
Learn languages through immersive quests, interactive dialogues, and spaced repetition combats. Help a young hero lift a magical curse by mastering a new language. Customize your learning experience and explore a vibrant world filled with unique characters. Start your journey to fluency today!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to WonderLang Polyglot, the ultimate edition of WonderLang that lets you learn multiple languages in one RPG. Immerse yourself in captivating quests, interactive dialogues, and fun puzzles designed to make language learning seamless and enjoyable.
This page is for the Polyglot version of WonderLang. It includes all current WonderLang language campaigns in a single package:
French, Spanish (European or Latin American), German, Portuguese (Brazilian), Italian, Korean, Japanese, and Mandarin Chinese. English (American or British). New languages will be added through regular free updates.
Learn your target language from the following base (starting) languages: English, French, Spanish, German, Italian, Portuguese, Korean, Chinese, Japanese, Dutch, Indonesian, Polish, Russian, Ukrainian, and Arabic.
Switch freely between languages, experiment with different campaigns, or follow several languages in parallel. WonderLang Polyglot is perfect for curious learners and aspiring polyglots who want to explore more than one language.
WonderLang weaves language into the core of its adventure and narrative. Get immersed in WonderLang as you Explore, Fight, Converse, and Investigate using your target language. Every quest and interaction becomes meaningful practice in the language you choose.
WonderLang is designed for beginner and lower-intermediate language learners, allowing you to dive into each campaign without prior knowledge of the target language. While the game does not aim to fully replace traditional language courses, it provides an immersive and enjoyable way to practice new languages gradually as you play.

All Languages in One Adventure
Access all current WonderLang campaigns: French, Spanish (European or Latin American), German, Portuguese (Brazilian), Italian, Korean, Japanese, and Mandarin Chinese.
Get future languages through regular updates at no extra cost.
Change your target language at any time and experience the same world through different linguistic lenses.

Immersive Learning for Each Language
Learn practical language skills through every conversation, quest, and puzzle.
More than 45 hours of combined learning and gameplay per language campaign.
Multiple difficulty modes to adapt the game for very beginners and early-level learners (A1–A2 for European languages, and dedicated modes for Korean, Japanese and Chinese).
Engaging Storyline Across All Languages
Follow the journey of a young hero who must learn their target language to lift a magical curse from their brother.
Explore vibrant towns, uncover secrets, and build friendships by interacting with over 60 unique NPCs in the language you are currently learning.
Learning as a Gameplay Mechanic
Solve puzzles and complete quests by forming sentences, understanding dialogues, and choosing the right expressions.
Practice building sentences and pronunciation with speech recognition challenges (where available).
Use in-game tools such as a dictionary and contextual help to support your learning without breaking immersion.
Spaced Repetition Combat Challenges
Engage in language-based combat where correct answers power up your attacks and skills.
Combat encounters are designed using the spaced repetition principle to reinforce vocabulary and grammar and improve long term retention.
Real World Context Practice
Apply your skills in everyday scenarios: buying groceries, ordering food, asking for directions, or making appointments.
Experience useful vocabulary and grammar in real world inspired contexts to build confidence and fluency.
Customizable Learning Experience
Adjust difficulty settings in each language campaign to make your experience more relaxed or more challenging.
Set daily goals and earn rewards for reaching them, helping you build a consistent, gamified study routine.

A Rich, Interactive World to Revisit in Many Languages
Explore diverse locations that introduce language-specific vocabulary and grammar patterns for each target language.
Replay your favorite areas in a different language to see how your understanding grows and to compare expressions across languages.
Participate in mini games like crosswords, memory games, and charades to vary your practice and keep learning fresh.
Korean Campaign: Levels and Hangul Support
Play the Korean campaign with modes tuned for very beginners and TOPIK I learners.
Use a dedicated Hangul module (optional if you already know the alphabet).
Type Korean with a graphical Korean keyboard and multiple input modes (phonetic typing or direct Hangul mapping).
Japanese Campaign: JLPT Focus and Reading Options
Play the Japanese campaign with difficulty tuned for very beginners, JLPT N5, and JLPT N4.
Learn kana with a skippable hiragana & katakana module and use a graphical Japanese keyboard with phonetic and direct character input modes.
Pick between kana-only, top 110 kanji (read the 110 most common kanji and the rest in kana) and full kanji text, enable furigana (small kana showing kanji pronunciation), and learn to draw characters with on-screen drawing practice.
Chinese Campaign: Pinyin and Hanzi Support
Start with a dedicated pinyin module that teaches pronunciation, and tones step by step. You can play it at your own pace or skip it entirely if you already know pinyin.
Choose between different input modes: type Chinese using pinyin input, or select characters directly for precise answers and exercises.
Pick between pinyin-only, top 110 hanzii (read the 110 most common hanzi and the rest in pinyin) and full hanzi text, enable ruby pinyin (small text showing hanzi pronunciation), and learn to draw characters with on-screen drawing practice.



Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super disappointed about this game. It's bad enough to use AI to avoid paying artists. I know that a lot of people do not value art, so it should be expected that a developer would opt to use slop instead of paying to make something for their game. But. You CANNOT use AI to learn languages! AI cannot understand. It cannot teach concepts because it does not understand the intricacies. You HAVE to use real people who really know the language. I really tried with this game. But the use of AI mistranslations with words and particles made it untenable to continue (I was using the Korean version). I can forgive gameplay issues. Developing a game is hard. But cutting corners with the actual language instruction in a language learning game is messed up. I would LOVE for them to take another pass at this. Get real language teachers to look at the language content, fix the mistakes. I would love to come back to this game, because the immersion is excellent. But it needs to be accurate for that to mean anything.
Note: I've only tried playing to learn Japanese so far, other language experiences may differ... TL;DR: A charming and immersive way to combine RPG-style gameplay with language learning, but inconsistent kanji usage, definition errors, and frustrating input systems make it more stressful than helpful right now—especially for Japanese learners. --- Wonderlang does a great job of dropping you straight into a fantasy world where language learning is woven directly into gameplay. As someone learning Japanese, I appreciated having control over whether text appeared in romaji, kana, and/or kanji. That flexibility is a big plus, and it made the experience feel customizable to different learning levels. The structure of the game helps make learning feel natural. Basic fetch quests and simple RPG interactions give context to vocabulary and phrases, which is exactly what many language learners want. The story is decent so far, and the adorable art style adds to the charm. The mix of humans, gnomes, and anthropomorphic animal characters gives the world personality and makes it enjoyable to spend time in. Where the experience starts to stumble is in the execution of the language systems themselves. I didn’t expect kanji to dominate so heavily right from the start, and more importantly, I noticed multiple issues with how language is presented. There are errors in the mouse-over definitions, which is especially problematic in a game that’s meant to teach. Even more frustrating are the input methods for quizzes and responses. The system doesn’t work the way Japanese input normally does on a US keyboard. Instead of allowing kana input with dropdown kanji selection, it expects very specific forms. For example, if the game wants a kanji and you type the correct kana, it still marks you wrong. There are also cases where the game uses overly formal or uncommon kanji forms that native speakers typically wouldn’t use in everyday writing (i.e., such as 有難う御座います, instead of just using ありがとうござい), which feels counterproductive for learners. Rather than reinforcing practical, modern usage, it sometimes leans into forms that add confusion without real learning benefit. The speaking portions were particularly frustrating as well, and they contributed to an overall feeling of friction rather than flow. Overall, Wonderlang has a lot of promise. The concept is strong, the world is charming, and the idea of learning through immersion is genuinely appealing. But in its current state, the Japanese language systems feel unpolished and, at times, actively discouraging. I found myself leaving sessions feeling frustrated instead of feeling like I had learned something useful. For now, this feels like a great idea that isn’t quite ready. With improvements to input handling, kanji usage, and definition accuracy, it could become something really special. As it stands, it may be worth watching for updates rather than jumping in right away—especially if you’re serious about practical Japanese learning.
Media

