
Travel Aporia to save it from the Demon Queen Nazmul. Guide a team of girls through strategic fights and strengthen your bonds in this dungeon crawler RPG.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]总评[/h1] 本作是Winged Cloud发行的异世界三消RPG游戏,主人公被送到了美少女的脚下成为勇者少女训练家,需要不断收服少女并练等,最终击败邪恶。游戏大地图上的区域探索是三选一迷宫探索类型,战斗则是半回合制三消玩法,敌人自行行动不会等你,你则可以连续消耗随时间回复的行动力消除方块。游戏画风可爱,角色众多,CG打上补丁会更新为非和谐版并新增H内容,不过无配音且无中文。 [h1]游戏体验[/h1] 游戏玩法是三消+文字冒险,三消与其说是三消玩法不如说只是接近三消的消除类玩法,只要玩家行动力足够,可以自由消除任何一个方块并进行方块颜色对应的物攻、魔法、护盾、治疗等行动,五连或以上则会生成强力方块。玩家的行动力会随时间流逝自动回复,敌人则会定时自动展开行动,不受玩家影响。等级可以形成碾压。 随剧情进展玩家可以解锁越来越多新角色并有机会发展H剧情,游戏全程无配音,CG依旧精致,画风不错,不过无中文。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
Boring, just boring
Leveling Up Girls in Another World is a small-scale RPG with a familiar isekai premise. The protagonist arrives in a fantasy setting and gathers a party to confront regional threats. Story delivery is light and often comedic, focusing more on character interaction than deep worldbuilding. Narrative stakes stay modest across most of the campaign. Combat uses a turn-based system with elemental abilities, buffs, and debuffs. Encounters are short and frequent, emphasizing quick decision-making rather than lengthy battles. Boss fights introduce pattern recognition but rarely require complex strategy. Difficulty can spike if players neglect equipment upgrades. Progression centers on leveling characters, improving equipment, and unlocking new skills. Stat growth is predictable, and party roles are clearly defined. While build variety is limited, incremental improvements create steady pacing. Grinding may be required in later chapters to maintain balance against tougher enemies. Dialogue leans toward playful humor and party banter. Characters follow recognizable archetypes and provide light commentary between missions. Serious moments appear occasionally but resolve quickly, keeping tone casual. Relationship events add optional scenes without branching the main story significantly. Visual presentation uses stylized 2D character art and simple environments. Attack animations are short but clear, maintaining combat flow. Interface elements are readable, and ability icons communicate effects efficiently. The music loops quietly in the background, supporting exploration and battle segments without distraction. Exploration follows a hub-and-dungeon structure. Side quests offer small rewards such as gear or resources, but objectives remain straightforward. Map layouts are compact, minimizing backtracking. Crafting is present in a basic form, encouraging collection of materials during runs. Overall, Leveling Up Girls in Another World delivers a light, approachable RPG loop with simple progression and playful character interaction. It lacks mechanical depth and large narrative arcs, but within its modest scope it provides consistent pacing, clear systems, and accessible turn-based combat for casual genre fans.
This is totally Unacceptable, A Super Collapse(Gamehouse Games) style with a randomised maze that you choose the way and then solve it; it should be boring if there's no cute girls in this game. And No Steam Cloud. Points: 7/10 and 80/100
Writing this because I don't think this deserves a Mostly Negative, even though I don't think I will affect it getting the game from the Humble Bundle. There ARE many things to find wrong with, as you'll see, but the rating is too harsh. * Like Melody CGI changes imply some characters should have another outfit with the patch, but they don't. * Also like Melody some triggers ingame may prevent certain scenes. Kinda okay there but here, do you really plan to replay 40h for those scenes? Altering saves is easy though. * Maaaaaaaaaany spelling errors. * Tomokazu default playername popping up. * Dev-noes (!) popping up * Repeated lines where none should be pop up * Confused Ayanami "weak spot" as another reviewer mentioned. * Weak implementation of some h-scenes. Like defeating slime and have it re-appear and the final scene everyone is teleported away, but the next scene they are right there again and Byron is suddenly a different item??? * Level 70 skits refer a scene that hame for level 90+ * During a scene 3 characters should be MIA they still appear in scenes, and Seras appears in a "too rich" scene before joining. Also Mikaki in a levelup scene before she appears. * a "?" icon appears in dialogue One cgi is missing from ingame, but it's also not in gallery. It's not a mess like Melody. Though they definitely need to patch both their Unity attempts up...
