
"Let’s make dumplings" carries that same unsettling vibe as Spring Festival Gala skits with intentionally happy endings?— it's about how family norms discipline the individual. It uses dumplings to explore love and pressure in families. In this scripted, collective narrative... what will you choose?
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About
This is a short visual novel with a touch of Chinese horror.
The plot unfolds around the popular familiar scene of "making dumplings," exploring the love and discipline imposed by traditional family and social systems on personal growth.
"Let’s make dumplings" carries that same unsettling vibe as Spring Festival Gala skits with intentionally happy endings?— it's about how family norms discipline the individual.
It uses dumplings to explore love and pressure in families. In this scripted, collective narrative... what will you choose?
Average playtime is around 10 minutes, and you can unlock all achievements in under 30.
No jump scares, no gory visuals. Even those with a timid heart can play.
The core of this work remains calm and powerful—it's not all gloom.
The player must guide the pointer into the "correct" zone to wrap a "perfect" dumpling before the timer runs out.
But as the story goes on, the act of wrapping dumplings starts to mean something else...
Faced with parents' love and expectations, and society's so-called "right answers," how will you shape your own life?
· First-Person Immersion
Experience different life stages from the perspective of "me," presenting situational dialogues that occur in real life.
· Multiple Endings
Don't worry—there are still gentle ways out. Go explore the different endings~
· Quick Rewind
Jump directly back to branching points for endings, reducing repetitive gameplay and increasing usability.
· High-noise, nostalgic atmosphere, Dreamcore
· Photographic elements + hand-drawn collage

Thank you for your support. As a Gamejam project, my initial vision for this game was always a short piece. After the competition, I spent a long time editing and revising, only to realize that expanding the plot would severely disrupt the narrative's emotional rhythm... As you can see, the final playtime remains relatively short.
We hope to present a complete version on Steam; hence this optimized paid edition exists.
This is my first time writing a script and creating a visual novel as an artist. The love and predicaments within traditional Chinese families are themes I've been pondering for the past two years, and I really wanted to convey some universal issues through the medium of games.
I'm deeply grateful to everyone I've encountered during development! I've learned so much from your feedback and discussions, and often felt deeply moved. Creation is truly a long journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]Братишка, я тебе покушать принес![/h3] Визуальная новелла про лепку пельмешек. Проходится полностью минут за 8 если не читать тексты [spoiler]но ты никогда не читаешь их в визуальных новеллах а просто делаешь ачивочки.[/spoiler] 3 раза подряд слепи хорошие\плохие пельмешки, получи 7 концовок (1 и 2 делается перебором, 3-7 в конце с возможностью возврата). [h3][b][url=store.steampowered.com/curator/31925504] Игровая аналитика от mkabatsky [/url][/b][/h3]
流程很短 没有存读档功能但可以回溯收集全结局 画风和文字都透着淡淡的诡异 但是不吓人也没有突脸 小游戏有1..难 孩童时期会刻意降低游玩难度还挺有意思的 喜欢3/5/7结局 不过并没有引发什么更深入的思考 单纯拿来当包饺子模拟器玩来着
特别短的游戏,10分钟左右就能玩完 比起剧情类更像包饺子模拟器,感觉是为了这个包饺子程序做的游戏。全程无存档但是有回溯,所以收集结局起来还算方便,鉴于这个优点给个好评
[h3]您是通过何种方式接触此游戏的? ○别人介绍 ○从游戏社区 ○从线下活动 ●亲友陷害[/h3] [spoiler]谢谢kkp的礼物(围笑[/spoiler] 故事以女性视角展开,虽然有些浅尝辄止但确实有种中式心理恐怖的味道,其中的某些话甚至感觉在现生中听到过很多次……流程很短,全成就轻松,无存档功能但可以快速回溯收集不同结局。虽然毫不意外地最先打出了结局1[spoiler]“Error!未加载饺子模块——哦,我没包过饺子”[/spoiler],但我个人最喜欢的其实是结局6[spoiler]“Error!最完美的幸福——没有出生就没有痛苦,这是我能想到的最完美的幸福”[/spoiler]。 “做人怎么像下饺子一样……” “为什么年龄一旦过了某个数字,人就会被推入新的系统呢?” 连续包饺子失败真是易↘如↗反↘掌↗啊!
流程太短,不够深入,明明刚开始讨论 就戛然而止 微小说和游戏程序不值3块钱
A visual novel about making dumplings for New Year’s Eve and remembering how fun it was to make them with your mom. But when one of them breaks, you realize that dumplings were not always connected to happy memories. The whole thing is very short and can be completed in 10 minutes. Besides choosing responses that lead to several endings, the main gameplay comes from making dumplings. This is very easy because you simply have to click a button and try to keep the needle within the marked area when the timer reaches zero. It doesn’t matter if you fail or do everything perfectly, except for an achievement, and the story will always continue. The good news is that you can get all endings in a single playthrough. When you reach one, you are offered the option to go back and pick another choice.
第二届小学生看图写话优秀奖
家族団らんの象徴である「餃子」を通して、中国の伝統的な家庭の中にある「愛」と「息苦しさ」を描く、短編アドベンチャーゲーム。 若者の息苦しさに共感したり、救いがあったり、なかったり。マルチエンド。
嘿嘿!!!虽然游戏时长很短但内容却不敷衍!!!!全程没有恐怖画面却让人能够体会到东亚家庭特有的恐怖故事,游戏过程里能够体会到主角内心的一些变化啦!!祝愿每个人都能找到属于自己的人生!
十分钟内可以通关的游戏,甚至七八分钟因为中间存在走神。全成就非常易得。聚焦在外打工的大龄单身女性过年时候遇到的焦虑。虽然议题过于平常甚至于泛滥不过非常中式,也能找到几分熟悉的影子。而且基本好结局,说是微恐还是比较治愈的。 但就十来分钟的游戏再怎么说也写不出来长篇大论于是到此为止了。在紧张的时间里抽空玩个短篇容易全成就的小游戏本身就是一种治愈吧。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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