
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain & his crew. Engage in exhilarating combat on land and sea in the hunt for lost memories and treasure.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 3.86/day in the week after.
About
A new legend begins as you step into the steel toe boots of Goro Majima, a man who has lost his memory and reinvents himself as a pirate on the open sea.
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain and his crew as they engage in exhilarating combat on land and sea in the hunt for lost memories and a legendary treasure.
Goro Majima, a notorious ex-yakuza suddenly finds himself shipwrecked on a remote island in the Pacific. Unable to remember even his own name, he sets sail in search of clues to his lost memories, accompanied by a boy named Noah who saved his life. Before long, they’re caught up in a conflict between cutthroat criminals, modern-day pirates, and other scoundrels over a legendary treasure.
Assemble a one-of-a-kind crew while upgrading your ship as you explore the open sea and forge your legend in the cannon fire of foes, unexpected friendships, and immense riches made along the way.
When an enemy pirate ship catches you in their sights, an exhilarating real-time cannon battle breaks out. Quickly maneuver into position while avoiding fire, then deliver devastating damage to board the enemy ship and take down the captain in all-out crew vs. crew brawls. Conquer the seas, discover hidden islands and acquire loads of loot like a true yakuza pirate!
Dynamically switch between the “Mad Dog” and “Sea Dog” fighting styles to mix-up attacks and deliver explosive combos, juggles, and aerial takedowns that reward your creativity with over-the-top action.
With “Mad Dog” style, utilize speed, agility, and flair to deliver precise yet powerful blows that stun your enemies into submission.
Or make enemies walk the plank with the “Sea Dog” style that has you dual-wielding short swords and deploying tricky pirate tools to kick some serious booty.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 10Kreviews | 88% | — | $10.6M |
| $74.99 | 8.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game, i've never played any other Yakuza game before so i kannot kompare, but as it is it was amazing. Fun story, kool kombat. One of the best games ive played this year. And don't let my play hours fool you, i played it in offline mode when i was i jail, so i got like 50 hours, and 100% it, all ahievements, all krew, all ships. This one will make me try the other yakuza games as well.
A história embora não seja complexa, combina bem os elementos típicos da cultura yakuza com a temática pirata, um tema do qual eu gosto demais, criando um mundo diversificado que dá a conhecer melhor as várias facetas de Majima. Algo que gostei em Pirate Yakuza in Hawaii foi o seu combate que volta a apostar na estrutura clássica da série, o combate em tempo real que apresenta uma combinação de ataques leves, pesados, especiais e defesa, onde o timing é crucial para realizar combos para vencer. No entanto, o jogo introduz novos sistemas e mecânicas para adicionar alguma novidade ao combate. Majima pode alternar entre dois estilos de luta: o Mad Dog Style que usa uma abordagem agressiva em combate, focada em ataques rápidos e pesados em grande velocidade, com a sua faca, e temos depois o Sea Dog Style, com uma abordagem mais focada na destreza e no ataque à distância, especialmente indicado para encarar grupos maiores de inimigos, tendo à sua disposição duas espadas uma pistola e um gancho. O protagonista possui também uma lista de habilidades por desbloquear que incluem ataques para os dois estilos, novos combos e ainda a possibilidade de aumentar o ataque e outras características. Alguns destes ataques são ativados em momentos específicos da luta, o que nos leva a analisar o ambiente para retirarmos o melhor proveito do que nos rodeia. Embora tenha novidades interessantes, como as batalhas navais e uma boa variedade de atividades secundárias, alguns aspectos, como a repetitividade do combate naval e a dificuldade, poderiam estar melhores. Este título é uma ótima oportunidade para os novos jogadores(como eu, que não chegou a jogar uma boa parte dos jogos, mas depois desse jogo me abriu um "apetite" para jogar mais jogos da série) conhecerem o mundo excêntrico e envolvente da série Like a Dragon/Yakuza, que certamente também vai agradar aos fãs de longa data.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]为世界上最好的麻吉麻桑献上祝福[/h1] 真岛吾朗粉丝请大力游玩,本作回归经典的即时战斗制且主角为双战斗风格,打斗手感也极佳,此乃好文明! 剧情独立度高,大致为真岛吾朗来到夏威夷不幸失忆后,化身海盗船船长结识伙伴后寻宝的故事,整体风格偏荒诞无厘头向,没有正传的沉重黑道叙事,适合想放松的休闲党玩家。穿上海盗服装的麻吉麻桑好帅,我已被六旬老头迷晕。 劝退的点:游戏里的海战个人觉得好无聊,一直刷斗技场很枯燥且本质就是割草游戏。优化很差帧数不稳定,游戏最让人诟病的还在于过场时的迷之滤镜和光线,给我们帅气的真岛吾朗颜值都拉低了几分! 但外传本质为粉丝向,能游玩到真岛吾朗作为单独主角的游戏也很开心了,推荐铁杆粉丝游玩。
저는 '마지마 고로'에 진심인 사람입니다. 제 [url=steamcommunity.com/id/dannyh00n/]스팀 프로필[/url]을 보시면 아시겠지만.. 프로필 아바타, 배경, 배지, 전시된 트레이딩 카드까지.. 이쯤 되면 팬을 넘어 거의 '마지마 건설' 직원 수준입니다. 이 게임이 공개가 되었을 때 내용이 어떻든 상관없었습니다. '[b]마지마 고로가 해적이 된 주인공이다.[/b]' 그 한마디에 저의 지갑은 이미 가벼워졌습니다. [strike]출시 1개월 전, 망설임 없이 디럭스에디션 예약구매.[/strike] 만약 당신이 '마지마 고로'라는 사람을 알고, '마지마 고로'를 좋아한다면... [h3]그냥 하세요.[/h3] '마지마 고로' 팬에게는 팬서비스 종합선물 세트이자, '마지마 건설' 직원 필수 수강 과목입니다. 이상, '마지마 고로' 였습니다. ps. '[url=youtu.be/_n63WYf-2K4?si=_vErbdiGUaY9VXZx]행복하면 됐어[/url]' 꼭 들어보시길 추천드립니다.
