
Deliver Us Mars is an atmospheric sci-fi adventure taking you on a suspense-fuelled, high-stakes mission to recover the ARK colony ships stolen by the mysterious Outward.
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Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Not as good as Deliver us the moon . I didn't like the ending but overall the game is ok. For some reason I couldn't upload any screenshots. Probably won't be buying another.
[h2]Sinopsis[/h2] Deliver Us Mars es la secuela directa de Deliver Us the Moon, un thriller de ciencia ficción espacial enfocado en la exploración en 3ª persona y loa rompecabezas, que tiene lugar 10 años después de la misión Fortuna. A pesar de que la misión fue todo un éxito, restaurando el flujo energético desde la Luna, la Tierra sigue sumida en el caos. La crisis climática y social ha llegado a un punto de no retorno y la situación es desesperada. Sin embargo, la esperanza resurge al recibir una enigmática señal procedente de Marte. Todo apunta a Isaac Johannson, un prestigioso científico que participó directamente en el diseño y construcción de las Arcas, naves coloniales con tecnología capaz de hacer habitables entornos hostiles. Isaac y el anterior grupo de colonos que habitaban la Luna (Outward) desaparecieron sin dejar rastro, por lo que la Tierra decide mandar una expedición directa a Marte para capturarlo y recuperar las Arcas, la misión Ópera. Casualidad o destino, 2 de los 4 astronautas elegidos para la misión son hijas de Isaac, Claire y Kathy, dos mujeres muy capaces, pero con opiniones muy dispares respecto a su padre. Claire, dolida por la traición y con un firme sentido de la justicia, y Kathy (nuestra protagonista), confusa y deseosa de volver a reencontrarse con su padre. [h2]Jugabilidad / Apartado técnico[/h2] Al igual que su predecesor, Deliver Us Mars es un excelente título que derrocha calidad gráfica y narrativa. Se trata de un juego enfocado en la exploración en 3ª persona, invitándonos a revisar cada escenario en busca de coleccionables que ampliarán nuestros conocimientos sobre la trama. También encontraremos secciones en 1ª persona, donde bucearemos o nos desplazaremos en gravedad cero por el espacio. Además, nos brinda libertad para correr, saltar, agacharnos, conducir vehículos o incluso escalar distintas superficies, ofreciendo una jugabilidad ágil y entretenida. El juego nos desafía con diferentes rompecabezas ambientales, estando la mayoría de ellos relacionados con el uso de láseres para activar una serie de mecanismos. De nuevo, podremos controlar a nuestro ASE, un dron que podrá colarse por espacios reducidos y ayudarnos con ciertos puzles. En resumen, una buena aventura narrativa que nos conducirá a lo más profundo del planeta rojo. [h2]Valoración[/h2] Por un lado, quiero resaltar que Deliver Us Mars consigue mantener un estándar alto a nivel de jugabilidad, narrativa y diseño. Los escenarios son atractivos y detallados, tanto los interiores como los exteriores, aunque he decir que los rostros de los personajes me resultan bastante feos en general. La jugabilidad es ágil y entretenida, con ciertos fallos perdonables a nivel de físicas, pero tocando mecánicas muy diferentes (plataformeo, buceo, escalada, conducción, etc.) que rompen el ritmo y la monotonía en el buen sentido. Por otro lado, la historia me ha dejado con un regusto agridulce, ya que respeta y continua los eventos del primer juego, pero sacrifica esa ambientación misteriosa que caracterizaba a Deliver Us the Moon, junto al sentimiento heroico de estar luchando contra viento y marea para salvar a la Tierra, por una historia mucho más humana y terrenal, donde todo gira en torno a la relación de un padre y una hija separados hace años, los conflictos familiares y la complicada situación que vivieron los colonos en Marte. Por lo tanto, aunque sigue siendo una experiencia notable y entretenida a distintos niveles, diría que baja un escalón con respecto a su predecesor por el nuevo enfoque de la historia, pero no por ello deja de ser un gran juego. ✔️ [b]Positivo[/b]:[list] [*]Una trama muy potente a nivel narrativo, que continua directamente los eventos del primer juego. [*]Muy atractivo a nivel gráfico (aunque el diseño de los rostros de los personajes es bastante poco acertado). [*]Diferentes mecánicas a nivel jugable: plataformas, escalada, conducción, rompecabezas, etc. [/list] ❌ [b]Negativo[/b]:[list] [*]La historia y la ambientación se sienten algo más flojas que en Deliver Us the Moon. Menos misteriosa y más sentimental. [*]Se echan en falta más secuencias de acción y QTE que le daban dinamismo, así como puzles algo más variados. [*]Algunas físicas no están del todo bien pulidas, se ven algo antinaturales o provocan efecto “ragdoll” al caer. [/list] 📢 [b]Idioma[/b]: Interfaz y subtítulos en español. ⌛ [b]Duración[/b]: 8-10 horas juego base/ 10-12 horas para 100%. 🎮 [b]Steam Deck[/b]: Verificado, funciona perfectamente. Lo salvaría de las llamas! 👨🚒👍🔥 [h1]8/10[/h1] [quote]¿Quieres ver más reseñas de Deliver Us? Te dejo el enlace: [list] [*][url= https://steamcommunity.com/profiles/76561198371637369/recommended/428660?snr=1_5_9__402]Deliver Us the Moon[/url][/list][/quote] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
