
Travel Aporia to save it from the Demon Queen Nazmul. Guide a team of girls through strategic fights and strengthen your bonds in this dungeon crawler RPG.
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Languages: English
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Hours played at review time, across 40 reviews with recorded playtime.
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Reviews
It's like the Cleveland Show of Sakura Dungeon
I very rarely place any bad opinions about games, but this time it is hard to use that name for this title in the first place. The gameplay barely exists. You go through dungeons where you can choose the direction, but it does not make any difference which way you will choose as you will still move in a line to the exit. There are quests but without any plot whatsoever, they are just a list of random things to collect / kill with equally random rewards. The items barely make any sense as except for the few you can wear you can only sell everything else. There are skills with descriptions that do not provide any details about what they actually do. "Deals damage, upgrade to deal more damage" - how much? Does it make sense to upgrade? We will never know. The damage you can actually see in battle, but when skills afect e.g. defense they never show the numbers. Not that it matters really - I played the game on the highest difficulty and all it took to win battles was to spam-click random blocks in the mini-game. There is no option to speed up the animations during dungeon exploration which could be fine if it wasn't for the fact that you have to do the same leveling grind with multiple characters, crawling through the same levels multiple times. It's boring as hell. The plot seems fine, art is the traditional Sakura style, but I cannot get over the generic pretextual gameplay. I understand some people may like it, but I wanted to leave this comment in case it will save someone some money. If you count on anything remotely close to a Sakura Dungeon, it's not this one.
Editing my review after completing the game. This game DOES NOT deserve all the negative reviews and hate that it's getting. The characters and story are phenomenal. So many times I was laughing my ass off reading the dialogue and sometimes it even got emotional. I know a lot of people are disappointed that it's too different from Sakura Dungeon, but it's literally a different game. It's not like they called it Sakura Dungeon 2. Personally, I believe the characters, story, and dialogue are an improvement to Sakura Dungeon. The combat was personally my least favorite part right below the dungeon crawling. The items, side quests, and skills are cool, but the match-blocks game with mana was just not it for me. I read that a lot of people thought it was too grindy, but I didn't have any issue on that end. The combat was just personally very boring. As for the dungeon crawling, I didn't really like that you couldn't go backwards and collect/fight in rooms you missed. It isn't something that would make me like the game less though. Overall I absolutely loved the game and I think it's much better than the large amount of negative reviews make it seem. If there is anything I could suggest, it would be adding a sort or search option to the equipment. Going through my rings and runes got a little confusing a few times lol. Looking forward to seeing the next Sakura RPG game!!! <3 (Also, Ayumi is the best girl)