55小时全通关,总之先评价,基本属于粉丝向作品,而且剧情不能带脑子玩,不过现在史低80的价格还是挺合适的。 首先如龙8.5作为外传作品,相比于7.5的桐生主角,这代明显感觉横山完全放飞自我了,脱离严肃故事转而让真岛去当海盗,我觉得还挺不错的,[strike] 毕竟横山你也正作严肃剧情也写不好 [/strike],反正也是不要带脑子玩,除了结尾有桐生的彩蛋剩下没什么剧情,就是围绕主题说海盗寻宝藏的剧情。 然后说回战斗,8.5真岛的的战斗模组可太舒服了,这个让我有点出乎意料,相比于7.5灾难性的打斗,8.5的两个风格打起架来都非常爽,一个单挑一个割草。但是!本作主打的海战系统,倒是比较一般,甚至于说比较烂了,龟速前进,而且炮台十分别扭,也就前几次有新鲜感,后面基本就是公式打法了。 剧情方便,本作的剧情其实算很短的,主线也就5大章,不过依旧如龙的那几样,小游戏,KTV,竞技场,抽象支线。夏威夷的地图也是原封不动的从8里搬过来了,总之也是和前几作差不多。 还有就是bug和画面问题,我的配置也贴上来了,玩了这几十个小时,反正没遇到过评论说的闪退和恶性bug问题。不过画面是一个但问题,游戏里的白天场景的光线,真是瞎了眼了,有种fps游戏吃闪光弹的感觉,黑的地方太黑亮的地方太亮,前期玩起来太难受了。 总之,只推荐价格合适的买吧,而且并且粉丝向作品。个人评分7.5/10
yakuza said “what if PIRATE???” and nobody stopped them <3 this game feels like a fever dream in the BEST way possible one second it’s serious yakuza drama… next second i’m doing pirate nonsense in hawaii like ??? hello??? who let this happen. why is it GOOD. the characters are completely unhinged (affectionate), the side content is pure chaos, and i genuinely stopped questioning anything after like 20 minutes. just accept it. become one with the weird combat = punch things story = emotions?? maybe??? also pirates??? logic = left the chat i kept thinking “this is so dumb” while having the BEST time of my life brain off, vibes on 10/10 would pirate yakuza again
game seems to take longer and longer to load every time i come back to it, not sure if it's the updates or what but these games are kinda falling off either way
Really frustrated with this one. I don't like giving negative reviews but I think this one is justified. I do think this is the worst Yakuza game by a good margin and borderline a bad game. I don't really have any complements other than it felt polished and didn't run into any bugs / glitches? The combat did not feel all that great (whoever in the press said this was like Devil May Cry need to play Devil May Cry again) or interesting to me and the pirate related stuff was genuinely boring. Even the weaker Yakuza games had a good to great story to fall back on but it was not present here. It felt padded out for no reason but also at the same time very rushed. Really hard to explain but that's how I felt. There were a few good moments that made me think "oh yeah this is a Yakuza game" and not "why does this feel like a really bad filler arc of an anime". I am quite concerned with the direction and management of this franchise, its almost like RGG doesn't know what they are doing anymore. Infinite Wealth's story was also really bad and I have heard really bad things about Yakuza 3 Kiwami (I have not played it myself).