The climbing sections are bugged in a way that completely breaks the game. You have to manually control each ice axe (you are not climbing on ice btw) and despite you being on a climbable surface, the axe will refuse to stick into the wall. This prevents you from going further. For such a massive, gamebreaking bug to still be in the game over 3 years after release is unforgivable.
[h1][b] TLDR: A disappointing sequel that trades its predecessor's mystery for Hollywood clichés, while constant crashes, poor optimization, and lifeless animations continue to sour an already poor experience. This is for DUTM hardcore fans only. [/b] [/h1] [h1]PROS: [/h1] ➕Good continuation of DUTM storyline ➕Intriguing sci-fi elements [h1]CONS: [/h1] ➖Could really use a recap to cover events of DUTM ➖Animations look clunky ➖Poorly optimized ➖Environmental graphics loot terrible ➖Crash to desktop count = 4 This is the second game in the “Deliver Us” series. [url=https://steamcommunity.com/id/Synikx/recommended/428660?snr=1_5_9__402]You can find my review for the first game, Deliver Us The Moon (DUTM), here[/url]. [h1] [b] Content (Game world/Narrative) – [5/10] [/b] [/h1] The game world takes place primarily on Mars. You’ll wander around the surface and various different habitats through the journey. It’s mostly linear with some small side areas for discovery. Both Mars and the space areas lack the intrigue of DUTM. Mars seems like I’m in the Arizona desert, and the station hubs lack the look and feel of being lived in, making them both very forgettable. The story is rife with issues that stem mostly from traditional boring “Hollywood” storytelling. In fact, some of the nuances of the story might be completely lost on you if you don’t remember all the details of DUTM because DUM doesn’t do a great job at recapping. Right from the start, it’s obvious the drama-filled people going to Mars are going to cause potential issues to jeopardize the mission due to their past history, yet they all go anyway. I did find the ending to be sufficient for the game and sets up the mystery for the next one nicely, but in total, I was not impressed with the narrative here. [h1][b] Gameplay (Mechanics/Difficulty) – [3/10] [/b] [/h1] There are more mechanics here than DUTM, which was mostly a walking simulator. Here, it’s still a walking simulator, but mixes in more interactivity with climbing and puzzles. Unfortunately, I found both of these mechanics to be often buggy and frustrating and to serve little purpose other than extending the gameplay. There are a multitude of lore entries, but I also found these lacking by not providing much to the narrative. The difficulty is full of pass/fail states, and when the climbing mechanics are bugging out, the game can be incredibly hard. Otherwise, It's forgiving with nothing lost and checkpoints are plentiful. I did have to look up a few puzzle solutions due to how convoluted they were. Literally one of the solutions involved moving a beam a foot off-center from where it was, like so stupid and no way I’d have thought of that. [h1] [b] Graphics (Quality/Technical) – [3/10] [/b] [/h1] The graphical fidelity seems okay at around PS5-era looks, but there are tons of issues. I found the optimization to be terrible. I played fully maxed, with ray tracing, DX12, and DLSS, and would constantly get massive dips of ~100 FPS during times when I would enter a new area or cutscene. When that didn’t occur, I would be at a consistent 144 FPS. This tells me that my computer is powerful enough to run it fully maxed, but the game is not well optimized due to either RTX or Unreal Engine issues. With RTX, the reflections do look good, but often missing crucial character elements - the main character is bald in all reflections. The animations are poor and often appear lifeless. I noticed many bugs with hair and the environment flickering in and out. The environment itself is poorly rendered; the surface of Mars looks like a PS2 game. There are zero environmental physics for anything - curtains are stiff as boards, jumping on beds that seem to be made of concrete, nothing ever moves in the environment. I crashed to desktop multiple times, but this seems