This game easily makes it into my top 5 worst games I've ever played. Winged Cloud generally delivers an acceptable product, but this is far from that. 20+ hours of this torture to obtain every achievement wasn't worth it. A few things to note that I disliked about the game: [list] [*]The plot: While I usually don't play games from this dev for the plot, most games they produce are tolerable. This game felt like they wrote about 1/4 of a game and just threw together the rest without reading it to see if it made sense. Even some of the R18 scenes felt forced and made no sense in the context of the story. [*]The writing: Aside from the occasional grammar mistakes and wrong name for which character is speaking, the way it was written irked me a bit. The whole game felt like it was written as a joke. The characters only having two or three faces to convey their emotion didn't help, but using the asterisks text to indicate action happening felt so lazy. Don't even get me started on how appalling the dialogue was during the actual scenes. [*]The combat system: There is no way they had anyone play-test this game. This is one of the worst combat systems I have ever experienced. It's pretty much just "click quickly and try to match 5 and eventually the enemies will die". If there was a type chart, I never figured it out. Not that it matters, because you can brute force just about everything. The loop is so repetitive and there was no satisfaction from beating an enemy since you could potentially fight another one two seconds later. [*]The leveling system: Leveling up a character increases their base damage(?) However, to actually do more damage, you have to buy skills and gems on EACH character using your money pool. As you unlock more characters, it becomes increasingly difficult to level up because even while doing quests, the money you bring in isn't enough for maxing out multiple girls (especially if aiming to 100% the game because you have to save 10 million gold to do so). [*]Obtaining characters/leveling up: My main gripe with unlocking new characters is that they give you the character at level 1. This isn't an issue at the start of the game, but later it becomes sad. If you wanted to use your new character that you just unlocked while your main character is level 60, you have to go all the way back to the first dungeon and train them up from scratch. If only there was a way to get xp instantly without having to do that...OH WAIT, THERE IS! But, what's that? Your quest inventory is PER CHARACTER. so you can't redeem completed quests from another character to level up a new one? Absolutely pathetic. [*]Number of scenes: There are a lot of dungeons in this game. In any normal game, you would expect them to all look different. That sure isn't the case with this game, as the backgrounds and even some of the monsters are reused several times (the monsters are just called something different and colored differently). Would it have killed them to at least draw enough backgrounds for the number of different dungeons they have? Don't even get me started about the lack of scenes with the R18 patch. I know what these games are like, but again, it wouldn't kill anyone to have a few extra scenes drawn to correspond to the text on the screen. [*]Fubuki: her character is just an irredeemable ♥♥♥♥♥. [/list] For the love of your sanity, don't play this game, even if you get it for free. If anyone from Winged Cloud reads this, hmu if you need another writer, I have an English degree, so you know I'm not doing much else rn. Edit: JSYK, it took me about 3.5 hours to get to the first lewd scene. You could play through another one of their full vn games in that time and see way more. Just sayin'
Если вы пришли с надеждой что это продолжение "Sakura Dungeon", то сразу вас огорчу нет это не оно. По сюжету наш герой призван повторно в другой мир что бы вновь победить королеву демонов, которую он ранее побеждал. Но есть нюанс, теперь урон ей могут наносить только девушки, по этому он стал набирать команду только из девушек и обучать их для победы. Качественная рисовка. Приятное музыкальное сопровождение. Если решите брать, то ценник дороговат, рекомендую подождать хорошую скидку и брать только по ней. За ВН 6 из 10