在通关《人中之龙7外传:无名之龙》后,我曾说过一句话,大致意思为:因为游戏机制、玩法发生了转变,所以《人中之龙8》和这款游戏,我或许都不会选择入手,但最终的结果还是”真香“了。 在花费大约33个小时通关并且白金后,说说我的感想吧。 第一点:游戏中的一些玩法还是老样子:换皮小游戏居多,作为从《人中之龙3》原版入坑的玩家来说(我不敢说我是正儿八经的老玩家):玩多了确实很无聊,有一点为了玩而玩的感觉。 第二点:剧情上的槽点还是和正传《人中之龙8》差不多,感觉带有一丝丝的”圣母“元素,个人也不想过多吐槽了。 另外,我也有很多疑问,想问问”横导“:如果有制作如龙续作的打算,那么主线剧情该如何续写?带有”圣母“元素的剧情能不能删除?如龙系列的主题就是与”黑道“有关,能不能做出更好的剧情? 总之,这款游戏的题材放在如龙世界观中,还是比较新鲜的,算是一个新的尝试吧,并且作为主角的”真岛吾郎“的战斗方式也比较有意思。 最终,还是选择将这款游戏推荐给喜欢如龙系列游戏的老玩家/粉丝们,但还是想提醒一下”横导“:不要过度消费粉丝们的热情,好好打磨一下剧本吧。
Попытка [b]SEGA[/b] усидеть на двух стульях - поэтому мысли будут высказываться как со стороны нового игрока, так и бывалого фаната серии. Основные 80% сюжета идут более чем обособленно от основной истории 7-8 частей [b]Yakuza/Like a Dragon[/b]. И сразу оно разделяет впечатления. Конечно, новому игроку всё рассказывают и не напрягают беклогом истории, поэтому втянуться в историю и экшн можно без проблем. Но для меня как деда, конечно, хотелось бы большего - но на то и спин-офф, наверное... В общем и целом, впитывается легко, драма и хихи-хаха также присутствуют, в чём помогает характер Мадзимы. Боёвка стала более... слешерной. Причём, на мой вкус, в плохом смысле, как все эти [b]Dynasty Warriors[/b] со своим [b]musou[/b]. Перестала ощущаться мощь в драках, нет такого "импакта" от ударов. В больших замесах происходит просто каша, а выцеплять кого-то отдельного типа капитана порой можно и не пытаться. Она лёгкая, такая же красивая за счёт эффектов и хитмувов... но как будто просто "не то". Бегать прыгать во время драки с жонглированием врагов в воздухе кому-то может и нравится ещё со времён [b]Judgment[/b], но я не из их списка, увы. Тут же этого ещё больше. Хочется чего-то приземлённого, как та же 0ка. Ещё в Колизее почему-то игра рандомно крашится, с чем немного помогает ограничение фпс до 60. Мир и исследование собраны по лекалам The man who erased his name - знакомые карты + 1-2 новых небольших. Плохого тут сказать нечего, обеим категориям игроков будет приятно побегать по Гонолулу или [b]Madlantis[/b], впервые или второй раз. Ожидал что Гонолулу будет обрезано пополам вдоль реки, но на удивление доступно всё. Доступно весьма много знакомых активностей и мини-игр из [b]LaD:IW[/b], однако они более сжаты и укорочены, отчего проходится быстрее, чем успевает надоесть. Финальные 5 сайдквестов с японским "Холостяком" вообще кинокомедия. Отдельно хочется поругать местную платину. [b]Completion list[/b] теперь не нужен, перепрохождение на легенде тоже. Не все сокровища, не все апгрейды Мадзимы/корабля, не все кольца - оставляет чувство недосказанности, от того и ценность платины падает. В этой игре платина не равна 100% прохождения, что, конечно, хорошо новичкам и более казуальным игрокам. Мандаторный для серии секретный босс ([spoiler][b]Амон[/b], конечно же, кто ещё. Как на корабле, так и в 1 на 1 драке[/spoiler]) очень сильно разочаровал. Ещё ни в какой части он не ощущался настолько.... бесполезным. Вся суть была в финальном опциональном челлендже, когда тебе лицо сносит дизбалансная имба с просто несправедливыми приёмами. Здесь же на каждый приём у тебя предостаточно способов по противодействию, тактичность просто отсутствует. Поэтому выбить-то выбил, но такой же радости, увы, не получил. Некоторые корабли на ★★★ ранге были более сложными чем он, а это показатель. Вообще местами сложность ощущается поломанной... Только небольшая катсцена после титров, по сути, двигает основной сюжет, добавляя немного контекста к концовке [b]LaD:IW[/b]. [i]Стоит ли игра в общем своего времени и денег?[/i] Пожалуй, ответ "да" для обеих категорий игроков. [i]Стоит ли время платины?[/i] Только если очень понравилось оооо пиратовое. [i]Стоит ли ТОЛЬКО в контексте продвижения сюжета вселенной?[/i] Однозначно нет, последние 2 катсцены лучше посмотреть на ютубе. Ну а с современной ценовой политикой подходящий ценник каждый решает сам. Брать однозначно только по скидке
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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