It uses a puzzle attack system that i understand why people dislike it, but it makes the attacking process shorter. The other thing is the fact that it misses the opportunity to add voice acting to not make the story feel as long. I still like it, but it misses the mark of being complete.
想要最高难度通关必练绿毛奶妈妹子,其他角色根本站不住
パズルクエストとかMirrorみたいな並んでる絵を消して敵を倒すRPGっぽいゲームです 同じメーカーのsakuraシリーズは日本語化されてコンシューマーでリリースされてますが、このゲームはどうも出てないっぽいです 日本語のレビューが無いので真面目に感想を書こうかと思いましたが、何故か任意でセーブすることができなかったり、ウインドウサイズを変更することができなかったりと、まともに遊べなすぎるのでギブアップしました
могла бы быть на уровне сакура данжен, но не дотянула :(
Leveling Up Girls in Another World is a hybrid RPG developed and published by Winged Cloud that blends dungeon crawling, tile-based combat, and character-focused progression within a familiar isekai fantasy framework. The game places the player back into a magical world they once helped save, only to find that the threat they believed defeated has returned stronger than ever. Unable to confront the Demon Queen directly due to the rules of the world, the protagonist instead becomes a strategist and mentor, assembling a party of female adventurers whose growth, cooperation, and abilities form the true backbone of the experience. The core gameplay loop revolves around dungeon exploration paired with tile-matching combat encounters. Battles are fought on grid-based boards where aligning matching tiles triggers attacks, skills, and bonuses for the party. This system creates a rhythm that sits somewhere between a traditional turn-based RPG and a puzzle game, asking players to think ahead rather than simply react. Early encounters are approachable and forgiving, easing players into the mechanics, but later floors introduce tougher enemies and layouts that demand better positioning, smarter combo building, and thoughtful use of each character’s abilities. Character progression is where the game places most of its emphasis. Each girl in the party has distinct stats, skills, and personality traits that influence both combat effectiveness and narrative flavor. As characters gain levels, they unlock new abilities and improve existing ones, gradually expanding the tactical options available in battle. Beyond raw stats, the game encourages players to experiment with party composition, as certain characters synergize better with specific tile patterns or skill timings. This experimentation adds depth to what might otherwise feel like a straightforward progression system. Supplementing character leveling are additional systems such as equipment upgrades, skill gems, and optional side quests. These layers give players more control over how they shape their party’s strengths, allowing for incremental optimization rather than a single linear path forward. Side content provides extra resources and opportunities to refine builds, helping offset difficulty spikes and giving players breathing room if they find themselves stuck on a particular dungeon floor. Narratively, the game adopts a light, functional approach. The overarching plot serves primarily as motivation for continued progression rather than a deeply explored storyline. Dialogue and character interactions provide occasional humor, tension, and hints of backstory, but the focus remains firmly on gameplay rather than extended storytelling. This approach suits players who enjoy character-driven RPG mechanics without the commitment of a lengthy, dialogue-heavy visual novel, though those seeking a richer narrative arc may find the story elements relatively understated. Visually, Leveling Up Girls in Another World embraces Winged Cloud’s signature anime-inspired style. Character artwork is colorful and expressive, clearly communicating personalities and roles at a glance. Dungeon environments are clean and readable, prioritizing clarity over visual complexity, which helps keep the focus on the tile-based combat system. Animations are modest but effective, ensuring battles remain visually understandable even as effects stack during larger combos. The audio presentation supports the experience without drawing too much attention to itself. Music tracks maintain a steady, energetic tone during combat and a calmer atmosphere during exploration, while sound effects reinforce successful matches and skill activations. Nothing here aims to be groundbreaking, but the overall sound design complements the pacing and keeps sessions engaging. Where the game can divide opinion is in its balance and pacing. Some players may find progression satisfying and steady, while others might feel that certain difficulty jumps or repetition in dungeon layouts test patience over longer play sessions. The tile-matching combat, while initially engaging, relies heavily on how much the player enjoys puzzle-driven encounters layered onto RPG systems. Ultimately, Leveling Up Girls in Another World is a niche title that knows its audience and leans confidently into its hybrid identity. It offers a steady loop of dungeon crawling, strategic combat, and character growth wrapped in an accessible anime fantasy setting. While it may not deliver the narrative depth of story-driven RPGs or the mechanical complexity of hardcore dungeon crawlers, it provides a focused experience built around party development and tactical puzzle combat. For players who enjoy experimenting with builds, optimizing teams, and watching characters steadily grow stronger through hands-on engagement, it delivers a consistently engaging journey that rewards persistence and planning. Rating: 5/10
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