
A minimalistic sci-fi platform racing game that challenges the players to think in both horizontal and vertical perspectives.
Modeled estimate, not a reported figure. How we estimate →
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About
InMomentum is a minimalistic sci-fi platform racing game that challenges the players to think in both horizontal and vertical perspectives while racing against each other or against the clock in a puzzle-like environment.
InMomentum gives the players the possibility to explore a visually unique world by having minimized object detail and a special focus on visual stimulation by the use of colors and shapes. The game’s style forges a strong bond between the visuals and the player, thus provides a very unique experience.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game makes you feel like a parkour "Runner of the Future". So far, so good. And then you miss a platform and become a parkour "Runner of the Past".
[h1] Dash through the levels like a maniac and beat your friend's highscore then your highscore then become the ancient wizard. Very challenging especially on some levels. Controls need a bit of tweaking (unusual button layout). You can wall jump and shoot switches to open new paths. While speedrunning you collect orbs of wisdom which will come in handy in the future (not really). Visuals are basic because it's all about the gameplay. Music is like ascention to the heavens. If this is not a speedrunners heaven then I don't know what is... PS: To temporarily change game resolution press F1 and type [b]setres 3840x2160 f[/b] in the console. [/h1]
Parcour game that focuses on wall jumping. The colours are weird, and the environment is very abstract. [i]This is a first impression review. [/i] In inMomentum you have to race through a series of waypoints to the end, without falling down. You can jump up on any vertical surface to get a boost, so the routes can vastly differ in efficiency. Gonna cut straight to the point: I'm not into speedrunners, and I don't really like the visuals. Nevertheless I will recommend this one because people who are into these games do seem to really like it. As for the visuals? Well, since this was released in 2011 I guess it's acceptable. [table] [tr] [td] [i]More reviews at [url=https://store.steampowered.com/curator/39546715/]Omnivore Gamer[/url], games that are easy to control (for handicapped gamers). [/i][/td] [/tr] [/table]
Why would I even describe a game that can't be purchased any longer. I bought this game nearly 2 years back when it was available for purchase and decided to play it just now. All I can say is I am deeply saddened over the plight of all those gamers who failed to get it on time before it went out-of-stock like forever :D Boo Hoo, I am so lucky that I have it then. This game was like way too awesome to be ignored and now you can't even get it. So, Boo Hoo once again.
Steam added AU currency and many games are no longer for sale unless the developers themselves set a price manually. Set this ♥♥♥♥ to Automatically fix. It's disrespectful to just set new pricing and any problems means we cannot buy. Atrocious. So this game isn't available for sale in Australia. Thumbs down till this is fixed. (I doubt the devs still exist and that's why this game can't be purchased in Australia) Screw the current Steam platform setup. What a ♥♥♥♥♥♥♥ mess.
This game is good, for a VERY specific type of person that loves movement If that's not you, you won't really like this game. If it IS you: you'll have a blast and it's worth picking up
Yes. inMomentum has its issues. Certain same-facing walls will count as one wall for the purposes of wall-jumping, some rare collision boxes are just slightly off enough for you to slam into the corner of them, and the multiplayer is essentially dead. The game is abandoned, these issues won't be fixed, and no new levels will be added (barring intervention by a tech wizard who can reverse engineer an SDK for the game). However, this is by far the best freerunning game I have played, with a huge variety of routes available through each level. As you play, you'll optimize your racing line and tackle each stage from angles you wouldn't have considered when first starting out. inMomentum offers an excellent sense of speed and agility, and is an absolute blast to play. If you've gotta go fast, if you wanna launch yourself across the map, if you've got an addiction to air time, I recommend this game 100%. Play alone or get some friends together, and start climbing those leaderboards.
ゲームモードと難易度で攻略法が丸っきり変わります スフィアハント(全ての小さい球に触れて、大きなチェックポイントを通過する)とタイムトライアル(大きなチェックポイントだけ通過すればいい)というゲームモードがあり さらに難易度の設定を簡単にするとスピードが容易に出て高速、難しくすると動作が重たくなる、となっています(他にマルチとかあるがよく知らん) これらの組み合わせでプレイ感覚が全然違います 難易度最低でタイムトライアルにすると半分空を飛ぶように移動できるし、難易度最大でスフィアハントにするとミラージュエッジ程ではないですが地に足ついたプレイになります このゲームの最大の不幸はSTEAM全盛期が始まった状態でリリースされたところ 余程ピンっと来ないと中途半端に面白くても、他にその人が楽しみにしている山積みのゲームがあるので、小粒で面白い程度ではどうしても遊ばれる時間を確保してもらえない 僕は10時間以上楽しませて貰ったのでお勧めにしますが、ピンっと来ないならスルー安定です でも興味が湧いたなら動画で可能性を探ってあげて下さい(どのポジションからこんな事言っているか自分でもわからなくなってる)
I comandi sono troppo strani, proprio non riesco ad abituarmici, per me il gioco è praticamente ingiocabile
Boring singleplayer, and multiplayer is dead.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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