
A puzzle solving adventure game that tells the story of a dying man stranded on a mysterious island. Alone he must explore the island's various locations and even the deepest depths of his dreams to uncover the island's secrets and mysteries, and come to terms with what may be the end of his life.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Light of the Mountain is a game I was curious about and was glad to be able to give it a go thanks to the generosity of a friend. What I have found so far has been a bit of a mixed bag. On one hand, this is classic walking sim fare, where you wander around solving some puzzles. It is also a very beautiful game, which is a must with walking sim adventures. The actual gameplay mechanics are fine with everything handling well and no real issues that I've encountered. However, where I have an issue with this game is in its actual level design. This game is so indistinct that it is very difficult to even guess as to whether you are approaching things in the proper order, or even where to go to trigger the next section. I would like to see some sort of marker to indicate where to go next. As much as I enjoy the more open world approach, I feel it ends up with you just wandering around aimlessly, which is great for taking in the visuals, but not so great for actually trying to play through the game. At least IMO. YMMV of course. If the dev was to implement some sort of marker and/or map system though (or anythign at all that would somehow indicate progress or direction), I would definitely jump back in and finish the game, but as things stand right now, despite the inherently pleasant nature of the game (and this despite the listed topic matter lol), I feel like wandering aimlessly in one game when I have so many other, less frustrating gaming options, is not something I would care to spend any more time doing. I would loosely recommend this despite my critique though, if acquired on sale or in a bundle. For just random wandering, taking in the visuals, the game is at least worth some of you time from this perspective. However, if you are looking to actually play the game for real, then I would advise looking elsewhere until/unless some of this games features are improved. Right on the cusp at 5/10, but with the potential to be more of an 8/10 if said issues were resolved. [code]If you found this review helpful and would be interested in supporting my Curator group, it would be appreciated. Cheers. https://store.steampowered.com/curator/32549618/[/code]
I enjoyed this special game, but have a few criticisms. First off, great job with the mood. The music is very pleasant. Add in the low-polygon, super-saturated visuals, and psychedelic level design, and everything comes together to appropriately capture the dream state of the story. Some of the puzzles are quite challenging! But it was very satisfying to complete them without a guide. Sometimes you really have to think outside the box. But... the gameplay can be frustrating. 3D platforming is very hard to do well, and this game does not do it well. The physics are entirely unrealistic, which can be excused for gameplay purposes, but even within the game logic it often makes no sense. In terms of level design, there are poor indications of what to do next. Changes in the world are driven by events, but you often don't know where the change happened. I found myself spending too much time in “walking simulator” mode, traipsing around the world and trying everything over and over again until finally finding an action that was not available before. There's a certain beauty to the world, so it's not so unpleasant to wander around, but it's still time-consuming and repetitive. And: bugs. So many bugs. Falling into infinity without dying or reappearing after death up in the sky with no way to get back down... I had to restart the game several times in order to continue playing. Though I gave praise to the visuals, they also feel under-cooked. The assets are reused again and again, and really the low-poly models sometimes seem just ... lazy. That said, there are a few breathtaking views. Somehow with more work this could have been much better. Finally, and this might be a quibble: the story is very trite. We've seen versions of it many times in indie games. Contemplating one's own death and the death of loved ones can be important and illuminating, but we get neither depth nor originality here. I do want to end on a positive note: the world and the premise of the game have understated power and will keep you thinking about it after you're done. I'll never forget the island (if only because I circled it 100 times...).
Light of the Mountain is an intersting puzzle game, and the first title for Songhouse Games. In my opinion this new development studio started out very strong. I love the visuals, and the puzzles seem to be *just* the right level of difficulty while remaining intriguing and varied. Definitely check it out if you're looking for a short, sweet puzzling adventure!
Don't be afraid of the smallish file size! This game is like Proteus aftter a brief period of tranquilization, followed by cognitive behavioral therapy,,,with doors that actually open, cool places to go, and ways to actually get there! The devs are destined for greatness! Actually, they have already achieved substantial proto-greatness right here and now, with this sweet gem of a gentle-but-frontal challenge. And, it also adds a bit of common sense to the existential-transendental journey. Right on SongHouse! By the way, does the moon-shot remit??? Pros--yes! Cons--no! Hey there's an aftergame, too! Don't forget the metal door and stopping time...Let me know how it ends...rockin'game all the way through! Hafta start over now...
I am enjoying this game. I haven't finished. Not in the least. But I am in a place where I feel stuck, like I'm missing a piece of the puzzle and have no idea how to get back. The gameplay itself is simple enough, interesting and keeps me going. The lack of instructions is not a bad thing at all. The initial plot opener through me off for a minute before I got a better idea of what was going on. I will keep playing this until I complete it! Then I'll try it again with better knowledge than before. Hopefully I can figure out the area I'm in...
https://youtu.be/K6VgX3pxO6g There is a large leap of faith on the game developers decision to anchor player motivation around just a few brief snippets of story. This makes it difficult to care about the settings or characters.
this is good .
I would highly recommend Light of the Mountain to any adventurer who is willing to step out beyond point-and-click. It is a joy to run and jump your way through this surreal landscape of sights and sounds Read my full review at [url=http://justadventure.com/index.php?option=com_content&view=article&id=4157] JustAdventure. [/url]. Grade: A-
Peaceful soundtrack and visuals. I would recommend if it's on sale for a few bucks. Good storyline, yet sad.
Tried to give it a shot, but there's no option to invert the mouse ¬_¬. Could be a great game for all I know,but on that basis alone I cant recommend. Surely game devs realise not everyone uses the same mouse setting. If this gets fixed then I'll give it a go and hopefully can change my review to positive :)
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