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| $13.4K | 31 | 90% | $17.49 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French*, Italian*, German*, Spanish - Spain*, Dutch, Indonesian, Japanese*, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal +5 more
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
C'est dommage parce que je trouve qu'il y avait de l'idée, mais là 40euros pour un jeu fait juste en promptant une IA c'est de la blague. Full bug donc mériterait 5euros grand max. Merci ChatGPT, et moi je vais demander un refund, boycott les IA.
The Spanish version has some issues, but it's a fun way to practice. I would like if the devs could fix a couple of things, however. There are some errors in translation: incomplete sentences that are different than what you're supposed to say, untranslated French in one case regarding butter where they used beurre, incorrect tracking of practice hours, and issues with the character getting stuck. I would wholeheartedly recommend this game if these fixes were made!
Whoa! Pretty dang impressive piece of work here imho. It's interactive and an actual RPG BUT with educational learning of new languages. Pretty neat! I dig it, and it's really well-made with high production values and a lot of care. I think it'll be a good tool to learn Japanese/Chinese eventually to play all those non-translated gemz! :)
I’m playing this on my Steam Deck and learning Chinese. I already did Duolingo for a couple months but was starting to get bored, so I got this game and I like it so far. The progression is satisfying because I can actually feel myself learning. I understand more of the dialogue now, at first I had to look up basically every word, but now the flow is way smoother and I only look up stuff I don't know. I like that you can pick your favorite type of challenge so you don’t have to type if you don’t feel like it. The gameplay is straightforward: you meet villagers, do small quests, and then the game opens up for exploration. It really feels like a mix of an old-school RPG and Duolingo. I'd definitely recommend it, it's actually keeping me engaged.
I went into this expecting something a bit gimmicky, but it actually surprised me more than I thought it would. What this game gets right is the core idea: it doesn’t try to feel like a textbook disguised as a game. It genuinely leans into being a game first, with language learning built into the mechanics rather than slapped on top. The dialogue, quests, and repetition systems make you engage with the language in a way that feels natural, not forced. You’re not just memorising words - you’re using them in context, which is exactly how it should be. It’s also just… pleasant. That’s probably the best word for it. The pacing is relaxed, the world is easy to get into, and there’s no pressure. You can sit down for 20 minutes and feel like you’ve both played something and learned something, which is a rare combination. Compared to traditional apps, it feels less like “study” and more like low-effort immersion. That said, it’s not perfect - not even close. There are bugs, and you will notice them. Some UI interactions feel clunky, certain systems aren’t fully polished, and occasionally things just don’t behave as cleanly as they should. It definitely has that indie, still-being-refined feel. But here’s the thing: none of that really kills the experience unless you go in expecting a perfectly polished AAA product. The foundation is strong enough that you kind of forgive the rough edges. The core loop works, and more importantly, it keeps you coming back. Also worth mentioning - this is not a replacement for serious study. It’s clearly best used as a supplement. But as a supplement, it’s actually one of the more enjoyable ways to reinforce vocabulary and basic structures without burning out. Overall, despite the bugs and rough spots, the positives outweigh the negatives quite comfortably. If you’re even mildly interested in language learning and prefer doing something interactive instead of grinding flashcards, this is genuinely worth trying. It’s one of those rare cases where learning something actually feels… easy. Verdict: Recommended
I'm almost 70 hours into the game. My understanding of Italian increases daily. I have learned three verb tenses (Present, and two Past tenses) and a lot of vocabulary. I am augmenting my Wonderlang learning with watching (subtitled) Italian tv series and playing an old favorite game (SDV) in Italian. The most important thing though is i actually really enjoy this GAME. I would play it in English. The mysteries to solve are interesting, and who doesn't enjoy the throw-back to the old Fetch quests of the earliest rpgs... I amass enough cibo (food) for healing, and i can usually kill normal baddies in one hit. I am having FUN! -o0o- It's a bit over two weeks now and i would be thinking in Italian if i had the vocabulary. *lol* I am dreaming of Italian, and in a game-play sort of way. I still limit myself to about an hour or two per day; as a gamer, that's not much for making progress, but it's about as much as i think i can absorb for a day. I have run into a few small kinks, but the developer has been charming about my emails. I really look forward to my Wonderlang sessions. --**-- After a week and a half, I am quite pleased at how much Italian I can understand when reading it slowly. Audio comprehension is still not great, but by slowing down the speech, and reading along, I am making progress. * * * I've only been playing a few hours. I seem to be wandering around fairly aimlessly so far. However, every battle is a chance to improve my language skill, so "aimless" doesn't mean useless.
Grałem w kilka gierek, w których dodatkowo można było podszkolić języki. Były lepsze i gorsze. Ta pozycja podoba mi się najbardziej. Jest bardzo zróżnicowana — oferuje kilka języków, poziomów zaawansowania oraz form nauki słówek, w tym także głosowe. Jedyną wadą, jaką widzę, jest brak osiągnięć. Szczerze polecam ^^
il y a beaucoup à faire dans ce jeu, et on peut y passer pas mal de temps. cependant il y a beaucoup de problèmes et de bugs qui entachent l'aventure (je suis en français / japonais) : - certaines pistes de son ne collent pas avec le texte (exemple と (to) qui se prononce "kai", お (o) totalement silencieuse) - certaines traductions françaises ne sont pas faites, le jeu se rabat sur l'anglais - beaucoup de texte en japonais n'ont meme pas d'explication, on se retrouve souvent à ne pas pouvoir comprendre complètement un texte - il manque de cohérence sur les différentes voix, un meme PNJ peut sauter d'une voix à une autre (et l'acting est souvent pas terrible) - la saisie au clavier virtuel est ultra laborieuse (surtout avec "petit tsu" et l'allongement katakana) - l'utilisation de kanji est parfois exagéré : on utilise きれい et pas 綺麗, ありがとう et pas 有難う etc... - taper le nom de l'item pour pouvoir le manger est une bonne idée, sauf que "lol c'était pas キャンディー mais おかしのバッグ" : on n'a pas le nom exact d'afficher pour savoir ce qu'il faut marquer (sauf quand on se plante au moins 1 fois) - on se perd dans les quêtes à faire puisqu'on a très peu d'information dans le journal sur ce qu'on attend réellement - les quêtes ne se mettent jamais en "terminées" - certaines images sont manquantes bref il faudrait un grand coup de qualité pour rendre ce jeu intéressant. je l'ai acheté en promo à 28 balles, et meme à ce prix je le regrette
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.