[h1]🎮 Reseña de Leveling up girls in another world[/h1] [h2]Resumen del Juego[/h2] Si alguna vez pensaste: “¿Y si un isekai tuviera más menús, más numeritos y más sensación de estar administrando una hoja de Excel con waifus?”, [b]Leveling up girls in another world[/b] viene a cumplir ese sueño… o a confirmarte que necesitas salir a tocar pasto. Es una mezcla de [b]Aventura[/b], [b]Rol[/b] y [b]Simuladores[/b], donde la gracia principal gira alrededor de progresar, optimizar y “levelear” personajes en un mundo alterno. La primera impresión es clara: esto no está aquí para reinventar el género, está aquí para servirte el combo clásico de progresión RPG + administración tipo sim, con el gancho temático de “chicas en otro mundo” como bandera. En otras palabras: si te gusta ver subir stats y sentir que cada decisión te empuja un poquito más hacia el “meta”, vas a entender el chiste. Eso sí: es [b]solo un jugador[/b] y con [b]0 jugadores actuales[/b]… así que la fantasía de “otro mundo” se siente curiosamente parecida a jugar en una habitación vacía, hablando con tus propios pensamientos. Inmersivo, supongo. [h2]Lo que sube de nivel vs. Lo que se queda farmeando decepción[/h2] Lo Bueno: ✅ 📌 [b]43 logros[/b]: contenido perfecto para cazadores de dopamina y checklist enjoyers. ✅ 🎮 [b]Enfoque single-player[/b]: juegas a tu ritmo, sin PvP tóxico ni “balance patches” arruinando tu build. ✅ 🧩 Mezcla de [b]Aventura + Rol + Simuladores[/b]: buena base para progresión, gestión y sensación de avance constante. ✅ 👨👩👧 [b]Préstamo familiar[/b]: ideal para compartir… y luego explicar cosas incómodas en la cena familiar. Lo No Tan Bueno: ❌ 🧟 [b]0 jugadores actuales[/b]: la comunidad está tan viva como un NPC después de darte su quest inicial. ❌ ❓ [b]Recomendaciones totales: N/A[/b]: difícil leer el “termómetro” social; te toca ser conejillo de indias. ❌ 🧍♂️ [b]Solo un jugador[/b]: si buscabas cooperativo, aquí tu compañero será el silencio. ❌ 🏷️ [b]Descuento máximo histórico: N/A[/b]: no hay referencia útil para saber cómo se ha movido en el tiempo. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Progresión y gestión: el gancho típico que funciona si te gusta optimizar.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Sin señales claras de reto; se siente más de rutina/avance que de “skill”.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]43 logros sugieren recorrido decente para completar objetivos.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Cumplidor: no se vende como espectáculo, más como vehículo del sistema.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Isekai y leveleo: funcional, pero no esperes literatura premiada.[/td][/tr] [tr][td]Ambientación[/td][td]6[/td][td]“Otro mundo” clásico; suficiente para justificar el loop.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos, pero no parecen el centro de la experiencia.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin estorbar; cumple el mínimo vital.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]Sin datos claros; asumo presencia limitada o poco destacable.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Tema muy específico; no parece apostar por variedad más allá del concepto.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Por el enfoque y escala, debería correr estable en la mayoría de setups.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Depende de cuánto te enganche el farmeo y completar logros.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.1[/b][/td][td]Entretenido si compras el loop, pero con vibra de nicho solitario.