
EXPLORE YOUR WAY. Awoken to a world ruined by war, Alma must traverse the vast city of Arcadia before the life force of her friends and herself withers away. Time is ticking, and every moment matters. Who will you save, and who will you leave to turn UNSIGHTED?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unsighted is a game I respect a lot, even though I stopped playing after around 19 hours. Most of the game is genuinely good. The combat is fast and responsive, the pixel art is excellent, the music and atmosphere are strong, and the game has a lot of replay value with its builds, chips, secrets, routes, timer system, and New Game+. I also really respect the developers for making the timer optional. The timer is one of the most interesting ideas in the game, but giving players the option to disable it was a great decision. My problem was not the timer. My problem was the exploration. After many hours, the backtracking, puzzles, and “where do I go now?” moments became too tedious for me. For a game that is not extremely large, navigation started to feel more confusing and exhausting than fun. I often felt like I was fighting the map more than enjoying the adventure. That is what eventually made me stop. Not the combat, not the art, not the timer, not the core ideas. Those are all solid. It was the exploration flow and puzzle/backtracking structure that killed my momentum. Its clearly a well-made and creative game, and I can see why many people love it. But if you dislike getting lost, heavy backtracking, or unclear exploration paths, it can become frustrating despite all its strengths.
mó wokezada
Uma relíquia brasileira, um jogo completo, um prato bem feito de strogonoff. Inclusive, escrever strogonoff me da exatamente a mesma dor de cabeça que escrever o nome desse jogo, burro demais. Traz mecânica muito interessante de tempo limite para cada personagem, que apesar de não ser muito aprofundado, da uma certa dó deixar acabar o tempo deles, ainda mais quando foi alguém muito útil. Ambientação, gameplay e fator replay muito bem explorados, é bem divertido de se jogar! A liberdade que esse jogo propõe é absurda, vc pode explorar qualquer lugar, fabricar as armas e itens que quiser sem bloqueio nenhum e salvar quem vc acha q merece viver. Na mesma medida que o jogo traz muita mecânica interessante, ele peca em não conseguir ter mais conteúdo. Pensa que alguém fez um pratão de lasanha(suponha que vc ama lasanha) ai te entregam um pedacinho bem pequeno... po eu queria mais né, é isso que eu senti nesse jogo. Tem muita mecânica legal mas pouco tempo pra aproveitar, EU QUERO MAIS! O combate contra boss também peca um pouco no sentido de faltar mais, só que entrega algo divertido e recompensador. Minha avaliação final é que eu quero mais desse jogo, ele é muito legal e acaba muito rápido, sinto que se tivesse mais orçamento ele teria sido gigante! 9/10, melhor jogo BR até agora. Fiz mt analogia com comida né, talvez eu devo ir almoçar, morto de fome.
Combate incrível e uma quantidade surpreendente de mecânicas e interações, os fãs de hyper light drifter não podem deixar esse passar. Ótimo trabalho Tiani e Fernada, vocês são grandes inspirações!
amazing game, its Zelda level riddles and artstyle mixed with fast pace combat wrapped into a wholesome story... and you can get a corgi to fight with you 10/10
[h1]This is the game that Hyper Light Drifter 2 should have been[/h1] This is an incredibly fun, unique and criminally underrated gem of a game. It’s superb. It’s like getting to experience Zelda: LttP and HLD all over again for the first time. The maps/areas leave room for plenty of exploration without being so open that it overwhelms you. Lots of shortcuts, branching paths, without the frustration of “where am I supposed to go!?”. It’s perfect for people (like me) who get overwhelmed by games like Afterimage or Elden Ring. I always know where I’m supposed to go, but exploring doesn’t detract from that at all. Exploring around is very rewarding, as well. Keep in mind though, this is a PARRY game. You don’t even have a dodge. You parry [b]everything[/b]. Projectiles, sword swings, jump attacks, body slams, boss rams, VINES… you can parry VINES. Anything you see about to hit you, you parry! The timing is reactive; when the attack is just about to hit you, and the parry frames are very generous. Gameplay/combat is impeccable. Smooth, satisfying, savory (ha, like the 3S’s or something). You know how you had some hidden tech in Super Metroid? It’s in this game, too. Wall jump, extended jump range; the game doesn’t really tell you about those right away, but they exist from the get go. Absolutely brilliant. You know what else is brilliant? You get to rescue dogs. You know what is even more brilliant? You get to pet the dogs. You know what is even more brilliant than that last brilliant idea? The dogs become your support! They even have stats! You know what’s even better than that though? They start getting grumpy and you have to feed them occasionally, or even take naps with them! And the epitome of genius with the whole “rescued dogs following you around supporting you in combat” thing?? They don’t STOP following you until you drop them off at the local shelter! Dude, they f**king COOKED with this game. Oh, and there’s local split-screen coop in the game. Wow.. We all know there are games that try to do a lot and end up getting most of them wrong. This game does a lot and gets all of them [b]right[/b]. Seriously, if you like old-school Zelda games, Illusion of Gaia, HLD or anything similar to those, grab this. This is really what Hyper Light Drifter’s successor should have been, instead of that nonsense we got. On sale. Not on sale. Doesn’t matter. It’s worth it either way. Now, if you’ll excuse me, got another dog to rescue! PS: disable the timer, so you can explore freely. [h3]Important tip![/h3] If you can't parry it (some projectiles and slam waves); [b]JUMP IT[/b]!
This game wants to be Hyper Light Drifter so bad... but it just can't.
Just finished my first blind playthrough of the game, and what an absolutely hidden gem!! Smooth combat with even smoother music, and a short but sweet experience all around. If you're interested you will not be disappointed at all Anyways time to slave over being a completionist surely this will go well
Combats good story is good platforming is good puzzles are good what else can i say at this point This game really had me stressed trying to keep everyone alive though Spin/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, Portuguese - Brazil, French, German, Japanese, Korean, Simplified Chinese, Spanish - Latin America
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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