
Liminal City is a psychological horror and exploration game based on found footage, set in Backrooms Level 11. Walk through the streets of Level 11, filled with soulless buildings, dynamically moving to different levels and searching for a way out. Once you fall in here will you be able to get out?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 19 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Empty streets between soulless buildings… Structures that feel familiar yet alien… And the feeling that something is constantly watching you…
Liminal City is an exploration-focused psychological horror and liminal space experience in the ultra-realistic VHS style, developed with Unreal Engine 5. As you navigate the relatively "safe" streets of Backrooms Level 11, reality can suddenly shift and you find yourself in unexpected levels. Is there an escape? Or is this your new reality?
Ultra-Realistic Atmosphere: VHS aesthetics with creepy analog horror details, developed with Unreal Engine 5.
Realistic Camera Movements: Realistic camera movements that allow you to experience the first-person perspective in the best way possible.
Dynamic Level Transitions: You could be dragged into a different Backrooms level at any unexpected moment.
Psychological Horror: Every moment you think you're safe, you'll realize something's wrong.
Mystery and Exploration: Secret passages, strange events and anomalies await you in the depths of Level 11.
You may think you're alone in this world. But in the shadows, there are those who notice you. Some just watch you, others want so much more. No matter how far you walk, are you really getting closer to the exit, or are you getting closer to them?

Silence no longer provides peace. Are the footsteps echoing in the void yours alone? The hums sometimes approach, sometimes recede. It's as if someone watching you is holding their breath. Even silence follows you here. Now you know... you're not alone here.
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
IT DOESN'T EVEN WORK, YOU IDIOTS, I HATE YOU LIGHTWORK STUDIO, THIS CRAP WAS 12$
[h3]リミナルスペース探索FPSウォーキングシミュレーター[/h3] POOLSやLiminalcoreのようなホラー風不気味ウォーキングシミュレーターを期待して購入。 だがこのゲームは、雰囲気としてはそれらと似ているが、ゲームの設定がやや異なる。 主人公はどうやら、この謎スペースに閉じ込められた「人間」という明確な設定があるようで、ホラー演出にビビる様子もあるし、セリフもあるしで人間味が現れている。 明確な他の人間の痕跡があったり、脱出を目指すというはっきりとした目標が示されるのは、ある意味リミナルスペースの不気味さとは相反する思想だなと思った。 ゲームとしても、ホラー要素がしっかり用意されており、明確に敵も存在する。 何のために存在するのか分からない不思議な空間を歩き回る不気味さより、それを舞台としてホラーゲームという印象がやや強い。そんなに怖くはないが。 問題は、ストーリー上で同じステージを明らかにループしていること。 一個一個のステージは綺麗で面白いが、進むとまた同じステージに戻されたりする。ストーリー上では進んでいるので問題はないのだが、なんか納得がいかない。 出口への誘導も分かりづらく、矢印看板が嘘をついたり本当だったりしてよくわからない。ギリギリ自力で解けるレベルか。 かなり暗いところに隠し通路があったりもするので、攻略を見ながら頑張ってほしい。 あとは歩行速度が異常に遅いシーンが多すぎること。 これ系のゲームはただでさえ歩くのが遅いし、ダッシュも遅いのだが、それにしても異常に足が遅いシーンがある。 敵から追いかけれられるシーンがあるが、主人公の足がとにかく遅いので、それに追いつけない敵の足は一体どんだけ遅いんだよと思った。流石に不自然。 不満もあるが、結果的には面白い体験だったと思う。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Russian, Turkish*languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.游戏画面适合刑讯逼供,左摇右晃还裁了一大块的视角玩他两个小时什么都给你吐出来了 2.游戏设置有健忘症,不知道是不是加装了学校机房的重置补丁,每次进游戏都得重新调 3.没有存档读档,制作商认为玩家都是自带导航永远不会迷路的天才,都拥有打完90%进度还能爽快丢掉回头再来一遍的超凡耐心 4.画面视角有惯性,鼠标明明已经钉在垫子了上但是游戏里面人头还要飘一段 5.LV11非常有边界感(人话:一圈围墙) 好的方面也可以说,4:3的比例,模拟画质氛围感拿捏到位,虽然建模比较糙,场景不可互动,但画面的模拟感和差强人意的贴图材质比较取巧地规避了这些问题,路线不算复杂,人物脚程很快,不用像dreamcore一样逛到头皮发炸,如果解决了菜单设置和视角惯性的问题,适当考虑增加去除追逐、调整FOV、16:9比例的选项,那应该会是款不错的逛街游戏 ★★★总结★★★: 没有能在盘上公路上坐后排闻着烟味玩两个小时手机的本事,慎入,这不是玩笑
玩晕了....呕........ 我自认为不是容易晕3D的人,玩这个游戏我转头都要闭眼不然肯定yue出来 同样的后室高拟真弱引导步行模拟器我推荐《The Complex: Expedition》 不是非常推荐这款,太太太太容易晕了,而且沉浸感不是那么足 9分钟让我卸载
MIS SENSACIONES DESPUÉS DE JUGAR 5 HORAS ESTE JUEGO. GRÁFICOS 10/10, FÍSICAS 10/10, FINAL 10/10. LABERINTOS DE MIERDA 0/1000000000. NO JUEGUEN ESTO SI NO QUIEREN QUEDAR ESQUIZOFRENICOS POR TODA LA VIDA. NO LO REEMBOLSO, PORQUE EL FINAL ME GUSTÓ. LOS QUIERO, NO LO VUELVAN A HACER. POSDATA: LABERINTOS DE MIERDA.
很不错
The game in a lot of ways is fine but boring, the camera is totally terrible even with the most toned down settings, if you look at the ground you are instantly gonna get motion sick. I cant even begin to understand how it can be played on defaultl settings its like being inside a box inside a racing war. Claustrophobic and shakey and you dont feel like you have any sharp controll over it. Why do these games always overcomplicate this? just make the camera like the complex expedition, the gold standard of these games and has the core features, never had any issue there
My eyes actually still hurt from playing this (like 4 hours ago). The only other game that has done that is osu. Maybe it’s the low framerate or the insanely low FOV (weirdly zoomed in before even zooming in) or the un-toggleable fisheye effect, although I’ve never been bothered by fisheye before. Biggest offender is probably the FOV, though. Borderline unplayable. Anyway, I thought it was kinda hilarious that you can turn headbob and sway off, but there’s still a tightrope section that sways the camera anyway, basically a middle finger to anyone with motion sickness, I assume (I don’t get motion sick). That’s not really why I’m leaving a negative review though. The copypaste city and parking lot are probably the most boring, mundane liminal spaces you can possibly make. Neither makes me feel anything. And just when I believed I was making progress, I was thrown back out to the same damn mind-numbing city. I felt betrayed, hopeless, and defeated. I am never coming back to this game.
Игра на 3 часа. В принципе все интуитивно понятно как проходить, кроме предпосленего уровня. Единственное раздражало 30 фпс, не знаю то ли моя система настолько слаба, то ли в игре есть ограничение на фпс, чтобы добиться правдоподобного эффекта видеосъемки.
Really well crafted liminal backrooms experience. Nothing exaggerated.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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