
During an expedition to the Moon, two astronauts find themselves in a familiar town back on Earth. They soon discover the town is the beginning of a strange and mysterious journey...
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kurzweiliger Laufsimulator mit ein paar einfachen "Rätseln". Stimmungsvolle Musik, die zum Teil sehr laut ist (wird automatisch zugeschaltet), egal welche Einstellung man im Menu wählt.
Great well done game. A bit repetitive at times, but most of that type of games have such moments.
Every tone it attempts is struck with confidence and talent, from creeping horror to outright terror to reflective serenity.
Se você jogou Lifeless Planet pode gostar de Lifeless Moon, porém tenho a impressão de que seu sucessor era mais polido.
As a spiritual successor to [b]Lifeless Planet[/b], it has a lot of pieces in their right places: goofy-looking astronauts, jankiness, something gone wrong during the Space Race, with a cold open that sees the unnamed character suddenly teleported somewhere. While nothing to write home about on a technical level, some locations are again capable of inspiring awe. It also improves on some points, like jumps being less slippery, and when available, a jetpack that can last up to 15 seconds before needing to land. The platforming is much easier; I have died only a few times, and in any case there is much less of it. Clearly aware it was not their forte, the developers instead focused on the story. In that regard, [b]LM[/b] manages to evoke many of the same feelings - a force much bigger than what science can control, the feeling of solitude, of being a tiny human against something grandiose, and yet capable of playing a part - while standing on its own, as the story here is carried by the question: “What happens when you harness a force that can literally make dreams come true?” Some of the immersion is however broken by how invasive the notebook can become, constantly prompting the player to read it only for the entries to often be incredibly obvious objectives, as if afraid players would not figure them out. The (voluntary) lack of challenge also means the game is even shorter than [b]LP[/b]. [b]Lifeless Moon[/b] is a short, very imperfect but ultimately fascinating experience. I still prefer the predecessor, but one has to consider the context: for all its limits, [b]Lifeless Planet[/b] came out when Steam was nowhere near as flooded with releases as it is today. The landscape had changed a lot by the time [b]Lifeless Moon[/b] was released; now there is less space for an interesting story delivered in a janky way.
Im currently having power/internet issues due to a thunderstorm, it says (for me atleast as of writing this) that ive only played for 11 minutes which is not true, i started playing at 5:27 and its now 8:08 so thats atleast 3 hours according to my achievements. anyways, my review: I returned to and finished Lifeless Planet a few weeks ago on my switch after around 4 years or something like that and decided to give the sequel a try. I think Lifeless Moon is better when it comes to graphics and gameplay (which im using a bit loosey goosey considering the only new additions were climbing ladders, better jetpack and inventory system as seen in the trailers) but narratively, Lifeless Planet is better when it comes to telling the story. Id usually read any docs or logs that got put into the PDA in the first game but it never got piled ontop of me, and even when it did, they simply had voiceovers for some of the docs which was easier on my sanity. But in Lifeless Moon Im constantly picking up notes like every 5 minutes and the majority of them contained so much exposition that I just gave up on actually reading them. I do kind of miss the actual danger the first game's environment posed, such as the vines, the flames or fall damage. But in Lifeless Moon that danger and atmosphere feels completely absent. There are literally, and i mean LITERALLY, NO enemies in the game and the death screens are replaced with a simple fade to black before respawning you with no animation. The game felt shorter than Lifeless Planet which according to my hours on switch, took me 7 hours total to beat over the course of multiple days, but thats with me mainly exploring and looking for secrets. And as you can see above, I was able to finish Lifeless Moon in one sitting while still exploring the open areas. And I don't really have a problem with that, it didnt over stay its welcome, it was short and sweet and actually managed to get me attached to the partner despite the nonsensical dialogue from him that seems like its only there to quickly flesh him out in the last minutes of the game. I also really liked the music, but it felt like there was constantly music playing when it wasnt needed. I liked the silence in Lifeless Planet because it really made you feel like you were completely alone and lost just wandering a desolate wasteland. Overall, I liked this game, I got it on sale and definitely feel like i got my money's worth out of it.
Das Spiel war im Sale und sein Geld wert. Hat auch mit dem Kontroller eine gute Figur gemacht. Alles rüttelfrei auf meiner alten Kiste gelaufen. Halb so lang wie sein Vorgänger, dafür hübscher^^
This game is a hidden gem. With so little a huge things are made. The sound and music of this game create atmosphere so deep you do not want to leave, or put aside. Even it is a small game, a noncomittal one, that you can pause or stop at any time - the game just enters in your mind and transports you to the lifless realms born in the creartor's own world. Looking forward for the next Lifeless installment!
Nice!
I do recommend playing this, but be aware it's not as good as Lifeless Planet, which is one of my favorite games. There's less platforming, the story is kind of convoluted and hard to follow, the puzzles are really easy, and there's not as many of them. There's also a lot more reading in this, where the writers are just telling you things, rather than experiencing them like in Lifeless Planet. But there are vibes galore. If you like Stanislaw Lem/Solaris type surrealism in your scifi, you'll enjoy the environments in Lifeless Moon. It also uses the same tech as Lifeless Planet, so that will be familiar. There's no little stones and minerals to find, just some random things that are pretty big and pretty easy to locate, with the exception of a few (see the achievements). Overall, I enjoyed it, but found some parts kind of boring/nonsensical.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.