
Taking place in a single mansion in Candlewood, northeast USA, in the early 20th Century, House of Caravan is a sinister adventure filled with dark secrets and vexing puzzles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian*languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, great story, I enjoyed it.
Нельзя грабить караваны, только ради этого и брал(
[h1] Pullover and grab some diaper not because it's scary but because it's that bad. Essentially I finished the game by stacking furniture and clipping through the ceiling so it can be completed fairly quick. Gameplay is a bit of exploration and walking sim where you search for keys and read some notes. Unlock next room in the mansion. Not very memorable experience, except diapers. [/h1] Read my walkthrough on how to clip through the game [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2706518098] LINK [/url]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
имба
1, şahıs gözden gerilim bulmaca diyebiliriz eğlenceli bulamadım ilgisiz detaylar o kadar fazla ki boş işlerle uğraşıp asıl odaya odak olmayın diye herşey yapılmış , asıl olay ne derseniz oda bilinmiyor
This is another short horror Walking Sim with puzzles. I use the term "[i]horror[/i]" loosely, as there is no real immersiveness or horror atmosphere. There are just some creepy random sounds as you are walking around, and for some unknown reason the entire house shakes now and then, like a minor earthquake is happening outside. You are a young boy in the early 1900's. The game starts with a cutscene of you being kidnapped by two guys. Then you wake up in a boy's bedroom in a huge empty mansion. The game plays as usual for this type of game... a lot of running back and forth in a dark environment, collecting items and clues to solve puzzles with. You also collect notes and letters, which give you a shallow concept of a backstory, while you look for a way to escape. Of course, you do have a flashlight, and have to find batteries for it here and there. However, the batteries run down very very quickly. In fact, they run down so quickly that they are almost worthless, so use the flashlight sparingly. The puzzles are fairly simple... stuff like finding numbers and symbols in photos, connecting electrical wires properly, and putting together torn up pieces of paper notes to reveal what the notes say. This game does not hold your hand though. There is no real clue as to what you should be doing, or what order you should be doing things in. The graphics are a little below average, and in some rooms the lighting is just too dark. The game has both some trading cards, and five achievements. The achievements can all be earned your first time playing, and after you have completed the game once, there is no replayability. The game should probably take you 2.5 to 3.5 hours to complete. It depends on your puzzle-solving skills, your pace of exploration, and whether or not you encounter any buggy achievements. Several players have reported that a couple of them are buggy, especially "[b]The Collector[/b]" achievement. I experienced this one myself, but doing a certain sequence a second time fixed it for me, as it seems to for most players who are afflicted by it.
Like a desert without oasis, each quest feels pointless. I lose patience and look for an exit, yet I still can't stop playing!
——记录:《House of Caravan》-72%折扣 3.08元,26/09/03入。 ——第一人称古宅解谜步行模拟,无中文 ——主角小男孩名叫 Lester Barnard(莱斯特・巴纳德),故事背景是 20 世纪初美国东北部Candlewood小镇的废弃庄园 莱斯特放学走在回家路上,被陌生人掳走,醒来发现自己被困在一栋空无一人、烛光摇曳的古老大宅里面。整栋房子看不见活人,游戏目标:解开房间谜题,搜集散落的日记、书信、旧照片,一边想办法逃出房屋,同时搞懂自己为什么会被绑架到这里。 随着翻阅屋内遗留文档,会拼凑出这座「Caravan 家族大宅」过往的悲剧历史:这座宅邸的原主人是 Caravan 家族。家族父亲性格偏执疯狂,痴迷死亡、神秘学、爱伦・坡式黑暗仪式。他无法接受幼子的夭折死亡,陷入疯狂。他做了一系列诡异的仪式、收藏标本、玩偶,执念想要 “唤回死去的孩子”。家庭一步步走向崩坏,妻子精神崩溃,整个家族最后彻底消亡,大宅就此废弃。 ——真相:莱斯特就是 Caravan 家族最后的后代。当年,死去的那个夭折幼子,正是莱斯特本人。 现实世界里,莱斯特孩童时代就已经死亡。玩家整局游玩的全部过程,是死去的莱斯特被困在自己死亡的古宅当中的死后幻境。 所谓 “放学路上被陌生人绑架”,只是他死亡瞬间破碎的记忆,加工出来的虚假开场。 大宅里全部谜题、烛光、房间,都是他死亡之后精神构建出来的牢笼,他一遍遍重复体验 “被绑架、试图逃跑” 的循环。 打开最后的大门,并不会迎来阳光、回到现实世界。门外并不是小镇街道,而是一片虚无黑暗,只有无尽重复的房屋走廊。 莱斯特永远无法逃离这座属于自己死亡记忆的宅邸,他被困在自己家族充满悲剧的老宅幻境之中,循环往复,游戏就此结束。 ——“你想逃离,但你早就死了。”26/09/12
Неплохо, но уж больно скучно. Не самый плохой квест, пройдено!
현시점에 즐기기엔 공포, 퍼즐, 스토리 등 플레이하는 내내 그 어느 것 하나 제대로 충족되는 요소가 없습니다. 공포 게임이 갖춰야 할 긴장감도, 방탈출 장르 특유의 논리적 쾌감도 모두 증발해 버린 탓에, 유저가 굳이 엔딩까지 도달해야 할 동력을 전혀 제공하지 못합니다.
Players by region
Where this game's players are, estimated from review languages.
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| $26K | 59 | 54% | $19.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $30.5M | 99.5K | 91% | $19.99 | |
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