to be an issue around DX12, which is a shame because that’s where all the nice graphics are. When I swapped back to DX11, I didn’t crash. To summarize: Despite the high fidelity, the numerous problems drive this category way down. 1440p @ 240hz | installed on SSD [h1] [b] Audio – [4/10] [/b] [/h1] There wasn’t much music from what I remember. Sound effects are okay, but a severe lack of them due to the constrained physics and outer space having no/dampened sound. Ample voice acting and its good quality. [h1] [b] Replay Factor (Longevity) – [3/10] [/b] [/h1] Low - this is a linear journey with no choices for the player to make. There are missable achievements. No online components. [h1] [b] Final Verdict – [4/10] [/b] [/h1] Deliver Us Mars (DUM….how unfortunate lol), is a follow-up to Deliver Us The Moon (DUTM). I really enjoyed DUTM and was excited to jump into DUM. And while I did enjoy it enough to play through to the end, I found DUM plagued by terrible technical issues, poor mechanics, and a worse narrative than DUTM, making it a worse game on nearly all accounts. I’ll be frank, I struggle to think of a single thing that DUM does better than DUTM. I’d say that fully maxed, the graphics look better, but the optimization is utter garbage where I experienced massive FPS drops and constant crashes on DX12, which is what you need to be using to have the fancy RTX stuff that you see in its trailers. What the trailers don’t show you is the horrible lag when you transition into a new area, which occurs every few dozen steps. It’s wild how bad it is. But tons of bugs and issues aside, the thing that will ultimately prevail is the narrative, after all, this is a narrative-focused game, and I still think DUM comes up short. It lacks the mystery that DUTM had. It’s predictable with how the characters act and the choices they made. Perhaps the biggest negative for me is that it just takes what little science-based themes DUTM had and just craps all over them in the favor of a traditional Hollywood-style antagonist theme. It’s just….poor writing. So overall, I cannot recommend this to anyone UNLESS you were a massive fan of DUTM. Even with me not recommending this, I am still interested in their next game, Deliver Us Home, not only because the premise sounds neat, but simply because the ending here showed players the faintest glimmer of that scientific intrigue that DUTM had and DUM sorely lacks. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]No[/h1] Full price at $30? No. Get it on sale for $8. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
Mary Sue Simulator. It's ok to be excessively annoying, vandalise expensive equipment, and constantly break the trust of your friends and family so long as you're better and smarter than everyone else despite being years younger too. The first game was more enjoyable. Also should have been first person.
Like the studio's previous game, this is a very rough-around-the-edges experience, but it has a special charm that is hard to ignore. Its greatest strength is the way it tells a story full of emotion. The feelings it wants to convey are delivered effectively to the player, creating a strong connection with the characters and the world. Yes, you can argue that it feels like a low-budget or unpolished production in some areas, but it does an excellent job of capturing your attention and making you want to reach the end to understand the full story. The game has moments of introspection and manages to communicate a genuine sense of loneliness and reflection. It is not a game for everyone, and that's perfectly fine. But reducing it to "just a walking simulator" does it a disservice. The light puzzle elements support the narrative, and the overall experience is much more than simply moving from one location to another. It's a unique game and, above all, a memorable piece of storytelling.
Add this to the endless list of boring, woke deviations from the original serving as yet another exhausting feminist manifesto. We would've known better than to give it a chance had it come out today.
8 hour long yellow paint linear pathetic cringe future fiction (not a science fiction) story with some puzzles and some climbing action. Grafics are outdated, gameplay is minimal.
The axe climbing is too difficult. I could not progress climbing down the cliff on Mars. I wished there were a cheat so I could fly down to skip the axe climbing. I completed Deliver Us the Moon, but not this one. I uninstalled already. Too bad.
A very interesting and cool game. I enjoyed it.
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Audience
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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