
During an expedition to the Moon, two astronauts find themselves in a familiar town back on Earth. They soon discover the town is the beginning of a strange and mysterious journey...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.49−50% | 256reviews | 79% | — | $32.4K |
| $12.99 | 111ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I quite liked this one, even more so than the first game. This time around the story is tighter, the maps more linear. While the platforming is much the same as the first game, there is a-lot less of it. While pretty old school graphics wise it still manages to display some visually striking scenes. I got this together in a bundle with the devs first game lifeless planet, and i enjoyed them both, but i would wait for a sale, they are a tad overpriced IMHO. Ran fine, no crashes.
Valoración: Positiva (con matices) "Lifeless Moon" destaca por su historia intrigante y atmósfera envolvente, que logra mantenerte curioso hasta el final. La narrativa es el punto fuerte: misteriosa, con toques de ciencia ficción que invitan a reflexionar, y acompañada de una dirección artística que refuerza esa sensación de aislamiento y descubrimiento. Sin embargo, el gameplay se siente demasiado lineal. La exploración, que podría haber sido un pilar, queda relegada a la búsqueda de coleccionables que aportan apenas un poco más de contexto a la trama. Esto hace que la experiencia pierda profundidad y se convierta en un paseo guiado más que en una aventura abierta. Es un título disfrutable en unas 3 horas, perfecto para una tarde tranquila, pero no lo recomendaría a precio completo. Mi consejo: esperar a una oferta y disfrutarlo sin prisas, porque la historia merece la pena, aunque el diseño jugable no tanto.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Ukrainian*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Lifeless Moon [/h1] [h3] Positives: [/h3] + Good idea + The storytelling + The philosophy and deeper meaning + Good voiceacting + Very atmospheric and quite mysterious + Nice retro looking graphics + Good sounds + Fantastic music + You can zoom in and out whenever you like (mouse scroll wheel) + Nicely made places to explore (some are even gorgeous looking) + A few puzzles + Nice platforming + Achievements and little secrets + A cat (always a plus) + Divided into chapters and parts (for easy replayability) + Ok length (about 4 hours) [h3] Negatives: [/h3] - Not a lot of adjustments can be made in the options menu - First person scenes are fixed (no free roam) - Some small bugs and glitches - Some unnecessary low resolution textures - Dips a bit in the end (but not by much) - Can feel a little too absurd and weird at times - Some parts could be more polished - The running speed should have been a little faster [h3] Conclusion: [/h3] Wow, this was a really cool sequel. If you liked Lifeless Planet, this will not disappoint you. In fact, I think its better than the first one. And the nice retro indie vibe is still there. All we can hope for now is that David Board makes the third and final installment of the series. My fingers are crossed! [h1] Total Score: 7.5/10 [/h1]
Im currently having power/internet issues due to a thunderstorm, it says (for me atleast as of writing this) that ive only played for 11 minutes which is not true, i started playing at 5:27 and its now 8:08 so thats atleast 3 hours according to my achievements. anyways, my review: I returned to and finished Lifeless Planet a few weeks ago on my switch after around 4 years or something like that and decided to give the sequel a try. I think Lifeless Moon is better when it comes to graphics and gameplay (which im using a bit loosey goosey considering the only new additions were climbing ladders, better jetpack and inventory system as seen in the trailers) but narratively, Lifeless Planet is better when it comes to telling the story. Id usually read any docs or logs that got put into the PDA in the first game but it never got piled ontop of me, and even when it did, they simply had voiceovers for some of the docs which was easier on my sanity. But in Lifeless Moon Im constantly picking up notes like every 5 minutes and the majority of them contained so much exposition that I just gave up on actually reading them. I do kind of miss the actual danger the first game's environment posed, such as the vines, the flames or fall damage. But in Lifeless Moon that danger and atmosphere feels completely absent. There are literally, and i mean LITERALLY, NO enemies in the game and the death screens are replaced with a simple fade to black before respawning you with no animation. The game felt shorter than Lifeless Planet which according to my hours on switch, took me 7 hours total to beat over the course of multiple days, but thats with me mainly exploring and looking for secrets. And as you can see above, I was able to finish Lifeless Moon in one sitting while still exploring the open areas. And I don't really have a problem with that, it didnt over stay its welcome, it was short and sweet and actually managed to get me attached to the partner despite the nonsensical dialogue from him that seems like its only there to quickly flesh him out in the last minutes of the game. I also really liked the music, but it felt like there was constantly music playing when it wasnt needed. I liked the silence in Lifeless Planet because it really made you feel like you were completely alone and lost just wandering a desolate wasteland. Overall, I liked this game, I got it on sale and definitely feel like i got my money's worth out of it.
I do recommend playing this, but be aware it's not as good as Lifeless Planet, which is one of my favorite games. There's less platforming, the story is kind of convoluted and hard to follow, the puzzles are really easy, and there's not as many of them. There's also a lot more reading in this, where the writers are just telling you things, rather than experiencing them like in Lifeless Planet. But there are vibes galore. If you like Stanislaw Lem/Solaris type surrealism in your scifi, you'll enjoy the environments in Lifeless Moon. It also uses the same tech as Lifeless Planet, so that will be familiar. There's no little stones and minerals to find, just some random things that are pretty big and pretty easy to locate, with the exception of a few (see the achievements). Overall, I enjoyed it, but found some parts kind of boring/nonsensical.
Fascinating trek into what constitutes life and consciousness. It's shorter than its predecessor Lifeless Planet, but I liked that there was a few puzzles that I had to stop and consider before solving. Nothing too difficult, but a little bit more than a walking simulator which had been what most of the predecessor was. I wouldn't have minded a little bit more to explore in each areas to get to know each character better, but overall, it lived up to my expectations. Also, I must say that the soundtrack in this one is stellar.
Неплохое продолжение 1-й части. На "четверку с минусом". Сюжет не менее затягивающий в процессе прохождения, но менее глубокий, намного более короткий и гораздо более бессмысленный, чем в предыдущей игре. В сущности, это гимн тому, что атеисты называют "смыслом жизни". Но если быть честным, то никакого смысла нет вообще. В случае материалистического мировоззрения, конечно. Что игра успешно и демонстрирует. Тем не менее, игра потратит не слишком много Вашего времени, потребует минимум Ваших усилий, так что в качестве эффектного сюрреалистического развлечения на космическом фоне могу порекомендовать пройти эту игру. Из чистого любопытства.
This is a great game BUT it has bugs like if you complete it from beginning to end just after buying you end it up as if you only played 1 scene in the chapter selection. Aside from that don't expect great mechanics, its more of a story while you walk game.
Das Spiel war im Sale und sein Geld wert. Hat auch mit dem Kontroller eine gute Figur gemacht. Alles rüttelfrei auf meiner alten Kiste gelaufen. Halb so lang wie sein Vorgänger, dafür hübscher^^
Enjoyed the beautiful art and surreal worlds
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.4K | 136 | 90% | $8.99 | |
| $32.4K | 130 | 89% | $7.99 | |
| $32.4K | 131 | 64% | $6.99 | |
| $32.4K | 156 | 78% | $7.49 | |
| $32.4K | 1.3K | 80% | $0.99 | |
| $32.4K | 63 | 67% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 8.4K | 92% | $17.49 | |
| $115.7K | 3.6K | 77% | $1.49 | |
| $1.8K | 21 | 81% | $4.99 | |
| — | 0 | — | — | |
| $9.4M | 13.4K | 95% | $29.99 | |
| $530.1K | 3K | 75% | $8.99 |