
Remake of the 8 bits MSX2 game of the same name, with a 16 bits look. Genre: Metroidvania (2D Metroid/Castlevania style) with RPG elements. Explore, investigate, find improvements for your suit, find weapons, upgrade your weapons in workshops, fight incredible mutants...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you like Metroidvania style games, then you'll love this one. It combines retro style with fast paced animations, explosions and big enemies. Also, the adventure keeps you going on, and you'll have to explore to advance, discovering hidden places and finding the exit to the next level. The controls are easy and the difficulty is well balanced. Graphics are good, and the music keeps you in the game. Also, some grins to the MSX are there, so if you happen to be an MSX fan you'll be delighted. Oh! And don't forget there is a real MSX version of the game! A really nice game and very recommended if you like this genere. Congratulations to Kai! Salut!
Simply love it! I am really looking forward to playing the sequel!
This was a short little game, and I thoroughly enjoyed it. Reminds me a lot of environmental station alpha. Though I will say simply do not try and obtain 100% of the achievements in this game it requires around 4 playtrhoughs if not more to be possible.
I really like this game I have no complaints about it other then sometimes the sound is loud but its not really bothering i cant tell a lot more about it only that the its awesome
"Life on Mars" is a Metroidvania for Sega Genesis and turned into PC game. I like the mechanics, storyline, and I enjoy the mix of genres (ex. Metroid, Castlevania, Resident Evil, Faxanadu). The grinding is... very SEGA/NES, so treasure rooms and lockers rooms with upgrades would make more sense than making the game grinding by killing monsters. It only makes sense to get battery/cells/enery-packs from robots. I do like the background visual parallax. I would like more the voices to narrate what is going on and to repeat if necessary, because I missed the conversations at the bottom of the screen while killing monsters. I do like revive/teleport feature, making it feel like our hero is using supertech. Again. Treasures and using the Upgrade Centers would help reduce the grinding and encourage exploration. I still think they need to make the room designs bigger, ergonomic (ex. SEGA Castlevania Bloodlines allows Belmont to jump unto stairs; thus, making the platforming feel more real than "fake jumpy designs"), and more unique sprites per enemy. The robots make sense to copy and repeat. However, the human zombies all look the same, instead of given them more human variety. Adding a Shadowrun/Matrix to hack into the machines and doors to avoid Boss Battles and "Speed Run" that game would give it an extra layer of "Awesome", since it would make it less linear and more "Open World". If you are going to add Shadowrun elements, then add picking up a crew of survivors to help you fight the monsters and/or directly from the initial ship. I still feel like the initial ship should be the "Save/Safe Point". The ship should also have most of the weapons and gear for the Mission, while only collecting/making upgrades, mods, ammo, and special items that you would not find in a ship with a small armory/cache. In Shadowrun and other games, been unprepared is part of the game, here....it makes more sense the the main character comes more prepared and that the ship should be the main sources of "Save Points" and "Weapon/Item" pick ups. Every Base has an Weapon Armory (which the game has), so yes, that could be the secondary ammo/weapon and save spot (which does). You can even add dropshipments from the Mothership as the Protagonist finds more problems and different situations. I recommend adding more to the story to include "jammers" to add to the plot twist. I do like the fact that they made in the Year 2048-ish. Nothing ages worst than a game/story whose time has passed and failed to reflect reality in any shape like the noverl 1984. The year 1984 and the book have little in common besides Autocratic Powers exist. Unlike Doom, the game on Mars is more scientific horror sci-fi than slowly descending to "Gates of Hell"/Event-Horizon show. As for respawning, do not respawn monsters/robots unless it makes logical sense like the factories make robots workers and drop them off unto the base; Or the lab is full of incubator tubes that we cannot reach (or simply, lab tubes are operating properly to produce the monsters). I do like the game in general and additional mods or a version 2.0 may be required to upgrade/polish the game to its full potentional. Will "Life on Mars" become 3D with a Resident Evil "Over the Shoulder" view and surpasses "Dead Space" in the future? As of now, it is a solid 8/10, which is good and fun, but not "11/10" awesome yet. Not until they implement my feedback and surpass it with scifi-realism.
Played for about 80 minutes on here but I've put a few playthroughs on the Mobile version. Controls: On Point Graphics: On Point (If you're into the Old School style) Difficulty: Can be hard, which is good. However there is no limit to your upgrades, thus you can farm forever till you upgraded enough to 1 shot everything. This isn't on the Dev tho. I suggest only capping at 40 on MSX difficulty to get a good baseline. Secondary note: You don't get a tutorial. This is good. No hand holding. Overall: A Play and shelf later game due to how short it is and with no real replayability (Everything happens the same way regardless of playthrough. Grab the upgrades in order, blow up the reactor, run to ship. Now, don't get me wrong, it can take you a while if you're being overly cautious. But once you beat the game once, assuming your memory is good, you'll know where to go and what to do with minimal effort. My only gripes and suggestions are 1: Way too short. 2: Needs more upgrades. 3: Would love to see suit upgrades be expanded on (With visuals) 4: Would love to see weapon upgrades expanded on (IE: A Shotgun) (With visuals) 5: More enviormentle interaction. I love the explosive barrels and glass tubes, but maybe weldable doors and hidden logs on terminals. You can have a wide range of secondary interaction from hacking and welding to more mechanical things. 6: A skill system to coencide with number 5 above. This adds replayability and opens up ways to explore further. 7: Expand the story. 8: Expand on difficulty. A Permadeath mode incorporated with the teleporting would be nice to see. IE: On MSX Mode you get 1 teleport and your shields forced down to 50% max cap, on Easy you get 5 teleports and your shields only knocked down to 80%. If you die after your last teleport the game restarts from the beginning.
Life on Mars Remake is a fun game and well worth the asking price. I found it on sale for 1.99 and have played it almost all the way through. Its a tad tough at first and I went down to "too easy" difficulty just to make things easier. You can level up the weapons as much as you want and areas that you clear can be re-cleared so your never really stuck and death has no penalty beyond being transported back to your save point.
Engancha! al poco de jugar ya estas pillado, es muy jugable, me recuerda a las maquinas arcades de los 80-90. Tiene de todo, hay que ir buscando las mejoras para tener mas habilidades y eliminar a los jefes, Todo se vuelve una locura, zombies, plantas asesinas, pollos locos..., vamos enemigos por todas partes y no dejas de disparar para que no te maten, debes mejorar tu escudo y la potencia de las armas. Los efectos de sonido geniales jajaja. Si quieres pasar unas horas entretenidas te lo recomiendo.
Remake del juego del mismo nombre para MSX2/Turbo R de 8 bits que rompió barreras y moldes en la escena homebrew actual de MSX. Este remake mantiene el sabor a 8bits pero aprovecha las mayores posibilidades que ofrece un PC para proporcionar diferentes planos de scroll, mejores bosess y frases digitalizadas. La atmosfera te siga atrayendo como en el original. Un juego al estilo metroidvania realizado en España con un desarrollador consagrado en MSX desde hace cerca de 30 años, cuyo domino del PC promete. Habrá que seguir sus posibles lanzamientos en el futuro.
Если учесть, что это ремейк игры с msx кудрявых годов, то очень даже не плохо. Незатейливый сюжет, 7 небольших биомов, секретики, все дела. Если вы большой любитель метроидваний, то конечно же пройти стоит, если нет, то лучше пройти стороной. P.S. Вообще пройдя эту игру, я вспомнил Environmental Station Alfa, очень уж они похожи (даже сюжетно). Если вам понравилась Life on mars, то Environmental Station Alfa к прохождению обязательна.
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