
In this first person experience, you are returning home after a long day of work. Turn off all of the lights on each floor of the office before you depart. Use the elevator to travel between floors, and be on the lookout for any unusual behavior from your coworkers.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| F2P | 22 | 55% | Free | |
| F2P | 27 | 59% | Free | |
| F2P | 63 | 65% | Free | |
| F2P | 42 | 57% | Free | |
| F2P | 40 | 90% | Free |