либо крайне скучна. И только по скидке, которая бывает зачастую под 90%.[/i][/b] [h3]6 зажаренных цып в лаве из 10[/h3] P.S. [b][i]А так же отдельная благодарность [url=https://steamcommunity.com/profiles/76561199183026625/]Vanadis[/url] за эту развивающую игру для моих двух вечно конфликтующих извилин.[/i][/b] 💖
Tiny Brains is a game that it would seem I should enjoy it. It’s a physics-based platformer with four characters, each given a special power. The game has four lab animals of different types, but rather than heavily name-checking them, the game spends the entire game calling them “Tiny Brains.” At the beginning of the game, you choose one of the four. If you’re playing solo, it’s rather academic because the player is required to swap between the four characters to complete the game. So why make it a choice? Each of the four characters has an ability, and they are given names early on, but because the names are only said once, and, as mentioned, the game constantly just calls them by “Tiny Brains” I refer to them as “Suck” “Push” “Swap” and “Ice”. “Suck” and “Push” is quite literal. One sucks any objects in it’s range towards him, push repels them forcibly. “Swap” can change places with any object which just teleports both objects to the other’s position. “Ice” creates Ice blocks and can explode them to propel him or other objects (usually upwards). I will say this, all of the power are pretty good. Not great, as “Teleport” seems to have odd range restrictions, though I think that’s to help gamify the systems. “Push” on the other hand should have been really frustrating, but is actually a joy to play with. “Ice” feels a bit overused especially to make jumps, and “Suck” is underused. Of course, it wouldn’t really be a puzzler if you couldn’t combine powers. For the most part, you’ll combine “Ice” and “Push”, sometimes with “Teleport” after it. Almost always in that order. This is the weakness of the game. There is a good synergy but there’s really only a handful of ways the game uses it, and I think part of the problem is the powers are limited. Requiring the game to be completable by a single player becomes a weakness of the system. At the same time, I wonder if multiplayer would be more repetition (requiring more teleports) or more of a delight. I can’t tell you as I didn’t have the opportunity. I can, however, tell you most of the puzzles are relatively interesting though there were quite a few “action sequences” which involved using “Push” and “Suck” to move objects around or “Ice” and “Push” to fight enemies. By the end of the first level, you have seen most of the synergies and learned the one technique the game feels like it needs to specifically call out. The rest of the game continues using the same techniques. There are small bits of complexity added in later, such as using an ice brick, pushing it, and then exploding it to propel yourself up to use teleport, but you can do that in the original level. Of course, any game in the modern era has to have a story, and this is where Tiny Brains starts to have trouble. It’s not that there is not a story, there is. It is just nothing that great. When you finish the game you see the whole story, and it’s not awful, but there’s never a moment in the story where I felt really entranced by it. There is a crazy scientist saying silly things, usually about trying to trap our heroes, but it feels a bit expected in gaming to have a quirky narrator. That would be fine, but it’s not that interesting. A lot of the dialogue feels random, with four animals the only one talking is the scientist for the entire game, and it’s trying to be clever, but never really made me pay attention, I just tried to beat the next puzzle to see more of the game. The game itself just isn’t a big delight. Tiny Brains only has about five enemies if I am counting correctly. There are a few interesting moments, but nothing that really shined over other games. The locations are relatively sane, being laboratory test cages for the most part. There are a few interesting items in the world but nothing I would call out as especially unique. The puzzles in the game are mostly easy. The only real trick is to remember you can ride an ice block and push it at the same time. That was the only thing that challenged me, and it was about forgetting something. Other than that, I would often walk into a room, see a task, and have to play with the objects in the room for less than five minutes to get a solution, even the hardest rooms are quickly dispatched due to the number of objects to interact with. The action scenes I mentioned earlier, such as rolling a ball up a curved incline are the only parts I had a minor struggle with. Most of the struggles were because it was more action based than puzzling, and the character’s abilities don’t really give a good way to beat them in single player. I beat the game in under 3 hours. That’s fast, though about the same speed as Portal, but Portal came with bonus stages that I wanted to play, and I absolutely adored the story. Tiny Brains takes a shorter time and just isn’t as compelling. There are bonus stages here, but I played most of them once and didn’t feel like trying again to top my score. Sure it meant I didn’t get to play all the bonus stages, but part of me knew I didn’t want to in the first place. I finished the story and the bonus stages are just harder versions of levels that can be done to award stars for distance or time. There is one factor that I’m forced to admit might change someone’s opinion of the game. I didn’t play this in multiplayer. And perhaps that’s the secret to the game. Maybe the game is really fun in multiplayer. But I have some thoughts on it. First two player would seem like it’s chaos. One player could do everything with the other player only assisting some of the time, or the players would keep switching characters and it’s almost a fight for the right character. If you somehow got four players for the game, maybe it’s really great, but I can’t imagine having “Suck” as a power is going to be great. “Suck” and possibly “Teleport” seem like utilitarian powers, whereas “Ice” and “Push” are core powers. But like I said, I don’t know, maybe this game is awesome in multiplayer, but I think I’d have more fun playing something more like Overcooked, Cuphead, or Cook, Serve, Delicious! With someone. Before I finish there’s one more issue I have with this game. When I switched the game to windowed mode and tried to leave the game, the game froze on me, twice. When I played Tiny Soccer, after the match the game froze on me. I also got stuck in the floor on chapter 2. These were the only bugs, but I only played for about 3 hours. Still, it’s a 5-year-old game, I’m surprised there are still bugs, but I won’t let that affect the review too much, it’s still an odd problem. So truthfully, I had some enjoyment with this game. I got it in a Humble Bundle for this game and played it based on the Completionist’s recommendation on Youtube. But to me, it didn’t live up to the hype. While I enjoyed my time with the game, I paid for it so long ago and so little (6 bucks for 6 games) that my enjoyment was mostly because I was playing a random game in my library. Having to spend ten bucks on this game, definitely would change my opinion. But in addition, I was able to play it quickly, write this review and move on in a handful of hours. Not a great bar, but at least a positive one for a reviewer. I don’t think this game is worth the money, and I think the length of the game is a huge problem. This could be changed of course if you are looking for a couch co-op game, or really just have to have every physics puzzler, but I think Tiny Brains isn’t the top of the barrel. I don’t hate the game but I don’t recommend it. If however, you want to find a different game to spend your money on or just want to see what I think of other games, check out my curator page at http://store.steampowered.com/curator/31803828-Kinglink-Reviews/ and give me a follow. I always appreciate it.
Boring buggy cheap looking game
As of october of 2022, multiplayer works. I bought this game for myself and my 3 friends, it likely was on sale as i gifted each of them a copy but I just want to take the time to counter other's comments to let anyone reading know that we had no issue playing. The 4 of us are NY, CA and UK and had no trouble playing and connecting.
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