
The grim reapers Grimm and Rose need your help to defeat a legion of monsters, ghosts, and evil bunnies using the power of words! Letter Quest Remastered is the remake of the Bacon Bandits' first game, now with an endless mode, new soundtrack, and fully animated monsters!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 564reviews | 91% | — | $80.3K |
| $9.99 | 546ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6.7/10
Letter Quest: Grimm’s Journey Remastered, developed by Bacon Bandit Games and published by Digerati, is a charming and inventive hybrid of word puzzle mechanics and light RPG combat. It takes the foundation of classic word-building games and transforms it into an adventure about a scythe-wielding reaper named Grimm who battles monsters, ghosts, and other quirky enemies not with weapons, but with vocabulary. At first glance, it appears deceptively simple—combine letters on a grid to form words that deal damage to enemies—but as you progress, the game reveals surprising layers of strategy and depth. By merging the analytical thinking of a word puzzle with the resource management and progression systems of an RPG, it creates an experience that is both intellectually stimulating and mechanically satisfying. The basic gameplay loop revolves around spelling words from a random set of letters to attack enemies. Each tile represents a letter, and longer or more complex words inflict greater damage. High-value letters like Q, Z, or X carry more power but are harder to work into combinations, rewarding creativity and word knowledge. Every encounter functions as a small puzzle in itself, where the player must balance word length, letter positioning, and potential modifiers on the board. The game’s structure is turn-based, so there’s no rush to make a move, but each word you form gives enemies an opportunity to retaliate. This encourages thoughtful decision-making rather than frantic input. As Grimm progresses, new tile effects and enemy abilities are introduced—poisoned letters that harm you if used, cracked tiles that can’t be reused, and special enemies that resist words containing certain letters or lengths. These small variations ensure that each battle feels distinct and that the player is always adjusting their approach. Between stages, the RPG elements come into play. Gems earned from victories serve as currency that can be used to upgrade Grimm’s health, attack strength, or critical hit chances. There are also books that grant passive bonuses—like increased damage when using certain letters or faster recovery after battle—and weapons with unique properties that can influence your playstyle. The inclusion of these systems transforms what could have been a repetitive word game into something with progression and customization. The shop and upgrade systems give players a reason to revisit earlier levels and grind for better stats, much like a traditional RPG. The sense of forward momentum keeps the game engaging over the long term, and because the difficulty scales gradually, the learning curve remains satisfying without becoming punishing. The remastered version refines the presentation and performance of the original, offering smoother animations, higher-resolution visuals, and a more responsive interface. The art style is colorful and whimsical, using a cartoonish aesthetic that perfectly complements the game’s humor and lighthearted tone. Grimm and his foes are drawn with exaggerated expressions, and the world he explores feels bright and approachable, even when filled with spooky enemies. The remastered edition also features an improved soundtrack that adds charm to the experience, alternating between playful tunes during exploration and more energetic tracks during combat. Small touches—like the popping animation when a monster explodes in a burst of defeated letters—make the experience feel polished and cohesive. The overall atmosphere is one of cozy challenge, a balance between intellectual engagement and cheerful simplicity. Despite its friendliness, Letter Quest is not without challenge. As you progress through the campaign, new gameplay modifiers increase the difficulty of previously completed levels. Enemies gain more health, letters become more restricted, and status effects stack in ways that demand more strategic thinking. You’ll often find yourself pausing to consider whether to use a weaker word to conserve better letters for later or to risk everything on a high-damage play. This constant balance of short-term gain versus long-term resource management gives the game a surprising amount of depth. Additionally, each level can be replayed under different conditions—such as timed runs or harder versions of enemies—allowing for significant replayability. For completionists, there are stars to earn, achievements to unlock, and endless modes that test endurance and vocabulary skill. What keeps the game engaging over time is its variety of mechanics and steady progression. There’s a tangible sense of growth as you acquire new upgrades and become better at spotting high-value words under pressure. The addition of books and special equipment provides minor but meaningful tweaks to your strategy, giving the game a sense of personalization. Still, the repetition inherent in its structure may wear on some players after extended play sessions. The core mechanics don’t evolve drastically beyond the introduction of new modifiers, and the reliance on replaying earlier levels to earn gems can feel grindy. Yet, much like other casual strategy or puzzle games, its charm lies in the rhythm of steady improvement rather than in constant reinvention. Letter Quest: Grimm’s Journey Remastered also stands out for its accessibility. It’s a game that can appeal to a wide range of players—those who love word puzzles, fans of RPG progression systems, and even younger audiences learning to spell and think strategically. Its design never punishes players harshly for mistakes, and the option to take as much time as needed on each turn makes it relaxing rather than stressful. It’s equally well-suited for short bursts of play or longer sessions, offering just enough structure and reward to keep you coming back. The combination of word-building and RPG elements feels seamless, as though the two genres were always meant to complement one another. In the end, Letter Quest: Grimm’s Journey Remastered succeeds not because of complexity, but because of clarity. It takes two familiar forms of gameplay—puzzle-solving and leveling up—and fuses them into something fresh, funny, and unexpectedly strategic. Its cheerful presentation and clever design make it easy to underestimate, but behind the adorable visuals lies a game that rewards intelligence, patience, and creativity. It’s the kind of title that manages to be educational without feeling didactic, challenging without being punishing, and nostalgic without being dated. For those looking for a game that engages both vocabulary and imagination, Letter Quest stands as a delightful example of how simplicity, when executed with care and humor, can lead to something genuinely memorable. Rating: 8/10
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Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I honestly loved this game for the PS4, the problem here? It doesn't even work, I played it for a few hours and now it says "Steam Verification Failed" and since there is no help to get anywhere I am not going to recommend this to anybody on the contrary if it works for you good and it doesn't cost much at all does it? But if you risk your game failing like this even after reinstalling it and verifying file integrity and every other option available? Then ♥♥♥♥ it, don't get it not until the problem is resolved, if ever honestly.
еще одна часть с интересной задумкой, не отстает от другой части, прикольный сеттинг, +вайб
Cute little game that will scratch that "Bookworm" itch.
This game is fun and challenging, I would recommend it, especially for those who love word games.
If you grew up with bookworm adventure this is it in a nut shell. I love these kind of games and could play them all day, very fun to just get lost. Of course it get repetitive but I give it credit for amping up the difficulty. I enjoyed this one a lot. Def worth the price I paid which was like $1 or less, 8/10 just cause it will get boring here after today lol. But def a fun one.
Thoroughly enjoy the game for some almost mindless de-stress. However, it looses points at the dictionary used, which seems illogical at times, e.g.: - "baxter" is not accepted - also a proper noun "Fiji" is fine, but other proper nouns are not - "queef" and "perv" work but "♥♥♥♥" does not
ランダムなアルファベットから単語を作ってモンスターを倒すゲーム。基本的に長い単語のほうが強い。 先ず単語を知らないとどうしようもないので学習というよりは復習や脳トレに向いている
This may be one of the best word finding games ever made. BACON!
Players by region
Where this game's players are, estimated from review languages.
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