
INVENTORIX is an inventory-management money-making roguelike deckbuilder. Creatively pack and synergize items and alien perks to create astronomical wealth and pay a mysterious space debt!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Use your INVENTORIX device (crafted by space gnomes) to extract maximum value from interstellar items and recruit aliens to boost your earnings. Pay off a mysterious debt or push your luck to create astronomical wealth.
Galactic profits: Earn cosmic cash, ka-ching, ka-ching, ka-ching!
Inventory Management: Pack items and aliens to uncover powerful combos.
95+ Items: Pick them wisely.
150+ Alien Perks: Which ones best support your build?
15+ Item Classes: Go all-in on a single class or mix them up for cosmic synergies.
Roguelike: Fast, replayable runs packed with variety.
10 INVENTORIX Devices: Unlock them and explore unique strategies with each.
20 Difficulty Levels: Conquer escalating challenges.
Boss Encounter: Dubious Space Loan Sharks to defeat.
Endless Mode: How far can your build go?
Codex: Complete your Codex by identifying new items and aliens.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, Korean*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is, essentially, Luck be a Landlord with inventory management replacing the slot machine, and it turns out that works very well
Great and fun puzzle game, really enjoying it, plenty of strategies to try out and explore. Very good value for money and quite addictive. I highly recommend giving it a try.
Inventorix is another in the long list of "roguelike about a number going up", bearing alot of simularities to Luck be a landlord and Ballionaire. Games where you, each round, add to an increasingly ridicoules mass of symbols, items and modifiers to make your number high. Inventorix does alot of things right in the format: Ways to manipulate RNG to faciliate specific builds, challenges that require planning, luck and skill and generally fun and satisfying mechanics and sounds. I particular i find the soundtrack really sweet, which is good since there's only like 3 tracks you'll be hearing consistently. I enjoyed my climb with the ascension system, but i don't have the patience for attempting the remaining achievements, which include hitting extreme numbers (ending at essentially naninf) and paying each "debt" exactly. That said, for the price and quality, it's a strong recommend from me.
玩法还可以,但感觉还是单调了一些,画面也比较粗糙,勉强好评吧。
Inventorix is Luck be a Landlord combined with inventory management. It's a fun, quick roguelike to mess around with for a few minutes here and there.
Inventorix, developed and published by Arcaludi, is a fascinating blend of deck-building strategy, inventory management, and roguelike progression wrapped in a charmingly minimalist science-fiction aesthetic. It immediately distinguishes itself from traditional card-based games by transforming the “deck” concept into a spatial puzzle, where the player’s ability to maximize limited cargo space becomes the beating heart of its mechanics. Instead of simply drawing and playing cards, you are managing tangible items that occupy specific shapes and sizes within a confined grid, each one contributing unique effects or bonuses that interact dynamically with the others. The result is a refreshingly tactile experience that merges puzzle-like precision with the addictive loop of roguelike experimentation, where efficiency and creativity directly translate into wealth and progress. At its core, Inventorix challenges players to use the titular device to collect and arrange cosmic debris, alien artifacts, and peculiar technological components to generate astronomical wealth. Every run begins with modest means but quickly blossoms into a whirlwind of discovery, as you gather items, unlock alien perks, and gradually uncover synergies that allow your income to grow exponentially. The game’s premise—a mysterious space debt that must be repaid—serves primarily as a narrative pretext for its intricate systems of optimization, but it also lends the adventure a subtle layer of humor and charm. Each session becomes an engaging exercise in experimentation, as you attempt to find that perfect configuration where all your items and perks complement one another, creating a chain reaction of profits that spirals out of control in the most satisfying way possible. What sets Inventorix apart is the richness of its mechanical depth relative to its unassuming presentation. The game boasts an impressive array of content, featuring over ninety items, more than one hundred and fifty alien perks, a variety of devices that alter how your runs unfold, and multiple item classes that encourage diverse playstyles. These elements combine to produce a system that feels both procedural and strategic—no two runs play out the same way, yet experience and knowledge gradually reveal the most effective combinations. The spatial element gives rise to an additional layer of decision-making, as you must physically arrange items within the limited cargo hold to optimize their synergies and bonuses. This simple yet ingenious design choice adds constant tension, forcing players to balance the allure of new, powerful items with the reality of limited space. Every placement decision has weight, and small misjudgments in layout can be the difference between success and stagnation. Visually, Inventorix exudes the clean, focused polish of a well-crafted indie title. The pixel art is colorful yet functional, ensuring that clarity takes precedence over unnecessary detail. Every item and alien is designed with distinctive flair, and the user interface is intuitive enough to handle the game’s complexity without overwhelming the player. Its soundtrack and sound effects complement the spacefaring theme, reinforcing the sensation of tinkering with exotic technology in a vast cosmic workshop. Although it is not a visually extravagant experience, the aesthetic restraint works in its favor, drawing attention to the logic, patterns, and problem-solving that lie at the game’s core. For those who appreciate design elegance over graphical spectacle, Inventorix demonstrates how much atmosphere and engagement can be achieved through clarity and cohesion. The game’s loop is structured around discovery, mastery, and adaptation. Early runs are about learning how each item behaves, experimenting with different alien combinations, and understanding the subtle ways their effects interact. As familiarity builds, you begin to anticipate synergies and identify which strategies scale best, whether by stacking multipliers, exploiting rerolls, or focusing on specific item classes. Inventorix rewards both short-term tactical adjustments and long-term strategic thinking. Every loss becomes a lesson, and every successful run feels earned through intelligent planning rather than mere luck. Its roguelike progression and escalating difficulty levels ensure that even experienced players find new challenges to overcome, while the endless mode offers the chance to test how far one’s optimizations can truly go. However, like many tightly focused indie projects, Inventorix is not immune to minor shortcomings. Some players may find that after numerous runs, the pool of optimal strategies begins to narrow, as certain combinations of items and perks emerge as dominant. Balancing such a wide range of components is an enormous task for any small developer, and the result is that a few synergies feel disproportionately powerful compared to others. Additionally, because the experience is single-player and largely systems-driven, those seeking a narrative arc or multiplayer depth may find the experience a bit solitary. Yet these limitations are minor compared to the satisfaction of mastering its complex web of interlocking mechanics. The core gameplay remains compelling and replayable, and the joy of experimentation rarely fades for players who enjoy optimization challenges. Inventorix ultimately succeeds because it channels the spirit of invention—every run feels like crafting a machine of your own design, refined through iteration and ingenuity. Its mixture of roguelike unpredictability, deck-building variety, and spatial puzzle-solving creates a gameplay rhythm that is simultaneously cerebral and gratifying. For players who love dissecting systems, chasing exponential growth, and uncovering emergent strategies, it provides an experience as rewarding as it is unique. Though modest in scope, it delivers an impressive amount of depth and creativity, proving that clever design and mechanical innovation can make even the smallest indie project shine. Arcaludi’s Inventorix stands as one of those hidden gems that rewards patience, thought, and curiosity, offering an engrossing journey through the art of optimization and the joy of invention itself. Rating: 9/10
数字を増やすローグライクは指数が出てこそ面白いですよね あっ、電池のシナジーが 脳汁〜〜〜
i'm kinda bad at this one, but its still so satisfying
I was feeling pretty burnt out on the genre,but this game really revitalized my love for it :) great sick day
a "cluttered backpack" iteration on the ever-increasing rent genre. Lots of items/aliens/gnomes to synergize, though not every item type (flora, mineral, etc) appears to scale as well as others. A worthy purchase for the price.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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