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] [b]Leveling up girls in another world[/b] es ese tipo de juego que no pretende cambiarte la vida: pretende que te quedes “cinco minutos más” para subir un numerito, desbloquear un logro, optimizar una decisión… y de pronto ya pasó una hora. Como [b]Aventura/Rol/Simulador[/b], la mezcla es coherente: progresión, administración y avance constante. La parte controversial es que hoy se siente como un antro vacío: [b]0 jugadores activos[/b] y [b]recomendaciones N/A[/b]. No significa automáticamente que sea malo, pero sí que estás entrando sin red social, sin consenso y sin esa validación colectiva de “sí, esto vale tu tiempo”. Si eres de los que disfruta experiencias single-player y no necesita una comunidad para sentir que “cuenta”, puede funcionar como guilty pleasure de progreso. Si necesitas hype, reviews y gente hablando del juego… aquí vas a escuchar puro eco. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.1/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Bueno para fans del leveleo y la gestión; difícil de recomendar a cualquiera fuera del nicho.[/i] Si te atrae el loop de RPG + simulación y te gusta completar logros sin que nadie te moleste, dale. Si te importan comunidad activa, conversación alrededor del juego y “prueba social”, mejor busca algo con más pulso… porque aquí el único que está subiendo de nivel eres tú, en completa soledad.
[quote] [h1][quote]关于我转生到异世界“训练”妹子这件事[/quote][/h1] [h1]【前言】[/h1] 《Leveling up girls in another world》是一款由Winged Cloud开发并在Steam上发行的视觉小说的游戏。 [h1]【游玩体验】[/h1] 游戏开局可以自定义男主的名字,使玩家更有代入感。 https://steamcommunity.com/sharedfiles/filedetails/?id=2971269385 游戏整体画风沿袭了Winged Cloud一贯可爱的画风,游戏有11个妹子可供玩家“训练”,各个妹子都非常可爱,身体线条优美,游戏共有39张基础CG,关于涩涩,该社游戏不知道去哪吃涩涩布丁,所以不了解。 游戏剧情占比不大,主要是以训练妹子为主。游戏故事的开头主角正在被一群神秘人追赶着,在他即将被抓住的穷途末路之时,脚下突然出现了一道强烈的白色光芒,恍然之间,他就稀里糊涂地被传送到了一个人生地不熟的地方,遇见了两名少女但被其中一位踩在脚下,从少女们那得知,自己被选中了勇者,但不是让他去击败邪恶女王,而是需要训练她们以击败邪恶女王,就这样勇者训练少女们的故事就此开始。 https://steamcommunity.com/sharedfiles/filedetails/?id=2971267498 男主需要通过与怪物战斗提升女角色的经验和获取金币以提升妹子们的技能等级和去商店购买强力的装备,来提高妹子们的作战能力以面对更加强有力的敌人。 https://steamcommunity.com/sharedfiles/filedetails/?id=2971267361 不过,起初消消乐玩法的战斗虽然有趣,但这种新鲜感过去了,就很快地腻烦了,只剩下繁琐的练级…… [h1] 【Steamdeck兼容性】[/h1] 虽然Steamdeck上的兼容性显示是未知,但我亲测在Steamdeck上可以完美运行,玩家无需更改兼容层,只需要配置好控制器设置即可游玩。再也不用一直坐在电脑前而是躺在沙发上、床上进行游玩,这为各位绅士玩家提供更加舒适、便捷的游戏体验。 [h1]【优缺点】[/h1] [b]优点[/b] [olist] [*]画风可爱 [*]妹子人设优秀 [/olist] [b]缺点[/b] [olist] [*]只有英文,中文玩家阅读起来较为吃力。 [*]无配音,我好想听妹子的声音啊!!! [/olist] [h1]【结语】[/h1] 总的来说,总的来说,这是一款制作中规中矩的含有模拟养成玩法的视觉小说游戏。尽管作品本身热度不高,但如果你有兴趣了解并尝试,我相信这将成为令你印象深刻的游戏之一。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] [/quote]
TL;DR - Get it on sale only. At least 30&% off. When compared to Sakura Dungeon, yes - it is a downgrade. Unfortunately. That's the main reason for negative reviews. Yet, I still like this game. Mostly because I don't treat it too seriously. It's just a casual game with a nice story. I got it on sale, so it's a YES from me. I wouldn't recommend it at full price. Sakura Dungeon is cheaper and in fact worth its price. This however... at least 30% off and maybe we cen talk business.
《异世界女孩上分录/Leveling up girls in another world》是由来自英国的游戏团队Winged Cloud制作发行的一款日式画风视觉小说&类肉鸽三消冒险类游戏。 [h1]内容梗概[/h1] 为了守护异世界的和平,并粉碎恶魔女王的阴谋,身为主人公的你需要招募并训练兼具美貌与武力的美少女们共同对付怪物大军,以及通过战斗(破坏方块)和升级女孩来邂逅不同的冒险。 [h1]感想[/h1] 整体游玩下来,本作体验给笔者带来的感受其实是远低于预期的,或许制作组想于视觉小说基础上通过填充玩法的方式来提升游戏的趣味,但问题关键是本作的三消机制实在过于平庸敷衍,换句话说这一玩法本身就是多余且浪费时间的,其循环构架的RPG部分有些类似于《Mirror》,即通过三消形式对敌人造成伤害,结算后提升技能等级并以此挑战更高难度的地牢关卡,但奈何本作无论是肉鸽路线还是三消盘都只有三条(行)线路,几乎没有任何策略可言,具体消除方块的伤害描述也很模棱两可,整个玩法的拼接感极强,而且想走角色线或者主线还不能跳过这个阶段,更让人绝望的是,每个角色都是从需要一级开始起步升级,等级差距断层现象极为严重,模板化的等级机制完全不值得任何玩家投入大量时间与精力(什么都肝只会害了你自己)。 而论剧情,主人公的存在感也完全与路人无疑,割裂感和逻辑问题就不说了,本作唯一的亮点似乎也只剩下明晃晃的人设了,像是为了追逐更强而贯彻“塔塔开”信念的女剑士、傲娇的魔法士、承受家庭压力的牧师,都给笔者留下了相当深刻的印象。 [h1]总结[/h1] 至于后续优化,玩法部分笔者大概率感觉已经无力回天了,别的不敢奢求太多,要是有撇开三消纯体验剧情的选项就好。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/37793427]“黄油收集师”[/url][/td][/table]
Art is good but.... 👎 The combat is repetitive and boring.
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