
Taking place in a single mansion in Candlewood, northeast USA, in the early 20th Century, House of Caravan is a sinister adventure filled with dark secrets and vexing puzzles.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Нельзя грабить караваны, только ради этого и брал(
[h1] Pullover and grab some diaper not because it's scary but because it's that bad. Essentially I finished the game by stacking furniture and clipping through the ceiling so it can be completed fairly quick. Gameplay is a bit of exploration and walking sim where you search for keys and read some notes. Unlock next room in the mansion. Not very memorable experience, except diapers. [/h1] Read my walkthrough on how to clip through the game [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2706518098] LINK [/url]
имба
This is another short horror Walking Sim with puzzles. I use the term "[i]horror[/i]" loosely, as there is no real immersiveness or horror atmosphere. There are just some creepy random sounds as you are walking around, and for some unknown reason the entire house shakes now and then, like a minor earthquake is happening outside. You are a young boy in the early 1900's. The game starts with a cutscene of you being kidnapped by two guys. Then you wake up in a boy's bedroom in a huge empty mansion. The game plays as usual for this type of game... a lot of running back and forth in a dark environment, collecting items and clues to solve puzzles with. You also collect notes and letters, which give you a shallow concept of a backstory, while you look for a way to escape. Of course, you do have a flashlight, and have to find batteries for it here and there. However, the batteries run down very very quickly. In fact, they run down so quickly that they are almost worthless, so use the flashlight sparingly. The puzzles are fairly simple... stuff like finding numbers and symbols in photos, connecting electrical wires properly, and putting together torn up pieces of paper notes to reveal what the notes say. This game does not hold your hand though. There is no real clue as to what you should be doing, or what order you should be doing things in. The graphics are a little below average, and in some rooms the lighting is just too dark. The game has both some trading cards, and five achievements. The achievements can all be earned your first time playing, and after you have completed the game once, there is no replayability. The game should probably take you 2.5 to 3.5 hours to complete. It depends on your puzzle-solving skills, your pace of exploration, and whether or not you encounter any buggy achievements. Several players have reported that a couple of them are buggy, especially "[b]The Collector[/b]" achievement. I experienced this one myself, but doing a certain sequence a second time fixed it for me, as it seems to for most players who are afflicted by it.
1, şahıs gözden gerilim bulmaca diyebiliriz eğlenceli bulamadım ilgisiz detaylar o kadar fazla ki boş işlerle uğraşıp asıl odaya odak olmayın diye herşey yapılmış , asıl olay ne derseniz oda bilinmiyor
현시점에 즐기기엔 공포, 퍼즐, 스토리 등 플레이하는 내내 그 어느 것 하나 제대로 충족되는 요소가 없습니다. 공포 게임이 갖춰야 할 긴장감도, 방탈출 장르 특유의 논리적 쾌감도 모두 증발해 버린 탓에, 유저가 굳이 엔딩까지 도달해야 할 동력을 전혀 제공하지 못합니다.
Like a desert without oasis, each quest feels pointless. I lose patience and look for an exit, yet I still can't stop playing!
Все еще нельзя грабить
Fun enough little puzzle game, though it isn't scary at all. Easy to get all the achievements.
много карточек не бывает
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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